- Begin with Driving d6, Boating d4, Repair d8, and Piloting d4.
- Begin with the Ace and McGyver Edges.
- Mountaineer ATV: nuclear engine (All 5 Mods worth of weapons mounted, select any from the Vehicular and Heavy Weapons section).
- Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.
- Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
- A Way to Get Around: Your hero begins with a d6 in either Driving or Piloting. She also starts with any one vehicle of her choice.
- NG Flare, Urban Utility Vehicle (UUV)
Size 4
Acc/TS 15/60
Toughness 23 (12)
Crew 1+3
Remaining Mods 2
Notes: All-Terrain, M.D.C. Armor
- NG Flare, Urban Utility Vehicle (UUV)
- Understanding the ebb and flow of power in the habitable lands of North America may very well mean the difference between life and death, making your hero's grasp of such matters extremely valuable. She gains Knowledge (Politics) at d8. She also gains +2 to Persuasion.
- Though few and far between, the cites of Rifts Earth are the hubs of what remains of civilization, vital as sources of information. Your character understands the ebb and flow of their streets and alleyways, gaining a d8 in Streetwise. She is also good at creating fakes of necessary papers, badges, and the like; she's got experience and training in Forgery (treat as Common Knowledge), with a +2 to related checks.
- Though lots of folks can jump behind a wheel or grab a stick, your hero understands the nuances of guiding a machine effectively through the worst conditions. She gains the Ace Edge (or Combat Ace, if she already has Ace), as well as a one die type increase in her choice of Boating, Driving, or Piloting.