Joseph Nimham
Male Human
Description
A bronzed skinned Mohican native with a shaved head, except for a patch of hair the size of a silver dollar at the top. Although his head is normally covered by a floppy hat made of bast fibre. His face is plain but he has distinctive piercings in his nose and ears. Joseph does not have a colonial uniform, but instead wears a long, coarse, linen shirt, rough linen pants, and deer skin shoes.
In addition to a rifle he carries a bow and a short battle-axe that he can throw with some skill.
Background
A Native American member of the Stockbridge Militia born with super powers and fighting for the Colonials.
Rank: Novice (0 advancements)
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Athletics: d8, Common Knowledge: d4, Deflection: d8, Healing: d6+2, Notice: d8, Persuasion: d4, Shape Change: d6, Shooting: d6, Stealth: d6, Survival: d8+2
Pace: 6, Parry: 2, Toughness: 5
Hindrances: Heroic, Mild Mannered, Outsider (minor)
Edges: Arcane Background, Healer, New Powers, Woodsman
Weapons: Axe, Throwing (Str+d4<sup title="The character is below the minimum strengh for this weapon">bs</sup>, 3/6/12, ROF 1), Bow (2d6, 12/24/48, ROF 1, Two Hands), Unarmed (Natural Attack, Str)
Gear: Blanket, Canteen (waterskin), Flint and Steel, Medic Kit, Quiver (holds 20 arrows/ bolts), Whetstone
Wealth: $2
Arcane Background: Superhuman Total Powers: 3
Power Points: NA
Powers: War Dance (Deflection; SWADE p157-158), Trickster (Shape Change; Range: Self; SWADE p167), Good Medicine (Healing; SWADE p162)
Special Abilities
- Adaptable: Humans begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.
Setting Rules: No Power Points, Born a Hero
Setting Extra Perk Points: 2
Setting Attribute Points: 7
Setting Skill Points: 17
Created with Savaged.us