T-Warrior (MARS Super Solider)

In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
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Venatus Vinco
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T-Warrior (MARS Super Solider)

Post by Venatus Vinco »

MARS
  • AB SPC
  • 12 Points
  • "Mutation": +2 Points
HJ
[dice:2nq0zshh]43717:0[/dice:2nq0zshh]
[dice:2nq0zshh]43717:1[/dice:2nq0zshh]
[dice:2nq0zshh]43717:2[/dice:2nq0zshh] Training: +5 skill points to Fighting, Shooting, Throwing

FG
[dice:2nq0zshh]43717:3[/dice:2nq0zshh]
[dice:2nq0zshh]43717:4[/dice:2nq0zshh]
[dice:2nq0zshh]43717:5[/dice:2nq0zshh]

Ugly. But Battlefury Blade here I come. Trading 1 and 9 for Agile & Dexterous
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Re: T-Warrior (MARS Super Solider)

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Character Name

Rank: Seasoned Experience: 25 Advances Left: 0
Race: Human
Iconic Framework: MARS Super Soldier
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Charisma: 0; Pace: 8; Parry: 9; Toughness: 8; Strain: 0
Skills:
  • Fighting d10
  • Throwing d6
  • Shooting d8
  • Notice d6
  • Survival d4
  • Intimidate d6
  • Stealth d8
  • Taunt d6
  • Streetwise d4
  • Driving d6
Hindrances
  • Wanted (Major): As an escaped slave of high value, agents of the Splugorth will actively work to hunt him down and return him to work.
  • Overconfident (Major): Tends to rely only on his powers.
  • Illiterate (Minor): Born and raised a slave.
  • Poverty (Minor): Escaped with only the clothes on his back - and he doesn’t even wear a shirt.
Edges
  • Aracance Background (Superpowers - SPC): 14 Points
  • Quick (IF): Redraw actions cards of 5 or less.
  • Assassin (HJ): +2 Damage to any foe caught unaware. +2 Fighting, Shooting, Throwing, to offset Called Shots
  • Acrobat (HJ): +1 Parry, +2 to Agility Tricks
  • Fleet Footed (Human): +2 Pace, d10 Run
  • First Strike (H): Attack one foe who moves adjacent
  • Counterattack (H): Receive free Fighting attack at -2 once per round when a foe fails a Fighting attack
Special Abilities
  • Mystical Battery: +5 PPE, can use TW
  • Tattoo Resilience: +2 Toughness
  • Trained in the Fighting Pits: +1 Parry
  • Flaming Sword Tattoo: Str+2d6 MD AP 2, activates as a free action
  • Bow with Flaming Arrows Tattoo: 2d6 MD AP 2, Range: 12/24/48
  • Heart with Wings Tattoo: 2 x Pace
  • Knight in Armor Tattoo: +6 Armor
  • Three Eyes Tattoo: Ignores any and all obscurement penalties (darkness, fog, invisibility, etc)
All abilities marked as “Tattoo” must be activated, as a free action, by touching the appropriate tattoo. If the tattoo is covered or hands are not free, power cannot be activated
Math
  • Inner Reservoir (3)
  • Attack Melee (5) - Attack Melee (+4), Heavy (+1), Armor Piercing (+1), Limitation: Requires Touching Tattoo/ Can’t be covered (-1)
  • Toughness (2)
  • Speed (1) - Speed (2), Limitation: Requires Touching Tattoo/ Can’t be covered (-1)
  • Attack Ranged (2) - Armor Piercing (1), Limitation: Requires Touching Tattoo/ Can’t be covered (-1)
  • Parry (1)
  • Growth Potential (Novice): Armor (2) - Armor (3), Limitation: Requires Touching Tattoo/ Can’t be covered (-1)
  • Growth Potential (Seasoned): Awareness (2) - Awareness (3), Limitation: Requires Touching Tattoo/ Can’t be covered (-1)
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Re: T-Warrior (MARS Super Solider)

Post by Venatus Vinco »

Background
Escaped slave who joins the Tomorrow Legion for a better life (and protection from his former owners)
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Re: T-Warrior (MARS Super Solider)

Post by Venatus Vinco »

Gear

Battlefury Blade
NG-33 Laser Pistol, NG-S2 Survival Pack,
4d6 × 100 credits.
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Re: T-Warrior (MARS Super Solider)

Post by Venatus Vinco »

Advances
Iconic Framework
  • AB SPC
  • 12 points
  • Mutation: +2 Points
Hero’s Journey
  • Training (1): +5 skill points to Fighting, Shooting, Throwing
  • Underworld & Black Ops (18): Assassin Edge, +2 Fighting, Shooting, Throwing to offset called shots
  • Training (6): Free Professional Edge (Acrobat)

MARS Fortune & Glory
Fortune and Glory
  • (1): A Mighty Weapon
  • (9): Agile & Dexterous
Advances
  • Initial Advances: (From Hindrances): First Strike, Counterattack
  • Free Edge (Human): Fleet Footed
  • Novice 1 Advance: Growth Potential
  • Novice 2 Advance: +1 Smarts
  • Novice 3 Advance: +1 Notice & Taunt
  • Seasoned 1 Advance: Growth Potential
  • Seasoned 2 Advance: +1 Vigor
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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