Ox Devras, T-Warrior

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Ox Devras
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Ox Devras, T-Warrior

Post by Ox Devras »

1d20: [14] = 14 - The Coalition. Whether through military service, residence, or friends in the right place, you’ve had dealings with the Coalition States at a high level. This can be useful, but can also lead to difficult questions and suspicion by those who discover your ties.


1d20: [9] = 9 - Underworld and Black Ops : Though few and far between, the cites of Rifts Earth are the hubs of what remains of civilization, vital as sources of information. Your character understands the ebb and flow of the streets and alleys, gaining the Streetwise Edge. She is also good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks.
1d20: [3] = 3 - Experience and Wisdom: Your character doesn’t take kindly to threats, and no one messes with her head. She is Strong Willed.

3d6*1000: [5, 1, 2]*10 = 80 *100 = 8000
Dice rolls
3d6: [3, 3, 4] = 10
Last edited by Ox Devras on Fri Feb 25, 2022 11:33 am, edited 13 times in total.
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Ox Devras
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Re: Ox Devras, T-Warrior

Post by Ox Devras »

"Ox" Devras

Rank: Novice
Advances Left: 0
Race: Human
Iconic Framework: Tattooed Warrior
Attributes:
  • Agility d6
  • Smarts d6
  • Spirit d8
  • Strength d10
  • Vigor d8
Pace: 6; Parry: 6; Toughness: 21; Strain: 8/8

