Stephen - Human Lord Magus

Caught in a ley line storm during a battle to reclaim a power object from the hands of a vicious demon lord the legendary 1st Special Exploratory Group finds themselves in the frozen wastelands of Russia. Cold, alone, and far from home they must complete their mission and find a way back to Refuge.
GM: Venatus Vinco
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Stephen
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Stephen - Human Lord Magus

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MARS 2d20 HJ 3d20: [19, 19]+[15, 19, 19] = 91

MARS Reroll 1d20: [7] = 7
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Stephen
Posts: 5
Joined: Wed Jul 28, 2021 8:11 pm

Re: Lord Magus

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Stephen
Veteran Male Human, MARS Lord Magus

Iconic Framework: MARS Lord Magus

Attributes: Agility d8, Smarts d10, Spirit d10, Strength d6, Vigor d6
Skills: Academics d6, Athletics d6, Common Knowledge d6, Fighting d8, Language (Linguist #1) d6, Language (Linguist #2) d6, Language (Linguist #3) d6, Language (Linguist #4) d6, Language (Linguist #5) d6, Language (Native) d8, Notice d8, Occult d10, Persuasion d6+1, Research d6, Science d6, Shooting d6, Spellcasting d10, Stealth d6, Survival d4
Pace: 6; Parry: 8; Toughness: 12 (5)
Strain: 6/6
Hindrances: Curious, Heroic
Edges: Charismatic, Linguist, Magi of Dweomer, Master of Magic, One With Magic (Novice), One With Magic (Seasoned), One With Magic (Veteran), Power Points, Power Points, Power Points, Scholar, Strong Willed, Wizard
Armor: Ley Line Walker Medium Armor (TW) (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), TW Mage Staff (Range Melee, Damage Str+d4+2, M.D.C., +2 Parry), TW Shard Pistol (Range 15/30/60, Damage 3d4, ROF 3, AP 4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Languages: Native (native, d8), Russian (d6), Dragonese (d6), Demogogian (d6), Euro (d6), Spanish (d6), Native
Current Wealth: 0 cr
Arcane Background: Magic (Rifts® TLPG)PPE: 25Powers: Bolt (Savage Worlds: Adventure Edition p156), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Dispel (Savage Worlds: Adventure Edition p158-159), Entangle (Savage Worlds: Adventure Edition p161), Invisibility (Savage Worlds: Adventure Edition p164), Teleport (Savage Worlds: Adventure Edition p169-170)
Special Abilities
Magic: Power Points: 25; Powers: Bolt (Savage Worlds: Adventure Edition p156), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Dispel (Savage Worlds: Adventure Edition p158-159), Entangle (Savage Worlds: Adventure Edition p161), Invisibility (Auto-Raise)(Savage Worlds: Adventure Edition p164), Teleport (Savage Worlds: Adventure Edition p169-170)
Power Activators: Magic users must be able to gesture and speak to cast spells.
One With Magic - Ley Line Sense: Can sense a ley line within 10 miles, and he can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). He can also sense any nearby Rifts within 10 miles, as well as the arcane tremors created by the eruption of new or recurring Rifts within 50 miles.
One With Magic - Ley Line Rejuvenation: While on a ley line, gains a natural healing roll once per day.
Lord Magus Spellcasting: Occult d8, Spellcasting d8, the Arcane Background (Magic) and Power Points Edges, 15 PPE, and begin with five powers.
MARS Advances: The Lord Magus begins play as a Seasoned hero.
Lord Magus Edges: Magi of Dweomer Edge and One With Magic Edge.
Spellslinger (Hero's Journey): Spellslinger:Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect (Invisibility).


Advances
Novice Advances
Raise Attribute: AgilityRaise Skills: Fighting/NoticeEdge: Power PointsSeasoned Advances
Raise Attribute: SpiritEdge: WizardEdge: Power PointsEdge: One With Magic (Seasoned)Veteran Advances
Edge: One With Magic (Veteran)
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Current Load: 39.25 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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