Yumi Overdrive, Weird Science Robot Vehicle Ace

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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Yumi Overdrive, Weird Science Robot Vehicle Ace

Post by Jade Grimhilde »

MARS Fortune & Glory 1 1d20: [9] = 9

MARS Fortune & Glory 2 1d20: [9] = 9

MARS Fortune & Glory 2 Re-roll 1d20: [14] = 14

EDIT: Re-rolled the cybernetics, overlooking that Weird Science isn't impacted by them, so took out that re-roll.

Training 1 1d20: [7] = 7

Training 2 1d20: [4] = 4

Training 3 1d20: [2] = 2

Gun Bunny: For 3 EP select one result from Body Armor, Close Combat Weapons or Ranged Weapons tables: 1-4 You may add any non-TW Close Combat Weapon listed in this book to your character’s gear list.
•Add Giant Vibro-Sword

Cash Weath 4d6: [1, 1, 4, 1] = 7 x100 700 credits

Trade Wealth 2d4: [3, 4] = 7 x 500 3500 credits in trade goods.
Dice rolls
1d20: [12] = 12
Last edited by Jade Grimhilde on Sat Mar 19, 2022 8:49 pm, edited 2 times in total.
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Jade Grimhilde
Posts: 55
Joined: Thu Feb 17, 2022 1:25 pm

Re: Rei Gearheart, Weird Science Robot Vehicle Ace

Post by Jade Grimhilde »

Yumi Overdrive

ImageImage

Rank: Seasoned
Advances Left: 0
Race: Human
Iconic Framework: Robot Vehicle Ace
Attributes:
  • Agility d12
  • Smarts d10
  • Spirit d6
  • Strength d4
  • Vigor d6
Pace: 6; Parry: 8; Toughness: 10 (4); Strain: 4/8
Robot Combat

Skills:
  • Athletics D4
  • Common Knowledge D4
  • Electronics D8
  • Fighting D12
  • Notice D6
  • Persuasion D4
  • Piloting D12
  • Repair D10
  • Science D8
  • Shooting D12
  • Stealth D4
  • Weird Science D10
Hindrances
  • Heroic (Major): Always helps those in need.
  • Quirk (Minor): Not From Around Here - points out obvious things on RIFTS Earth that are bad and could be better
  • Phobia (Minor): Violent Weather
Racial Abilities
  • Adaptable
Edges and Iconic Abilities
  • Arcane Background Weird Science: 2 powers
  • Ace : Character may spend Bennies to Soak damage for his vehicle and ignores up to 2 points of penalties.
  • Combat Ace : ignore the Multi- Action penalty for
    making a Boating, Driving, or Piloting check and taking another action in the same round.
  • Gadgeteer : Spend 3 Power Points to create a device that replicates another power.
  • Killing Machine: Use Combat Edges with robot vehicles
  • Martial Artist : Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks (or increase die a step if you already have it).
  • Ms. Fix-It : +2 Repair rolls, half time on repairs
  • Nerves of Steel : Ignore 1 level of wound penalties
  • Robot Vehicle Jock: −2 penalty to all skill rolls while piloting a robot vehicle without it.
  • Rich : Extra starting cash & rolls
Powers

Arcane Background: Weird Science
Power Points: 15 - Recovery: 5/hour
  • Ether Driver (Smite) - Electrical [Self only]
  • Adaptive Combat Computer (Warrior’s gift) [Self only]
Cybernetics

Cyber-Wired Reflexes (2)
Core Electronics Package - Grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls.
Vehicle Interface Package -Grants +2 to related Boating, Driving, Piloting, and Electronics checks.

Robot Vehicle

TITAN TR-001-YC COMBAT ROBOT - Yumi Custom
ImageImage
  • • Size: 9 (Huge), Crew: 1+2, Strength d12+9, Toughness: 60 (36), Pace 14 (Run d8) 60 MPH
    • Notes: MDC Armor, Shoulder STS cluster –4 to hit and 24 Hardness, Rarity –4.
    • Weapons

    • • Medium Rail Gun (Right Forearm)
    • Range: 100/200/400
    • Dmg: 3d12+3, AP: 14
    • ROF: 3
    • Shots: 60
    • Mods: 3
    • Notes: Minimum is Maximum, Always in Bursts, Hyperkinetic,
    • Rarity: +1 Cost: 11,000

    • • 2 × Medium Missile Launchers (Shoulders, RoF 4, 5 Shots each)
    • Range: 200/400/800
    • Dmg: 7d6, AP: 40
    • ROF: 4
    • Shots: 5 each
    • Notes: AP Warheads SBT, Full reload 200,000 credits (10,000/missile).
    • Rarity: -4 Cost: 500,000

    • • 2 × Mini-Missile Launchers (Legs, RoF 4, 6 Shots each)
    • Range: 100/200/400
    • Dmg: 7d6, AP: 0
    • ROF: 4
    • Shots: 6 each
    • Notes: Plasma Warheads, SBT, Full reload 24,000 credits (1,000/missile). On a raise targets catch fire, they take 3d6 damage each round and are Distracted until doused
    • Rarity: -2 Cost: 100,000

