Machinations: Larsen's Brigade — Mercenary Group Overview

GM: Lars
A Special Operations Group of Larsen’s Brigade.
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Daniel
Daniel (Lars)
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Machinations: Larsen's Brigade — Mercenary Group Overview

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Machinations
Welcome to Larsen’s Brigade. You are now members of one of the most known and feared mercenary organizations on Rifts Earth. The following information details the organization and its members. At the very bottom is information on your squad. - Lars
Larsen's Brigade
  • A. Sponsorship: None 0 Points
  • B. Outfits: Specialty Clothing. 20 Points
  • C. Equipment: Unlimited Equipment 50 Points
  • D. Vehicles: Unlimited Vehicles 50 Points
  • E. Weapons: Extensive Weaponry 40 Points
  • F. Communications: Superior Communications 40 Points
  • G. Internal Security: Iron-Clad 20 Points
  • H. Permanent Bases: Headquarters. 10 Points
  • I. Intelligence Resources: Psionics and Magic. 20 Points
  • J. Special Budget: Large Loans. 25 Points
  • K. General Alignment: Anarchist & Unprincipled. 4 Points
  • L. Criminal Activity: Prostitutes (6) 10 Points
    Smugglers and Sellers of Contraband 15 Points
  • M. Reputation/Credentials: Excellent Reputation. 25 Points
  • N. Salary: Excellent Salary 20 Points
  • Total Points Spent: 349 Points
    Size & Orientation: Mercenary Army
  • History
    Larsen's Brigade is one of the largest and best equipped mercenary armies on the planet. The Brigade is very well-trained and organized. Hiring an entire army can be incredibly expensive. Just paying for their basic expenses costs about 30 million credits per month and can be twice as much for hazardous combat duty. Of course, whenever the Brigade enters combat, the fighting is not expected to last more than a month or two. Larsen is also willing to hire out "
    This is what your characters are going to be. A special team sent on special details. See the very bottom of the post for information on that.
    " squads and platoons to handle smaller and specialized "jobs." However, he will never risk weakening his army below 70% of its full strength.

    Several officers deserting from the Coalition States started the Brigade, who recruited half a dozen smaller mercenary bands. Over the years, it has grown enormously and continues to make good profits, much of which have been reinvested into the company to maintain and purchase even better weapons and equipment. The Brigade's comman­der, Colonel Larsen, is a brilliant strategist and administrator. He has developed the company from a disorganized band into a highly discip­lined and effective army.

    Tactics
    Colonel Larsen is a master of armored warfare, very possibly a match for Generals Cabot and Underhill, the Coalitions' best. He is an expert at combining all the armed forces and mixing up ground troops, artillery, air strikes, power armor, cyborgs, and lightning infantry assaults to shatter enemy formations.

    Colors and Banners
    The army's insignia is a black background with a clenched silver fist, obviously cybernetic, in the center. A few units jokingly paint an up­ raised finger in the middle of the fist, but only the toughest veterans can get away with it; several mercenaries have learned not to mess with that particular logo.

    Image

    Uniform colors vary with the terrain: Camouflage, mottled green and brown for forest warfare, grayish for mountains, white for winter oper­ ations, and green for jungle settings.

    Members of Note
    Disposition: Larsen is a curt, no nonsense kind of guy with the aura of a genuine hero. He is usually brutally honest, especially when dealing with military strategy and evaluations. He is also friendly, sincere, confident and surprisingly capable at diplomacy. He has few regrets about his life and is becoming increasingly negative and outspoken about the Coalition States . Should Tolkeen, Lazlo, Kings­ dale or any important nation be invaded by the CS , Larsen is likely to offer them his services at a reduced price. Truth be told, he is itching to try his battle-hardened veterans against the best the Coal­ ition can throw at them. He is a charismatic leader loved by his troops, human and non-human alike.

    Description: A grey-haired man with one serene blue eye, and one large cybernetic replacement. He has completely rejected the Coal­ ition's dress code and wears camouflage fatigues when not in full body armor. However, he does use Coalition Dead Boy armor, painted in camouflage and a SAMAS power armor with which he is an expert pilot. His spies/friends at Lone Star have told him about secret field tests of a new , faster, more powerful power armor called the Super-SAMAS; he'd love to get his hands on one.

