MARS Hitter

In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
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Pursuit
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MARS Hitter

Post by Pursuit »

F&G:
  • [dice:1z1uz0nk]48798:0[/dice:1z1uz0nk] Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.
  • [dice:1z1uz0nk]48798:1[/dice:1z1uz0nk] Spiritual and Determined: Your hero adds one die type to Spirit and begins with the Strong Willed Edge.
  • [dice:1z1uz0nk]48798:2[/dice:1z1uz0nk] Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.
  • [dice:1z1uz0nk]48798:6[/dice:1z1uz0nk] Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge. (Note: substituting an Edge subject to hypothetical GM permission.)
HJ:
  • [dice:1z1uz0nk]48798:3[/dice:1z1uz0nk] Training: After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
  • [dice:1z1uz0nk]48798:4[/dice:1z1uz0nk] Training: Whether via formal training in a dedicated school, learning at the hands of a master, or just surviving a dangerous world, your hero's picked up some serious fighting skills. He's got the Martial Artist Edge (or Improved Martial Artist, if he already had the former), as well as the Brawler Edge.
  • [dice:1z1uz0nk]48798:5[/dice:1z1uz0nk] Experience: Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, subject to the GM's approval and it making at least some kind of sense.
Curse of the Crimson Throne GM Bennies: 6/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
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