I give you Thunder Duck!
Race
PERSONAL CONCEPT OPTION If none of the classic OCC packages in this section works for what you want, simply use this package's benefits to structure a framework to your liking.Begin with +5 skill points.
Begin with two Edges of your choice, ignoring Rank requirements. AB Psionics ( Damage Field, Quickness, TK)
Make one additional roll on the M.A.R.S. Fortune & Glory Table.
Begin with the starting gear of any one Iconic Framework of your choosing.
F and G Roll: A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and add two of the modifiers listed under Body Armor in the Hero's Journey section. They must be two different modifiers, not the same one twice.
F and G Roll: Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
F and G Roll: Smart and Learned 3 smarts skills at d6 and die increase in smarts
F and G Roll:12 (2 HJ Rolls)
HJ Rolls:
Psionics:
Training: 1
- After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
- Whether via formal training in a dedicated school, learning at the hands of a master, or just surviving a dangerous world, your hero's picked up some serious fighting skills. He's got the Martial Artist Edge (or Improved Martial Artist, if he already had the former), as well as the Brawler Edge.