    History: Colonel Larsen served in the army of the Coalition States starting at age 16, when he lied about his age and enlisted for duty at Lone Star. From his first posting, a frontier station that was nearly overrun by vampire marauders, Larsen distinguished himself and received numer­ ous decorations for bravery in the face of the enemy. He also earned several commendations and the equivalent of seven Purple Hearts for wounds received in combat. In a fight with bandits from the Pecos Empire, Larsen lost his left hand, seared away by laser fire. Soon the silver cybernetic replacement he received became his trademark, to­ gether with the intimidating camera-eye that replaced his own (he lost it in an explosion that consumed the cockpit of his Spider Walker).

    At age 23, Larsen was promoted to Major and was put in command of the Odessa outpost. There he gained a reputation for being a fair commander who gained the respect of both his human and mutant animal troops. Around this time, he started speaking out for the rights of mutant animals and other non-humans. Mutants, he claimed, were as good and spirited soldiers as humans and should be treated with respect and dignity. At first his superiors ignored his outbursts, although he made no new friends among the military establishment. Despite his radical views (some whispered, treasonous), his talents as a military commander could not be obscured. During his second year of duty at Odessa, he and his 400 troops ambushed and soundly defeated a raiding party from the Pecos Empire that numbered 2000 strong. Larsen mas­ terfully used his troops to surprise the enemy and divide them into smaller units that were captured or eliminated piecemeal.

    This victory made people forget his views about mutants and once again sent him on a route of rapid promotions. He became a Colonel at the unusual age of 26. However, his career in the CS soon came to an end. The final straw came when he was given command of an armored battalion involved in a major operation against a huge tribe of wild vampires and other monsters. Colonel Larsen led the attack against over 3,000 monsters. The fiends were destroyed and Larsen seemed destined to become a General and one of the greatest heroes in CS history. During the clean-up that followed the victory, however, army scouts discovered a small village of D-Bees. These gentle beings had nothing to do with the invasion force of monsters , but the fact that they were not human was enough for the General in charge to order their "extermination . " This "honor" was given to Colonel Larsen ' s unit . Larsen refused the direct order. The General relieved him of duty and ordered his second-in-command to carry out the attack and arrest Larsen . The ambitious Major, seeing a promotion, cheerfully obeyed, sending hundreds of peace-loving aliens to their deaths .
    That night, a group of Larsen's officers staged a daring midnight raid on the mobile army headquarters where Larsen was being held. During the ensuing shootout, the Major who had betrayed Larsen was killed and a dozen other soldiers were injured. The twelve deserters commandeered a Death ' s Head Transport and fled the burning campsite. Those seven men and five mutant animals (Dog Pack non-coms Larsen had promoted) formed the core of what would become Larsen ' s Brigade . Over the next week, 30 other CS soldiers and an entire platoon of mutant animals (160 troops; including experimental mutant animals created by Lone Star) also deserted and joined their beloved Colonel. Continuing his folly, the General in charge assigned a company from Larsen's former battalion to "track the traitor down and bring him to justice." Although these men were loyal to the Coalition, they also had loyalty to Larsen, thus they couldn't ever seem to find the renegade Colonel. After three months of fighting their conflicting loyalties and not giving their all in apprehending Larson, the company was recalled and its officers disciplined. By this time, the word was that Larsen had slipped into the vampire ridden wilderness of the Old Mexico Empire .

    Supposedly he had been joined by hundreds of other mutant animals who flocked to him like some messiah, as well as by mercenaries and D-bees. According to rumors, Larsen's renegades had swollen to over 500 strong!

    The embarar ssed General was about to personally lead an entire division after the Colonel and his fellow deserters , when Emperor Prosek interceded. His propaganda machine had made Colonel Larsen's group the people's heroes. It would do no good for the CS military to brand the man a traitor, hunt him down like an animal, and execute him. Prosek reasoned such an incident would only make Larsen a martyr and give his words even greater poweR.

    Furthermore, sending an entire CS division after a handful of CS officers and a rag-tag battalion of mutants and D-bees would be an embarrassment. Should they be de­ feated (and both the elder and younger Prosek feared they might be) it would deliver a terrible blow to the Coalition military who claimed to be the greatest army in the world. The Emperor considered many options from assassination to discrediting the Coalition's favorite son, but the final solution was a shocker.

