Half Elf
Mystic Summoner
HJ
Magic & Mysticism [dice:3dp0g6r2]55048:0[/dice:3dp0g6r2]
Enchanted Items [dice:3dp0g6r2]55048:1[/dice:3dp0g6r2]
Norona Re-Imagined
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Norona Re-Imagined
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Norona Re-Imagined
Norona
Rank: Novice Advances: 0
Race: Half-Elf
Iconic Framework: Mystic
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Pace: 6; Parry: 5; Toughness: 6; Strain: 0
Skills:
Rank: Novice Advances: 0
Race: Half-Elf
Iconic Framework: Mystic
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Pace: 6; Parry: 5; Toughness: 6; Strain: 0
Skills:
- Athletics d6
- Common Knowledge d4
- Notice d8
- Persuasion d6
- Stealth d6
- Psionics d8
- Faith d8
- Piloting d4
- Fighting d4
- Shooting d4
- Occult d6
- Survival d8
- Heroic (Major): Always helps those in need.
- Quirk (Minor): Vegetarian, out of respect for creation
- Driven (Minor): Seeks to return to his homeworld
- Vow (Major): Serve the Ascended
- Woodsman (Race): +2 Survival and Stealth in the wilderness
- Arcane Background (Miracles): 3 Powers, 10 PPE
- Master of Magic: Mega Modifiers
- Power Points: +5 PPE
- Arcane Background (Psionics): 3 powers, 10 ISP
- Alertness (IF): +2 Notice Rolls
- Danger Sense (IF): Notice +2 to detect ambush and similar events
- Beast Master (Hind): Animals like your hero and he has a pet of some sort. See text.
- Cosmic Confluence: Can exchange PPE/ISP
- Expanded Awareness: Use detect arcana as an Innate ability and can sense supernatural beings anywhere within line of sight with a Notice check. +2 to sense supernaturally evil energies and beings
- Spiritual Channel: Use divination for no power point cost.
- Arcane Duality: Power edges can only apply to one AB. Must be taken separately.
- Cybernetics: -1 to Faith and Psionics for each point of Strain
- Enemies: Coalition and Federation of Magic
- Higher Standard: Extra Hindrance
- Nimble: +1 Parry (1)
- Distinctive D-Bee: -1 Persuasion when dealing with certain groups (-1)
- Adaptable: Free Novice Edge (2)
- Low Light Vision: Ignores penalties for Dim or Dark illumination (but not Pitch Darkness) (1)
- Weakness (Cold Iron): +4 Damage from Cold Iron weapons and -4 to resist cold iron effects. (-1)
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Norona Re-Imagined
Powers
Faith
Psionics
Faith
Creator’s Voice (Beast Friend)
Spirit Help (Summon Ally)
Spirit Animal (Shape Change)
Creator’s Will (Elemental Manipulation)
P.P.E. 15/15Psionics
Bio-Regeneration (Healing)
Heart to Heart (Speak Language)
Summon Inner Strength (Relief)
I.S.P. 10/10Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Norona Re-Imagined
Background
An alien sun
Warm but forever cold
Never to shine on
Everwall’s breadth
Or southern seas
The Storm Forest of Shaintair is known for its weather, but never a storm like the one that separated the druidic acolyte Norona from his family forever. The three moons, Unidar, Diadar, and Lianar were at the peek of their fullness bringing deep magic to the land and with it, a magic fueled storm. The trees bent and nearly broke as tendrils of blue energy arced across the night sky. Norona and his family huddled in their hut, sheltering from the storm when one of the tendrils struck them. Mother and father faded from sight. Sister and brother torn from each other.
When he awoke, alone, the next morning Norona was in an unfamiliar forest with trees and creatures like nothing he had seen in his highland home. Yet, he also felt a strong connection to the land. He quickly learned to survive in this savage wilderness, drawing on the strange elemental powers of this new land. He set himself to study and learn, to find a way back to his home, to his family.
With no family of his own, Norona found comfort in the creatures of the earth often preferring their company to those of the more settled human communities. Nonetheless, his searching took him across the continent to seek counsel from scholars in Lazlo, Kingsdale, even the Federation of Magic. Yet, none offered a glimpse of home.
Settled in his lot Norona set himself to make his new home a better place. During his travels he helped as many people as he could, making contacts throughout the Domain of Man. This desire to help is what eventually drew him to the Tomorrow Legion.
An alien sun
Warm but forever cold
Never to shine on
Everwall’s breadth
Or southern seas
The Storm Forest of Shaintair is known for its weather, but never a storm like the one that separated the druidic acolyte Norona from his family forever. The three moons, Unidar, Diadar, and Lianar were at the peek of their fullness bringing deep magic to the land and with it, a magic fueled storm. The trees bent and nearly broke as tendrils of blue energy arced across the night sky. Norona and his family huddled in their hut, sheltering from the storm when one of the tendrils struck them. Mother and father faded from sight. Sister and brother torn from each other.
When he awoke, alone, the next morning Norona was in an unfamiliar forest with trees and creatures like nothing he had seen in his highland home. Yet, he also felt a strong connection to the land. He quickly learned to survive in this savage wilderness, drawing on the strange elemental powers of this new land. He set himself to study and learn, to find a way back to his home, to his family.
With no family of his own, Norona found comfort in the creatures of the earth often preferring their company to those of the more settled human communities. Nonetheless, his searching took him across the continent to seek counsel from scholars in Lazlo, Kingsdale, even the Federation of Magic. Yet, none offered a glimpse of home.
Settled in his lot Norona set himself to make his new home a better place. During his travels he helped as many people as he could, making contacts throughout the Domain of Man. This desire to help is what eventually drew him to the Tomorrow Legion.
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Norona Re-Imagined
Gear
- NG-S2 Survival Pack
- Adventure Survival Light Armor
- Everwood Staff (10 PPE, +1 Faith, Str+d6, Reach 1, Parry +1, two-handed, 2 PPE for MD)
- Wilk’s 320 “Classic” Laser Pistol with 2 e-clips
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Norona Re-Imagined
Advances
Iconic Framework: Mystic
Hero’s Journey
Iconic Framework: Mystic
Hero’s Journey
- Magic & Mysticism 10 - Knows one power of any Rank from her own list or one Novice power normally unavailable
- Enchanted Items 1 - Made of a wood unknown to most of the world, your character’s elegant staff is a powerful weapon and tool for magic work. The staff has 10 PPE (which regenerate at the same rate as the caster's), grants a +1 to all Spellcasting or Faith rolls. Finally, it’s a combat-worthy staff (Str+d6, Reach 1, Parry +1, two-handed) that even does Mega Damage if 2 PPE is channeled through it that round.
- Initial Advances: (From Hindrances): Beast Master, +1 Spirit
- Adaptable: Woodsman
- Novice 1 Advance:
- Novice 2 Advance:
- Novice 3 Advance:
- Seasoned 1 Advance:
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance:
Signature