Nerak — Vronwor Zapper

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Technospawn
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Nerak — Vronwor Zapper

Post by Technospawn »

HJ 1 d20: [13] = 13 (The Rob) Psionics - more ISP
HJ 2 d20: [2] = 2 (The Rob) Exp - Rich
Rich 1 d20: [13] = 13 (The Rob) Enchanted Items - Draining Blade
Rich 2 d20: [16] = 16 Enchanted Items - TW Heavy Armor
money 4d6: [5, 2, 1, 2] = 10 1000 + 15,000 (rich)
gear 2d4x500: [3, 2] = 5 2500

Edit to add extra Training HJ roll per Lars
Free HJ roll d20: [19] = 19 Training - Professional Edge - Adept
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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Nerak
Posts: 19
Joined: Tue Aug 04, 2020 8:10 pm

Re: Vronwor Zapper

Post by Nerak »

Nerak

Novice Male Vronwor, Zapper

Iconic Framework: Zapper

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+3, Vigor d8
Skills: Athletics d8, Common Knowledge d4, Fighting d12+2, Language (Native) d8, Notice d4, Persuasion d4-2, Psionics d12, Stealth d4
Pace: 6; Parry: 16; Toughness: 18 (6); Size: Normal (3)
Strain: 6/6
Hindrances: Code of Honor, Curious, Wanted (major, May have borrowed some things from the CS.)
Edges: Adept (Psionics), Ambidextrous, Frenzy, Improved Fiery Aura, Power Points, Rich,
Armor: Combat Mage Heavy EBA (TW) (Armor 6), Huntsman Medium Personal Armor (Armor 5), SteelTree Large Shield (+3 Parry), SteelTree Large Shield (+3 Parry)
Weapons: Unarmed (Range Melee, Damage Str), Electrical Bolt (Range Smarts x2, Damage 3D6, M.D.C.), Lightning Bolt (heightened) (Range Smarts x2, Damage 4D6, M.D.C.), 4x Armor Piercing Grenade (Range 5/10/20, Damage 3d8, ROF 1, AP 16, M.D.C.), Draining Blade (Range Melee, Damage Str+d8, AP 8), Giant Vibro Sword (Range Melee, Damage Str+2d8, AP 16, Reach 2), 5x High Explosive Grenade (Range 5/10/20, Damage 3d10, ROF 1, AP 4), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 7,950 cr
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 15
  • Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Innate Power; Limitations: Self (limited); Skill Bonus: +2), Darksight (Savage Worlds: Adventure Edition p157), Deflection (Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited)), Elemental Manipulation (Savage Worlds: Adventure Edition p160; Skill Bonus: +1), Farsight (Savage Worlds: Adventure Edition p161), Fly (Savage Worlds: Adventure Edition p161-162; Limitations: Self (limited)), Havoc (Savage Worlds: Adventure Edition p162), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1)
Special Abilities
  • Bizarre Physiology: Those unfamiliar with Vronwor biology suffer a −4 penalty to Healing and cybernetics checks. Juicer and Crazy augmentations don’t work for them. Compatible medical supplies/services and cybernetics cost quadruple the listed price.
  • Curious: Begin with the Curious Hindrance.
  • D-Bee (Major): Initial Reactions to Vronwor typically start at Unfriendly, or Hostile for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
  • Environmental Weakness (Radiation): Suffer a −4 penalty to resist the hazard and +4 damage from radiation-based attacks.
  • Four Arms: Vronwor ignore 2 points of Multi-Action penalties each turn.
  • Giant Strength: Vronwor begin with d8 Strength and possess an unlimited Strength maximum.
  • Natural Psionics: Innate aptitude for Psionics. Vronwor begin with d4 Psionics, the Arcane Background (Psionics) Edge, 10 ISP, and may choose powers from the standard list. If a Vronwor chooses an Iconic Framework providing Arcane Background (Psionics), he gains two additional powers to his starting total (e.g., a Vronwor Burster starts with five powers).
  • Non-Standard Build: Subtract 2 from Trait rolls when using equipment not designed for them (including weapons and vehicles) and they cannot wear commonly available armor or clothing, which must be custom-designed and fitted—tripling purchase and repair costs. Glitter Boy armor (and the Iconic Framework) is not an option, neither is most power armor. Equipment and food cost double the listed price. Any Starting Gear is assumed to be custom built for the character.
  • Paranthropophagous: −2 to Persuasion rolls among those unfamiliar with the hero's restraint and good nature.
  • Size 3 (Normal): Vronwor stand 13 – 14 feet tall and weigh 1100 –1400 lbs. Their Size grants them +3 Toughness.
  • Psionics: Power Points: 15; Powers: Darksight (Savage Worlds: Adventure Edition p157), Deflection (Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited)), Elemental Manipulation (Savage Worlds: Adventure Edition p160; Skill Bonus: +1), Farsight (Savage Worlds: Adventure Edition p161), Fly (Savage Worlds: Adventure Edition p161-162; Limitations: Self (limited)), Havoc (Savage Worlds: Adventure Edition p162), Protection (Savage Worlds: Adventure Edition p165-166; Limitations: Self (limited); Skill Bonus: +2), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1)
  • Languages Known: Native (native, d8)
  • Absorb Electrcity: As an action, a Zapper can roll Psionics skill to drain electrical energy from a machine, building, or power source she touches. On a success, she drains half the stored electrical power of anything up to a large vehicle, causing it to work at about 50% effectiveness (half speed, drained charges, −2 on device until recharged). With a raise, she completely depletes all electrical power and the system needs a full recharge, new batteries, and so on. Causing a serious power drain in an object Size Large or bigger, like a house or a Death’s Head Transport, may be attempted at a penalty of −2 or more (Game Master’s decision, generally −2 per Size Category above Normal).
  • Arc of Life: Removes one Wound when successfully using Absorb Electricity, or two Wounds with a raise from a target Size 0+.
  • Arcane Background (Psionics): Arcane Background (Psionics) choosing three powers, 10 ISP, and d6 Psionics.
  • Electrical Aura: As an action (no roll or ISP required) a Zapper can surround herself with a damage field of electrical energy, causing 3d8 SBT damage to adjacent foes at the end of each of his rounds, and providing +6 Armor to herself (stacks with protection and natural armor, but not worn armor). This energy aura also adds 1d6 damage to any Fighting attack she makes. If the Zapper spends 3 ISP when activating Electrical Aura, for the next five rounds the damage and Armor becomes Mega Damage.
  • Electrical Immunity: Zappers have Immunity to all sources of electrical lightning, and ion damage. They have Environmental Immunity to Electricity Hazards, +4 to resist electricity based arcane effects, and −4 damage from fire or heat-based attacks as well as laser, plasma, and particle beam weapons.
  • Electrical Mastery: Innate Ability to create, control, and eliminate minor electrical and static effects using elemental manipulation for no ISP. As an action, she may activate the Elemental Fury or Exalted Manipulation modifier costing no ISP. Non-arcane environmental protection has no effect against this ability.
  • Lightning Bolt: Can hurl an electrical bolt of 3d6 Mega Damage (4d6 on a raise) for one ISP, or 4d6 Mega Damage (5d6 on a raise) for two ISP. Additional Power Modifiers may be used as normal. Lightning Bolt has a Range of Smarts ×2 and counts as a Mega Power Modifier.
  • Cybernetics: Even a single point of Strain worth of cybernetics will be destroyed by a Zapper using her Abilities and Bonuses (doesn't apply to her Arcane Background powers). Zappers also suffer a −1 to all Psionics rolls per point of Strain.
  • Enemies: The Coalition and True Federation consider Zappers allied with enemy factions to be a dire threat.
  • Glitchy Electronics: Unless properly shielded, all minor electronics suffer the Glitch result from the Technical Difficulties chart when within 6” of a Zapper using her powers.

