Quick Flex

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Pender Lumkiss
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Quick Flex

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Field Team Six Bennies
3/6
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Pender Lumkiss
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Re: Quick Flex

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OPERATOR This package unites technical and mechanical mastery with the possession of a very useful vehicle.
„ „
  • Begin with Driving d6, Boating d4, Repair d8, and Piloting d4.
  • Begin with the Ace and McGyver Edges.
  • Select one of the following vehicles:
  • Mountaineer ATV: nuclear engine (All 5 Mods worth of weapons mounted, select any from the Vehicular and Heavy Weapons section).
    „
  • Begin with the Glitter Boy's starting gear.
F and G [dice]0[/dice]
  • Smart and Learned: Your hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills.
F and G [dice]1[/dice]
  • Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
F and G [dice]2[/dice]
  • Fortune Favors the Bold: Your hero begins with the Brave Edge. He also begins each session with one additional Benny.
Training [dice]3[/dice]
  • After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
Training [dice]4[/dice]
  • Part of your character's extensive training including full understanding of a particular occupation or area of focus. You may give her one Professional Edge, ignoring requirements, subject to the GM's approval.
Experience and wisdom: [dice]5[/dice]
  • You may choose any one of the previous results.
Field Team Six Bennies
3/6
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Pender Lumkiss
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Re: Quick Flex

Post by Pender Lumkiss »

Or, as a juicer.

Training [dice]0[/dice]
  • Part of your character's extensive training including full understanding of a particular occupation or area of focus. You may give her one Professional Edge, ignoring requirements, subject to the GM's approval.
Training [dice]1[/dice]
  • After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
Training [dice]2[/dice]
  • Though lots of folks can jump behind a wheel or grab a stick, your hero understands the nuances of guiding a machine effectively through the worst conditions. She gains the Ace Edge (or Combat Ace, if she already has Ace), as well as a one die type increase in her choice of Boating, Driving, or Piloting.
Education [dice]3[/dice]
  • Either her parents did everything they could to educate her, she attended one of the few schools left in the world, or she might even have found and lived in an ancient library. However managed, she has five additional skill points to spend at character creation, but they may only be spent on Healing, Investigation, and Knowledge skills.
Experience amd wisdom [dice]4[/dice]
  • She always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She's seen enough trouble to know when it's coming. Your character has the Danger Sense Edge.
Field Team Six Bennies
3/6
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