    Emperor Prosek gave Larsen (and secretly, the troops who followed him) a complete pardon and heralded him as one of the Coalition's greatest military heroes . The Emperor went o n to announce that Colonel Larsen had "retired" and was considering starting his own, independent mercenary company. Prosek, speaking on behalf of all the people of the CS, wished him the best. End of story. There have been no acts of retribution whatsoever. However, the Emperor did send the veiled threat that Larsen could expect no trouble from the Coalition as long ashestayedoutofCSbusiness, includingeventstranspiringatTolkeen.

    Larsen has set up base in the Manistique Imperium, but his army travels all over North America. He often takes contracts that protects D-bees and indirectly damages the interests of the Coalition States. He has provided limited services to Tolkeen in matters that did not involve the CS, but is considering offering his full military resources if they are invaded.


    History
    Perrin was a Dog Pack squad leader and one of the 12 who rescued Larsen from the CS General. In Larsen's army, talent, not race, is what determines who rises through the ranks. Perrin's skills have made him second-in-command. He is also the offIcer in charge of all the infantry and scouts. The mutant dog is uncommonly independent and less sub­ missive to humans than most of his kind, probably because of the wolf genes used in his design.

    Major Perrin has also created a special squad of Dog Boys , Psi-Stal­ kers, and Ley Line Walkers which he uses for counter-supernatural security . Thanks to his efforts , many enemies who thought they could use sorcery to sabotage Larsen's Brigade have had the tables turned on them.

    Disposition: A good commanding officer who has gained the respect of his men and overcome the bigotry of many mercenaries. Major Perrin is compassionate and fair, but he does not tolerate insubordi­ nation from anybody and is a demanding leader. In this case, his bite is far worse than his bark. When he becomes violent, he is a terror to behold, combining the nastier side of a rabid dog with the calculating mind of an intelligent human.

    Description: Many people who are familiar with the Wolfen think that Major Perrin is a member of that race because he's got almost the same features as those beings. Other than that, he's the typical Dog Pack soldier, aggressive yet loyal and trustworthy.

    Major Jack Hall aka. Jackal
    Details under construction


    Other Personnel

    Officers
    • Captain Martin (Coalition Technical Officer)
    • Captain VanBuren (Coalition Elite RPA)
    • Lieutenant Gillespie (Dog Pack)
    • Lieutenant Gonzales (Borg)
    • Lieutenant Zorlaak the Astonishing (Ley Line Walker)
    • Lieutenant Sydney (Shifter)
    Additionally, there are about 50 sergeant majors and 100 sergeants, drawn mostly out of the ranks of veteran soldiers.

    Line Soldiers
    • 40-60 Coalition Elite RPAs (CS deserters)
    • 60-80 Special Forces Soldiers (recruited from Ishpeming or the Manistique Imperium)
    • 80-100 Veteran Headhunters (all with Robot Combat:
      Elite)
    • 60-80 Coalition Grunts, levels 6-9 (CS deserters)
    • 60-80 Veteran CS Dog Pack soldiers (more deserters)
    • 40-60 Psi-Stalkers (wild and ex-CS)
    • 80-100 Juicers
    • 60-80 Crazies
    • 60-80 Full conversion borgs
    • 60-80 Wilderness Scouts
    • 30-50 Ley Line Walkers, Mystics and Warlocks
    • 30-40 Bursters & Zappers
    • 10-20 Mind Melters
    • 2 Hatchling Dragons
    • 40 Simvan Monster Riders (its members have
      sworn off cannibalism). These numbers only include warriors, not non-combatants (another 100-120 young and infant members).
    • 30-40 Dwarf Headhunters and Operators, levels 3-5 (Larsen has connections to some Dwarven communities in remote parts of North America).
    • 46 Gargoyles! This is the largest known group of Gargoyles in America not allied to the Splugorth. They are a group of transdimensional refugees (originally 63) whom Larsen accepted into his army. The 46 are all adult warriors; there are an additional 40 non-combatants (young, caretakers or the infants).
    • 400-600 Mutant animals; 65% are Dog Boys, the rest are animal experiments created at Lone Star.
    • 400-600 D-Bee warriors, no more than 20 beings of any one race; Orcs , Trolls, Goblins, Minotaurs, several giant races, Elves, Kittani, Splugorth slave races, and dozens of other D-Bees are part of the army. All equivalent to Headhunters, Wilderness Scouts, or Vagabonds. Approximately 50 are extraordinary individuals with magical, psychic or super-powers.
    • 200-250 Headhunters
    • 200-250 Wilderness Scouts
    • 150-200 City Rats
    • 200-250 Others (cyber-knights, glitter boys, smugglers, forgers, spies, D-bee warriors, adventurers, etc.).
    Total Personnel: 2800 to 4000 soldiers, and some 5,000 non-combatants (families, mechanics, medics, traveling merchants, convoy drivers, and other camp-followers). About 60% of these have minimal combat training.

