Character Creation
MARS Iconic Framework with 25 starting XP. Fortune & Glory and Hero’s Journey rolls remain the same.
Temporal Warrior MARS Package
A master of tricks and an adept of time magic, you are truly a threat to those who would impede your mission. Confusing your enemies, fast devastating attacks, and mixing melee with magic are your areas of expertise.
- Arcane Background (Magic), Tricky Fighter
- Temporal Warrior [Professional]
- Requirements: Novice, Arcane Background (Magic), Tricky Fighter, Spellcasting d8+, Fighting d6+, Smarts or Agility d8+
Temporal warriors are merciless fighters trained by Temporal Raiders to be living weapons. They use fast attacks, confusion, and disorientation to serve their masters. As a free action, a Temporal Warrior can spend 2 Power Point to allow a disorienting trick to cause a level of Fatigue to an already shaken target. In addition, upon taking this Edge, and at each new Rank, they may choose to gain the Temporal Power version of one of the following powers: boost/lower trait, deflection, confusion, smite, quickness, or speed. The Warrior must have the power to begin with. Temporal warriors can also take the following Ley Line Walker and Shifter abilities as advances:- (Ley Line Walker) Ley Line Sense, (Ley Line Walker) Ley Line Transmission, (Ley Line Walker) Expanded Awareness, (Ley Line Walker) Ley Line Regeneration, (Shifter) Dimension Sense, (Shifter) Rift Mastery
- Requirements: Novice, Arcane Background (Magic), Tricky Fighter, Spellcasting d8+, Fighting d6+, Smarts or Agility d8+
- the Spellcasting Skill at d8, and the Fighting skill at d6.
- Temporal Warrior Starting Gear: Cyber-Knight Medium Armor, Shard Pistol, TW Flaming Sword, NG-S2 Survival Pack, 2d6 × 100 credits.
HJ: Magic and Mysticism ([dice:lspsaa09]44836:1[/dice:lspsaa09]): Conservation of magical energy is an incredibly powerful talent. On a raise or
better when activating a power, your hero reduces the PPE cost by 1 (minimum 0).
HJ: Experience and Wisdom ([dice:lspsaa09]44836:2[/dice:lspsaa09]): There are moments when everything comes together and an opportunity presents
itself. Your hero knows how to make the most of just such a moment; choose one
Wild Card Edge, regardless of requirements.
F&G ([dice:lspsaa09]44836:3[/dice:lspsaa09]): Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.
F&G ([dice:lspsaa09]44836:4[/dice:lspsaa09]): Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
F&G ([dice:lspsaa09]44836:5[/dice:lspsaa09]): Choose Your Fate: Select any other result on this table, or gain two rolls on the
Hero’s Journey tables of your choice.
HJ: Underworld and Black ops ([dice:lspsaa09]44836:6[/dice:lspsaa09]): Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +3 Skill Points to spend on Climbing, Lockpicking, and Stealth as he chooses.
HJ: Experience and Wisdom ([dice:lspsaa09]44836:7[/dice:lspsaa09]): Some experiences take a person back to the beginning, reconnecting her to her foundations. Select one Background Edge, regardless of requirements, so long as it makes sense and the GM agrees with it.