Machinations
Welcome to Larsen’s Brigade. You are now members of one of the most known and feared mercenary organizations on Rifts Earth. The following information details the organization and its members. At the very bottom is information on your squad. - Lars
Larsen's Brigade
- A. Sponsorship: None 0 Points
- B. Outfits: Specialty Clothing. 20 Points
- C. Equipment: Unlimited Equipment 50 Points
- D. Vehicles: Unlimited Vehicles 50 Points
- E. Weapons: Extensive Weaponry 40 Points
- F. Communications: Superior Communications 40 Points
- G. Internal Security: Iron-Clad 20 Points
- H. Permanent Bases: Headquarters. 10 Points
- I. Intelligence Resources: Psionics and Magic. 20 Points
- J. Special Budget: Large Loans. 25 Points
- K. General Alignment: Anarchist & Unprincipled. 4 Points
- L. Criminal Activity: Prostitutes (6) 10 Points
Smugglers and Sellers of Contraband 15 Points - M. Reputation/Credentials: Excellent Reputation. 25 Points
- N. Salary: Excellent Salary 20 Points
- Total Points Spent: 349 Points
Size & Orientation: Mercenary Army
- History
Larsen's Brigade is one of the largest and best equipped mercenary armies on the planet. The Brigade is very well-trained and organized. Hiring an entire army can be incredibly expensive. Just paying for their basic expenses costs about 30 million credits per month and can be twice as much for hazardous combat duty. Of course, whenever the Brigade enters combat, the fighting is not expected to last more than a month or two. Larsen is also willing to hire out "" squads and platoons to handle smaller and specialized "jobs." However, he will never risk weakening his army below 70% of its full strength.
Several officers deserting from the Coalition States started the Brigade, who recruited half a dozen smaller mercenary bands. Over the years, it has grown enormously and continues to make good profits, much of which have been reinvested into the company to maintain and purchase even better weapons and equipment. The Brigade's commander, Colonel Larsen, is a brilliant strategist and administrator. He has developed the company from a disorganized band into a highly disciplined and effective army.
Tactics
Colonel Larsen is a master of armored warfare, very possibly a match for Generals Cabot and Underhill, the Coalitions' best. He is an expert at combining all the armed forces and mixing up ground troops, artillery, air strikes, power armor, cyborgs, and lightning infantry assaults to shatter enemy formations.
Colors and Banners
The army's insignia is a black background with a clenched silver fist, obviously cybernetic, in the center. A few units jokingly paint an up raised finger in the middle of the fist, but only the toughest veterans can get away with it; several mercenaries have learned not to mess with that particular logo.
Uniform colors vary with the terrain: Camouflage, mottled green and brown for forest warfare, grayish for mountains, white for winter oper ations, and green for jungle settings.
Members of Note
Other Personnel
Officers- Captain Martin (Coalition Technical Officer)
- Captain VanBuren (Coalition Elite RPA)
- Lieutenant Gillespie (Dog Pack)
- Lieutenant Gonzales (Borg)
- Lieutenant Zorlaak the Astonishing (Ley Line Walker)
- Lieutenant Sydney (Shifter)
Line Soldiers- 40-60 Coalition Elite RPAs (CS deserters)
- 60-80 Special Forces Soldiers (recruited from Ishpeming or the Manistique Imperium)
- 80-100 Veteran Headhunters (all with Robot Combat:
Elite) - 60-80 Coalition Grunts, levels 6-9 (CS deserters)
- 60-80 Veteran CS Dog Pack soldiers (more deserters)
- 40-60 Psi-Stalkers (wild and ex-CS)
- 80-100 Juicers
- 60-80 Crazies
- 60-80 Full conversion borgs
- 60-80 Wilderness Scouts
- 30-50 Ley Line Walkers, Mystics and Warlocks
- 30-40 Bursters & Zappers
- 10-20 Mind Melters
- 2 Hatchling Dragons
- 40 Simvan Monster Riders (its members have
sworn off cannibalism). These numbers only include warriors, not non-combatants (another 100-120 young and infant members). - 30-40 Dwarf Headhunters and Operators, levels 3-5 (Larsen has connections to some Dwarven communities in remote parts of North America).
- 46 Gargoyles! This is the largest known group of Gargoyles in America not allied to the Splugorth. They are a group of transdimensional refugees (originally 63) whom Larsen accepted into his army. The 46 are all adult warriors; there are an additional 40 non-combatants (young, caretakers or the infants).