    Weapons, Equipment and Resources
    Standard Issue Weapons and Equipment
    • NG-L5 particle beam rifle.
    • WI-GL20 grenade launcher.
    • NG-E12 plasma ejectors are issued to 1 out of every 12 soldiers, or rifle version is assigned to light power armor troopers, cyborgs, or giant D-Bees.
    • 12 grenades (Coalition or Northern Gun) , mostly frags and plasma.
    • Armor: Plastic Man EBA.
    • NG-S2 Basic Survival Packs
    Transport Vehicles
    • 75 to 100 Mountaineer APCs with NG-E 12 tripod-mounted weapons (escort and cargo vehicles).
    • 24 to 30 Iron Maiden APCs converted into personal vehicles (escort vehicles).
    • 120 to 150 S.D.C. trucks for supplies and equipment.
      60 buses (MD) for soldiers and families.
    • 70-100 assorted vehicles which the rest of the camp-followers use to travel in.
    Combat Vehicles
    • 1 Death Heads Transport (now called "Larsen's Revenge"). Also used for transport purposes.
    • 22 Coalition Sky Cycles
    • 24 Grey Falcon Jet Fighters
    • 8 Crescent Moon Delta-Wing Spaceplanes
    • 12 Air Castle Bombers
    • 16 Iron Eagle Attack Helicopters
    • 36 Coalition Mark V APCs
    • 48 Iron Maiden APCs
    • 24 Iron Fist Medium Tanks
    • 16 Iron Hammer Heavy Tanks
    • 12 Iron Bolt Missile Vehicles
    • 16 Carnivore Mark I Hover Tanks
    • 8 Juggernaut Heavy Hover Tanks
    • 40 SAMAS Power Armor
    • 40 T-2 1 Terrain Hopper Armor
    • 40 Flying Titan Power Armor
    • 60 Triax X-10 Predator Power Armor
    • 30 Triax X-100 Ulti-Max Power Armor
    • 30 Ng-X9 Samsom Power Armor
    • 40 MK-PA12 Mecha-Knight Power Armor
    • 120 NG-EXIO Armored Infantry Light Exo-Skeletons
    • 30 Nomad Scout Robots
    • 20 Triax X-500 Forager Battlebots
    • 20 NG-V7 Hunter Mobile Guns
    • 18 DK-AR500 Death-Knight Robot Vehicles
    • 16 UAR- 1 Enforcer Robots
    • 22 Spider Walker Robot Vehicles
    Pay Scale Basics
    Image

    • Special Forces Units
      There are six in total. Each comprised of eight members. Just what each one is up to, only the high command know. The most recent group of specialists created is Hotel Squad after they came across some very interesting information and odd magic-tech from before the Rifts.
      • Savage Rifts Game — Machinations
        Special Forces Group (The Party)
    Official Name: Hotel Squad

    Nickname: (determined by the Players)

    Members
    • Dale — Human City Rat
    • Nerak — Vronwor Zapper
    • Fields — Supers Healer
    • Sparky — Dwarf EOD Specialist
    • Ox Devras — T-Warrior
    • Berk — Simvan Psi Druid
    • Claudia Korvo — Shifter
    • Yumi Overdrive — Robot Vehicle Combat Ace

      Unit Information
      As Special Forces (Specialists) your pay is based on you Character Rank plus two. So Novice earns Veterans pay etc. Supplies as needed (within reason) and restocking of ammo and repair as needed.

      Your “military” Rank is considered — Specialist.

Note: At the start of the game you are not members of this Special Forces team. You are new recruits on your way to join the main force of Larsen’s Brigade after being recruited in Kingsdale. After the first or second “event” you’ll be selected to join Hotel Squad. Then sent on special missions. Lars
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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