Skills:
  • Athletics d10
  • Common Knowledge d6
  • Electronics d6 (Free reroll)
  • Fighting d8
  • Language (English) d8
  • Notice d6
  • Persuasion d4
  • Repair d10 + 2 (1/2 time with raise; Free Reroll)
  • Science d4
  • Shooting d4
  • Stealth d4
Racial Abilities
  • Adaptable: Humans begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.
Iconic Abilities
  • Forgery: Good at creating fakes of necessary papers, badges, and the like; experience and training in forgery (treat as Common Knowledge), with a +2 to related checks.
  • Gearhead: Gain a free reroll on all Electronics and Repair checks.
Framework Bonuses
  • Accustomed to Horror: T-Warriors gain a free reroll on all Fear checks. / Rifts® Atlantis p20
  • Impressive Physical Specimen: T-Warriors are specially chosen for their physique. Begin with either the Attractive or Brawny Edge and increase two physical attributes—Agility, Strength, Vigor—by one die type each; this does not increase the Trait maximum. / Rifts® Atlantis p20
  • Magical Tattoos: Tattooed Warriors start with 12 magic tattoos (14 total for True Atlanteans), 17 PPE (5 PPE base +1 PPE for each tattoo), and the Rapid Recharge Edge. Select two Simple Weapon or Shield tattoos, two Weapon Tattoos of any type, two Animal tattoos, two Monster tattoos, two Power Tattoos, and two additional tattoos of any type. / Rifts® Atlantis p20
  • Physical Transformation: The numerous arcane images inscribed onto the bodies of T-Men and T-Women alter their resilience and longevity. Each of their magic tattoos grants +1 Toughness and they are immune to Gritty Damage / Rifts® Atlantis p20
  • Previous Life (Operator): Most T-Warriors were common folk such as farmers, prospectors, trappers, vagabonds, soldiers, and even professionals like Cyber-Docs or Operators before their enslavement by the Splugorth. To represent this they gain two die-types in a non-combat skill and two non-Combat Edges of choice. With the GM's permission one Edge may be traded to instead gain the skill-based special ability of a MARS Framework / Rifts® Atlantis p20
  • Trained For The Arena: Tattooed Warriors gain a die type in Athletics, a die type in Fighting, their choice of either the Brawler or Martial Artist Edge, and one Combat Edge of choice. / Rifts® Atlantis p20
  • Upgradeable: T-Warriors start with the Upgradeable Edge. / Rifts® Atlantis p20
Framework Complications
  • Body Suit: Most of the T-Warrior's body is covered in magic tattoos, using up all of a character's personal Strain ever. They start with only the 6 Strain from the Upgradeable Edge (or 4 Strain for True Atlanteans, −2 due to the Marks of Heritage). Tattooed Warriors can only gain more Strain from the Beyond the Limit Edge. / Rifts® Atlantis p20
  • Compatibility: Only Human, Ogre, and True Atlantean physiology is truly compatible with Tattoo Magic. Those races and Elves (with some difficulty) are the only ones that can become Tattoo Warriors, see page 75. / Rifts® Atlantis p20
  • Cybernetics: Even a single mechanical limb interferes with a T-Warrior's connection to his magic tattoos. Each point of Strain from cyberware imposes a −1 penalty on rolls to activate Tattoo Magic. / Rifts® Atlantis p21
  • Mentally Scarred: All T-Warriors are challenged by the psychological repercussions of their brutal arcane transformation, enslavement, and indoctrination. / Rifts® Atlantis p21
  • Physical Requirements: Tattooed Warriors are hand picked for their fitness. Before applying the bonus from Impressive Physical Specimen they must have a minimum of d6 in Agility, Strength, and Vigor. They can't take the Blind, Elderly, Hard of Hearing, One Arm, or Slow Hindrances. / Rifts® Atlantis p21
  • Touch Activation: Tattooed Warriors must have their hands free to physically touch their tattoos to activate them. Being Bound, armored, or even heavily clothed can stop them from using their powers. For this reason many T-Warriors wear minimal, loose clothing. / Rifts® Atlantis p21
  • Uncoupled From Magic: Having more than 6 magic tattoos means T-Warrior can't take an Arcane Background using PPE—their connection to free flowing arcane energies is stilled. / Rifts® Atlantis p21
  • Wanted: Minions of Splugorth and their allies will attempt to capture or kill rogue Tattooed Warriors to claim the Atlantean bounty on escaped slaves. Other factions are likely to assume they are Splugorth agents. / Rifts® Atlantis p21
Hindrances
  • Heroic (Major): The character always helps those in need / SWADE p24
  • Loyal (Minor): The hero is loyal to his friends and allies / SWADE p25
  • Mild Mannered (Minor): -2 to Intimidation rolls / SWADE p25
  • Pacifist (Minor): Fights only in self-defense and never allows the killing of prisoners or defenseless victims. / SWADE p26
  • Phobia (Enclosed spaces) (Minor): The character is afraid of something, and subtracts –1 from all Trait rolls in its presence. / SWADE p26
  • Wanted(Minions of Splugorth and allies) (Minor): The character is wanted by the authorities. / SWADE p28
Edges
  • Brawler: Toughness +1, add d4 to unarmed damage or increase it a step if combined with Martial Artist, Claws, etc. / SWADE p40
  • Brawny: Toughness +1. Treat Minimum Strength requirements as one die type less; treat Strength as one die type higher for Encumbrance. / Rifts® TLPG p71
  • Bruiser: Increase unarmed Strength damage a die type and Toughness another +1. / SWADE p40
  • Brute: Link Athletics to Strength instead of Agility. This includes resisting Athletics Tests as well. / SWADE p38
  • Martial Artist: Unarmed Fighting +1, ignore Unarmed Defender rule, add d4 damage die to unarmed Fighting attacks (or increase die a step if you already have it). / SWADE p43
  • Martial Warrior: Unarmed Fighting +2, increase damage die type a step. / SWADE p43
  • Mr. Fix-it: +2 to Repair rolls, half the time required with a raise. / SWADE p49
  • Rapid Recharge (Tattoo Magic): Recover 10 Power Points per hour. / SWADE p47
  • Streetwise: +2 to Common Knowledge and criminal networking. / SWADE p50
  • Strong Willed: +2 to resist Smarts or Spirit-based Tests. / SWADE p51
  • Upgradeable: This hero can handle a lot more cybernetic invasion in his body than most. He increases his Maximum Strain by +6. Note Combat Cyborgs and Headhunters already have this Edge. / Rifts® TLPG p76
Last edited by Ox Devras on Tue Apr 05, 2022 6:59 am, edited 12 times in total.
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Ox Devras
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Re: Ox Devras, T-Warrior

Post by Ox Devras »