Advances
Novice Advances
  • Raise Attribute: Strength
Current Load (normal/combat): 122.5 / 102.5 (126)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears invalid

Created with Savaged.us

Sig Item viewtopic.php?f=19&t=6852
The God Slayer
This powerful weapon was crated for one purpose. To slayer a god. How it found its way into Nerak's hands is a long and storied tale for another time.

Giant Vibro Sword
God Slayer.png
God Slayer.png (48.13 KiB) Viewed 1618 times
Silver
+2d strength
Frenzy
+2 fighting
+1 parry


Sword 50,000
Strength 20,000
Frenzy 50,000
Fighting 10,000
Parry 5,000


Altess Eviscerator (Patron Item)
Image
Originally developed by an Altess aristocrat who had been literally burned one too many times, the Eviscerator was deliberately designed as a technological equivalent to a lesser rune weapon for a fraction of the cost. As an added bonus, the AI driving the system has become expert in using its personality mapping to deliver just the right amount of flattery without being too obvious a kiss-ass about it. This powerful, two-handed weapon is a bit much for your average Altessian noble, but looks very nice mounted above a fireplace.
• Damage: Str+2d10+2, AP 2, MD
• Artificial Intelligence
• • The A.I. built into the weapon acts as a grade IV field computer (TLPG p. 104), using its nano-telepathic bond to pass on its knowledge. It can also use minor electrical discharges to interact with nearby devices.
• • The A.I. also has a quirk of delivering just the right amount of flattery without being too obvious a kiss-ass about it.
• • Communicates through nano-telepathy. Nano-telepathic bond is maintained through contact only; broken if separated from bearer. When a bearer bonds with the weapon, it injects nano-machines into the character. It then uses these to map the character's genetic I.D. and to communicate with the bearer. This process takes one hour to complete.
• • Personality: The personality and ethics subroutine of the A.I. is unique and develops over time as the weapon maps itself to its bearer.
• Electrical Discharge:
• • Range: Range: 10/20/40
• • Damage: 1–3d6, AP 0
• • ROF: 1
• • Payload: 4; regenerates 4 charges per hour
• • This is a shooting attack: A raise on shooting creates a 2d4 Electrical Damage Field that lasts until the beginning of the character's next turn, instead of the normal extra d6 of damage
• Modifiers: Two-handed weapon
• Weight: 7 lbs.
User avatar
Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Vronwor Zapper

Post by Daniel »


Note: Characters may pick for free one result on the Training or Underworld and Black Ops Tables.

I think Nerak looks great and will be fun.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

User avatar
Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Nerak — Vronwor Zapper

Post by Daniel »


Approved for Savage Rifts: Machinations.

Welcome to the party.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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