HJ
Education [dice:3fa946bk]55059:0[/dice:3fa946bk]
Education [dice:3fa946bk]55059:1[/dice:3fa946bk]
Psionics [dice:3fa946bk]55059:2[/dice:3fa946bk]
FG
[dice:3fa946bk]55059:3[/dice:3fa946bk]
Mutant MARS Psi-Operator (SWADE)
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Mutant MARS Psi-Operator (SWADE)
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Mutant MARS Psi-Operator (SWADE)
Psi-Operator
Rank: Seasoned Advances: 4
Race: Human Mutant
Iconic Framework: MARS Psi-Operator
Attributes: Agility d4, Smarts d12, Spirit d8, Strength d4, Vigor d4
Pace: 6; Parry: 4; Toughness: 6; Strain: 0
Skills:
Rank: Seasoned Advances: 4
Race: Human Mutant
Iconic Framework: MARS Psi-Operator
Attributes: Agility d4, Smarts d12, Spirit d8, Strength d4, Vigor d4
Pace: 6; Parry: 4; Toughness: 6; Strain: 0
Skills:
- Athletics d4
- Common Knowledge d8+2 (1)
- Notice d10 (2)
- Persuasion d6 (1)
- Stealth d4
- Psionics d12 (2)
- Electronics d8 (1)
- Repair d12+2 (1)
- Fighting d4 (1)
- Shooting d4 (1)
- Science d8 (2)
- Driving d4 (1)
- Survival d6 (2)
- Curious (Major): The character wants to know about everything.
- Wanted (Minor): There is that small matter about some missing Northern Gun prototypes
- Driven (Minor): Must find all the secrets of the Golden Age
- Mentalist (HJ): +2 on opposed psionic rolls
- Brave (HJ): +2 to Fear checks. +1 benny per session
- Arcane Background (Psionics): 10 ISP, 3 powers
- Mr. Fix It (IF): +2 to Repair rolls, half the time required with a raise
- Gadgeteer (IF): Spend 3 Power Points to create a device that replicates another power
- Major Psionics (Hind): May spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
- Master Psionics (Hind): Mega Modifiers
- Power Points (N1): +5 ISP
- Artificer (S1): Can create Arcane Devices.
- Interface: Can interface with electronic gadgets, giving him much greater access to their inner workings than others. He gains +4 to rolls involving the use of computers or other electronics (4)
- Socially Awkward: Prefers the company of machines and communicating through numbers. In social situations this mutant often misspeak or can’t get their words out. –1 to Intimidation, Persuasion, and Taunt rolls (-2)
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Mutant MARS Psi-Operator (SWADE)
Powers
Psychometry (Object Reading)
Psychic Body Field (Protection)
Mind Over Matter (Boost Trait)
I.S.P. 15/15Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Mutant MARS Psi-Operator (SWADE)
Background
Intrepid explorer who travels the continent looking for Golden Age and alien technology.
Intrepid explorer who travels the continent looking for Golden Age and alien technology.
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Mutant MARS Psi-Operator (SWADE)
Gear
- NG-S2 Survival Pack
- Huntsman Armor
- Wilk’s 320 “Classic” Laser Pistol with 2 e-clips
- Wilk’s Laser Knife
- Field Repair Kit.
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Mutant MARS Psi-Operator (SWADE)
Advances
Iconic Framework: MARS Psi-Operator
Iconic Framework: MARS Psi-Operator
- Begin with Psionics d6 and Arcane Background (Psionics), see page @@.
- Begin with Electronics d6, Repair d8, and the Mr. Fix It Edge.
- Begin with the Gadgeteer Edge—use the Psionics skill and the Psi-Operator's ISP to create devices.
- Begin with standard Starting Gear plus a Wilk’s Laser Knife and Field Repair Kit.
- 11 - Fortune Favors the Bold: Your hero begins with the Brave Edge. He also begins each session with one additional Benny
- Education 9 - Gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Networking checks in North America.
- Education 17 - Has three additional skill points to spend at character creation, but they may only be spent on Smarts-based skills.
- Psionics 13 - Mentalist edge
- Initial Advances: (From Hindrances): Major Psionic, Master Psionic
- Novice 1 Advance: Power Points
- Novice 2 Advance: +1 Smarts
- Novice 3 Advance: +1 Psionics, +1 Repair
- Seasoned 1 Advance: Artificer
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance:
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