Player Name: Alan
Google Handle: Ignuspyre
Character Name: Grygnak Rockeater
Aliases: Bonesaw; Doc; Doc Bonesaw; MEDIIIIIIC!!!; Pleasedon'teatme!; etc.
Race: Ogre
Iconic Framework: MARS Merc Soldier
Rank: Seasoned Experience: 25 Advances Left: 0
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d12, Vigor d12
Pace: 8 (run die d8); Parry: 6; Toughness: 18(6); Strain: 0
Charisma: -2 (+0 with Ogres & goblinesh, -6 with Coalition)
Skills
- Climbing (Str): d4
- Fighting (Agi): d10
- Healing (Sma): d6+2 (d6 free) (+2 for first aid with armor)
- Intimidation (Spi): d6
- Knowledge (Cybernetics) (Sma): d6 (d6 free)
- Knowledge (Medicine) (Sma): d6 (d6 free)
- Notice (Sma): d8 (d6 free) (+2 for smell)
- Persuasion (Spi): d4-2
- Psionics (Sma): d8
- Shooting (Agi): d10
- Stealth (Agi): d6
- Streetwise (Sma): d6-2 (d6 free)
- Survival (Sma): d4
- Throwing (Agi): d4
Hindrances
- Outsider (Minor): (Racial) See Racial Features below. -2 to Charisma.
- Overconfident (Major): There’s nothing out there he can’t defeat - or CURE!
- Phobia (Minor): Fear of being buried alive or trapped by a cave-in/landslide/avalanche.
- Vengeful (Minor): He always attempts to right a wrong he feels was done to him. Don't piss him off and then later need to be healed...
Edges
- Arcane Background: (Hindrances) Psionics.
- Brawny: (Fortune & Glory) Adds +1 to his Toughness; can carry 8 times his Strength in pounds without penalty.
- Healer: (Hero's Journey) Adds +2 to all Healing rolls (including natural healing rolls for his own
wounds), whether natural or magical in nature. Up to five companions traveling with a Healer add the bonus to their natural healing rolls as well. - Iron Jaw: May roll his Vigor instead of Spirit when recovering from Shaken.
- New Power: An arcane character may learn a new power by choosing this Edge.
- Quick Draw: (Iconic Framework) This Edge allows a hero to draw a weapon as a free action (and thus ignore the usual –2 multi-action penalty if he chooses to fire as well). If the character must make an Agility roll to draw a weapon, he adds +2 to the roll.
- Major Psionic: (Hero's Journey) Double their base ISP, and they gain +10 ISP (instead of the usual +5) from the Power Points Edge. Can spend ISP for bonuses, and gain extras effects on ley lines as well.
- Power Points: Grants +10 ISP (can only be taken once per Rank).
- Quick: (Fortune & Glory) Whenever you are dealt a 5 or lower in combat, you may discard and draw again until you get a card higher than 5.
- Rapid Recharge: Allows him to regain 1 Power Point every 30 minutes.
- Rock and Roll!: (Iconic Framework) If he doesn't move, he may ignore the recoil penalty for firing a weapon on full automatic.
Racial Features: Ogre
- Bad Eyes: Ogres are mighty, except where their eyes are concerned; they suffer a -2 on all Trait rolls dealing with anything more than 5” (thirty feet) away without corrective eyewear.
- Big Target: -1 Parry, and attackers gain +1 to ranged attack rolls made against ogres as well.
- Great Strides: Pace is increased by +2 and the Running die is increased a die type.
- Keen Sense of Smell: Ogres begin with Notice d6, and +2 to Notice rolls based on smell.
- Mighty and Resilient: Ogres begin with an impressive starting Strength and Vigor of d8. Furthermore, their natural maximum for each attribute is d12+2. They can reach these ratings with normal Advances without applying the Professional or Legendary Edges.
- Distinctive D-Bee: The race is notably inhuman, making it automatically an enemy to the Coalition and loyal citizens thereof. Members of the species suffer a –4 Charisma when dealing with Coalition soldiers, officials, and most citizens, and hostility often leads to violence with the slightest incident.
- Outsider: All goblinesh face some social stigmas, no matter how progressive the society they are in..
- Reach: Ogres have Reach 1.
- Size +2: Ogres add 2 to their natural Toughness due to their great bulk.
- Slow and Pliable: Ogres take a penalty of -1 to all Spirit rolls and -2 to all Smarts rolls.
- Thermal Vision: Ogres have the Infravision Ability. This allows it to halve penalties for bad lighting when attacking creatures that radiate heat.
Iconic Framework: MARS Merc Soldier
- Begin with +5 skill points.
- Begin with any two Combat Edges, ignoring Rank Requirements.
- Select any two weapons of choice from Close Combat and/or Ranged Weapons—Personal. If one of the choices is grenades, take an assortment of eight of any type.
- Begin with any one Body Armor, an NGS2 Survival Pack and 3d6 × 1,000 credits (12).
- Gain 3 rolls on the MARS Fortune & Glory table.
- Gain 3 rolls on any Hero's Journey tables.