- 400-600 Mutant animals; 65% are Dog Boys, the rest are animal experiments created at Lone Star.
- 400-600 D-Bee warriors, no more than 20 beings of any one race; Orcs , Trolls, Goblins, Minotaurs, several giant races, Elves, Kittani, Splugorth slave races, and dozens of other D-Bees are part of the army. All equivalent to Headhunters, Wilderness Scouts, or Vagabonds. Approximately 50 are extraordinary individuals with magical, psychic or super-powers.
- 200-250 Headhunters
- 200-250 Wilderness Scouts
- 150-200 City Rats
- 200-250 Others (cyber-knights, glitter boys, smugglers, forgers, spies, D-bee warriors, adventurers, etc.).
Weapons, Equipment and Resources
Standard Issue Weapons and Equipment- NG-L5 particle beam rifle.
- WI-GL20 grenade launcher.
- NG-E12 plasma ejectors are issued to 1 out of every 12 soldiers, or rifle version is assigned to light power armor troopers, cyborgs, or giant D-Bees.
- 12 grenades (Coalition or Northern Gun) , mostly frags and plasma.
- Armor: Plastic Man EBA.
- NG-S2 Basic Survival Packs
- 75 to 100 Mountaineer APCs with NG-E 12 tripod-mounted weapons (escort and cargo vehicles).
- 24 to 30 Iron Maiden APCs converted into personal vehicles (escort vehicles).
- 120 to 150 S.D.C. trucks for supplies and equipment.
60 buses (MD) for soldiers and families. - 70-100 assorted vehicles which the rest of the camp-followers use to travel in.
- 1 Death Heads Transport (now called "Larsen's Revenge"). Also used for transport purposes.
- 22 Coalition Sky Cycles
- 24 Grey Falcon Jet Fighters
- 8 Crescent Moon Delta-Wing Spaceplanes
- 12 Air Castle Bombers
- 16 Iron Eagle Attack Helicopters
- 36 Coalition Mark V APCs
- 48 Iron Maiden APCs
- 24 Iron Fist Medium Tanks
- 16 Iron Hammer Heavy Tanks
- 12 Iron Bolt Missile Vehicles
- 16 Carnivore Mark I Hover Tanks
- 8 Juggernaut Heavy Hover Tanks
- 40 SAMAS Power Armor
- 40 T-2 1 Terrain Hopper Armor
- 40 Flying Titan Power Armor
- 60 Triax X-10 Predator Power Armor
- 30 Triax X-100 Ulti-Max Power Armor
- 30 Ng-X9 Samsom Power Armor
- 40 MK-PA12 Mecha-Knight Power Armor
- 120 NG-EXIO Armored Infantry Light Exo-Skeletons
- 30 Nomad Scout Robots
- 20 Triax X-500 Forager Battlebots
- 20 NG-V7 Hunter Mobile Guns
- 18 DK-AR500 Death-Knight Robot Vehicles
- 16 UAR- 1 Enforcer Robots
- 22 Spider Walker Robot Vehicles
- Special Forces Units
There are six in total. Each comprised of eight members. Just what each one is up to, only the high command know. The most recent group of specialists created is Hotel Squad after they came across some very interesting information and odd magic-tech from before the Rifts.
- Savage Rifts Game — Machinations
Special Forces Group (The Party)
- Savage Rifts Game — Machinations
Nickname: (determined by the Players)
Members- Dale — Human City Rat
- Nerak — Vronwor Zapper
- Fields — Supers Healer
- Sparky — Dwarf EOD Specialist
- Ox Devras — T-Warrior
- Berk — Simvan Psi Druid
- Claudia Korvo — Shifter
- Yumi Overdrive — Robot Vehicle Combat Ace
Unit Information
As Special Forces (Specialists) your pay is based on you Character Rank plus two. So Novice earns Veterans pay etc. Supplies as needed (within reason) and restocking of ammo and repair as needed.
Your “military” Rank is considered — Specialist.
Note: At the start of the game you are not members of this Special Forces team. You are new recruits on your way to join the main force of Larsen’s Brigade after being recruited in Kingsdale. After the first or second “event” you’ll be selected to join Hotel Squad. Then sent on special missions. — Lars