    • • Dual-Linked Anti-Personnel Lasers (Chest Sponson)
    • Range: 75/150/300
    • Dmg: 4d6+2, AP: 5
    • ROF: 1
    • Shots: -
    • Notes: Cauterize, +1 to hit
    • Rarity: -1 Cost: 250,000

    • •Giant Vibro-Sword
    • Range: Reach 2+3
    • Dmg: d12 + 2d8+9, AP: 16
    • ROF: 1
    • Shots: -
    • Notes: Harmonic Blades, Mega-Damage, Powered Weapon
    • Rarity: -2 Cost: 50,000


    Full Environmental Protection
    Built-in mini-computers for basic functions
    Communications system with a 10 mile range
    Public-address loudspeakers
    Night and thermal vision mode for vision
    Other Features
    • Rarity: -4; Cost: 24,000,000
Gear

Wilk’s 320 “Classic” Laser Pistol
• Range: 15/30/60
• Dmg: 3d6, AP: 2
• ROF: 1
• Shots: 20
• Weight: 2 lbs. (Min Str: d4)
• Notes: Cauterize, No Recoil, +1 Shooting
• Rarity: +1 Cost: 11,000

Plastic Man EBA
• Armor: +4 Toughness: +1
• Weight: 13 lbs (Min Str: d4)
• Notes: Flight suit style
• Rarity: +1; Cost: 18,000

Standard Adventurer Gear Package
NG-S2 Survival Pack (20 lb)

• Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).

• Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).

• Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.

• Fire starter kit with pocket lighter and flint sparker.

• First aid kit with three uses (each refill costs 100 credits).

• Flashlight and radio (five-mile range), crank and solar powered.

• Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.

• Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth. 

• Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.

• Survival Knife
 (1d4 damage)
• Wooden Cross

• Mallet and wooden stakes

• 1 set extra clothes

Tool Kit (5 lb) Cost: 200

3700 credits cash
3500 credits in trade goods

Advances

MARS Fortune & Glory
  • MARS 9 - Tough +1 Stamina die + Nerves of Steel
  • MARS 12 - Cybernetics 2 Strain worth & +2 Strain
Hero’s Journey
  • Training 1 7 - Professional Edge – Ms. Fix It
  • Training 2 4 - Martial Artist
  • Training 3 2 - +3 combat skill points (fighting)
  • Training Choice 17 - +1. Piloting and Combat Ace
Advances
  • Initial Advances: (Bonus from Hindrances): Increase Smarts to D10, add Rich edge
  • Edge(s) granted by Racial Features: Arcane Background Weird Science
  • Edges(s) from Hero’s Journey Rolls:
  • Novice 1 Advance: Improve Piloting, Fighting to D12
  • Novice 2 Advance: Improve Weird Science to D10, Shooting to D12
  • Novice 3 Advance: Improve Repair to D10, Notice to D6
  • Seasoned 1 Advance: Add Edge: Gadgeteer
  • Seasoned 2 Advance:

    Background

    The world of Phastos, a high-tech utopia at peace… until the mysterious Malev Stormlord and his creatures attacked out of nowhere. The Nova Academy is the frontline against the sudden attacks by impossible monsters as the Unified Nations of Phastos fight back with ultra-tech battle mecha and Yumi is a top student there, trained and enhanced for combat. She’s the tip of the spear, the best of the best and was student council president. During one major offensive, she followed a retreating General-class unit back into one of the storms that they mysteriously appeared from and managed to take it out at the cost of her own mecha.

    She bailed out and when her seat fell past the strangely-glowing clouds, she found herself not on her world, but a bizarre, blasted landscape… RIFTS Earth. A post-apocalyptic hellscape of savagery, super-science and sorcery. It sucks. She landed at a battlefield littered with smashed-up robots and monster corpses, near somewhere called “Tolkeen.”

    Yumi rebuilt and customized one of the fallen mecha as her own and has started to look for a way home… or maybe some answers. Rifts were an unknown phenomenon back home, but what she’s learned here would explain a LOT about where the enemy came from. One thing is exactly the same as back home though… people are often in danger and they need help. That’s what she was raised and trained to do and she does it without hesitation.

    That was how she came to the Black Company… Marauders were shaking down a farming village with, among other things, a UAR-1 and Yumi left it in a smoldering heap. She was referred to Black Dawn, offered a job and took it… it’d be easier than wandering from place to place to find answers or people in need of help, and she could use the support for ammo and repairs.

    Yumi is a D-Bee human with dark blue hair in her late teens, lean from training, a couple inches above average height. She’s almost always in her flight suit body armor, but will go for a pleated blue skirt, white blouse and red scarf when a scramble isn’t imminent, or cargo shorts and a tank top for crawling around in her mecha’s systems. She has a sharp mind and a sharp tongue, outspoken about things like the Coalition, Lord Dunscon, plagues of demons, etc.
Last edited by Jade Grimhilde on Sat Mar 19, 2022 10:51 pm, edited 1 time in total.
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Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Yumi Overdrive, Weird Science Robot Vehicle Ace

Post by Daniel »


Approved for Savage Rifts: Machinations.

Welcome to the party.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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