If Mane hadn't rejoined the Coalition:
HJ (Experience & Wisdom): [dice:2sy06qtp]43301:0[/dice:2sy06qtp]: 1-2: Your hero knows how to make the most of second chances. He has Elan.
HJ (Training): [dice:2sy06qtp]43301:1[/dice:2sy06qtp]: While the cities of Savage Rifts® are deadly in their own right, your hero understands the dangers of the wilderness in ways few ever grasp. He has the Woodsman Edge and gains a one die type increase in Survival and Tracking.
HJ (Training): [dice:2sy06qtp]43301:2[/dice:2sy06qtp]: When it gets up-close and ugly, your hero knows how to set up her opponents for
a nasty fall, while protecting herself. He has the Dirty Fighter Edge (or Tricky Fighter, if she already has Dirty Fighter). He also gains +1 to Parry.
F&G: [dice:2sy06qtp]43301:3[/dice:2sy06qtp]: Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.
Rich - Ranged Weapons [dice:2sy06qtp]43301:8[/dice:2sy06qtp]: The NG-LG6 Laser Rifle combines exceptional firearm capabilities with a handy grenade launcher, making your character a favored squad support member as well as a favored target for enemy shooters.
Rich - Body Armor [dice:2sy06qtp]43301:9[/dice:2sy06qtp]: You may trade the starting Armor from your Iconic Framework for any other body armor (not power armor or robot armor) listed in this book. If this is not your first roll, apply all other results from rolling on this table to your newly chosen body armor.
F&G: [dice:2sy06qtp]43301:4[/dice:2sy06qtp]:
- 12: Training [dice:2sy06qtp]43301:6[/dice:2sy06qtp]: When it gets up-close and ugly, your hero knows how to set up her opponents for a nasty fall, while protecting herself. She has the Tricky Fighter edge. He also gains +1 to Parry.
Training [dice:2sy06qtp]43301:7[/dice:2sy06qtp]: After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.