Tattoos
PPE: 17 - Recovery: 10/hour

Weapon Tattoos
  • Warhammer (Simple Weapon) [Dmg: Str+d6, Notes: Spiked, AP 1] - 1 PPE
  • Medium Shield(Shield) [Parry: 2, Cover: -2] - 2 PPE
  • Bloody Greatsword (Bloody Weapon) [Dmg: Str+2d10 MD, Notes: AP 10, Two Hands] - 3 PPE
  • Lightning Bow (Aura Weapon) [Dmg: 4d6+4 MD, Notes: Electrical, Greater Smite (), AP 6] - 6 PPE
Summoning Tattoos
  • Fury Beetle [] - 7 PPE
  • Horse, War [] - 4 PPE
  • Rhino-Buffalo [] - 10 PPE
  • Snake, Constrictor [] - 1 PPE
Power Tattoos
  • Eyes of the Wolf (darksight, farsight) [Exalted darksight, Greater farsight; self only] - 4 PPE, see anyone using the invisibility power and ignores all Illumination penalties, ignore all Range penalties, doubles sight range with a raise.
  • Heart with Large Wings (fly) [Swift Flight; self only] - 7 PPE, fly (no running) at a Pace 24" (60 MPH) or 48" (120 MPH) with a raise.
  • Rose With Blood (healing) [Greater Healing, Neutralize Poison & Disease] - 10 PPE, remove 1 wound (2 w/raise) and negate any poison or disease effect.
  • Warrior in Full Armor (protection) [Greater Protection, Toughness; self only] - 4 PPE, 6 (8 w/raise) MDC
Last edited by Ox Devras on Sat Apr 02, 2022 12:17 pm, edited 6 times in total.
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Ox Devras
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Re: Ox Devras, T-Warrior

Post by Ox Devras »

Gear
Credits: 3000

Weapons and Attacks
Unarmed (Dmg: Str+d10, Melee, +2 to Hit, Innate Attack)
Survival Knife (Dmg: Str+d4, Melee)
NG-56 Lt. Ion Pistol (Dmg: 1-3d8, Range: 10/20/40, ROF 1, Shots: 12, Weight: 2, Wide Spread (TLPG, p 100))

Gear
NG-S2 Survival Kit (20 lbs)
„ Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
„ Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
„ Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
„ Fire starter kit with pocket lighter and flint sparker.
„ First aid kit with three uses (each refill costs 100 credits).
„ Flashlight and radio (five-mile range), crank and solar powered.
„ Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
„ Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
„ Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
Utility Belt (3 lbs)
- Survival rolls do not take a penalty for being attempted without basic tools.
„ First aid kit (+1 Healing roll, 1 use).
„ Canteen (half gallon).
„ Communicator (5-mile range).
„ Compass/inertial mapper.
„ Flint & steel, whetstone, multi-tool.
„ Flashlight/signal light (two modes, LED, and IR).
„ Magazine/E-Clip storage slots (4).
„ Meal Ready to Eat (1 use, can sustain a normal human for one day).
„ Survival knife (Str+d4).
Last edited by Ox Devras on Sat Apr 02, 2022 1:21 pm, edited 6 times in total.
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Ox Devras
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Re: Ox Devras, T-Warrior

Post by Ox Devras »

Advances

Hero’s Journey
  • Underworld and Black Ops 9: Though few and far between, the cites of Rifts Earth are the hubs of what remains of civilization, vital as sources of information. Your character understands the ebb and flow of the streets and alleys, gaining the Streetwise Edge. She is also good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks.
  • Experience and Wisdom 3: Your character doesn’t take kindly to threats, and no one messes with her head. She is Strong Willed.
  • Training (Choice): Whether via formal training in a dedicated school, learning at the hands of a master, or just surviving a dangerous world, your hero’s picked up some serious fighting skills. He’s got the Martial Artist Edge, or Improved Martial Artist, if he already had Martial Artist.
Advances
  • Initial Advances: (Bonus from Hindrances): Add an Edge (Brawler); Raise an Attribute (Vigor)
  • Edge(s) granted by Racial Features: Brute
  • Edges(s) from Hero’s Journey Rolls: Martial Artist, Streetwise, Strong Willed
  • Novice 1 Advance (PbP): Attribute - Spirit +1 die type
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Last edited by Ox Devras on Wed Mar 09, 2022 3:13 pm, edited 2 times in total.
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Ox Devras
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Re: Ox Devras, T-Warrior

Post by Ox Devras »

Background
  • Born on what used to be the coast of North Carolina
  • Helped father keep various machines around the village running, including boats.
  • Taken as a teen by Splugorth raiding party
  • TBD
Last edited by Ox Devras on Sat Apr 02, 2022 1:18 pm, edited 3 times in total.
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Daniel
Daniel (Lars)
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Location: Former Alias (GM name) was Lars (2016-2022)

Re: Ox Devras, T-Warrior

Post by Daniel »


Approved for Savage Rifts: Machinations.

Welcome to the party.

Background can be short, or as long as you want.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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