SWADE Test Build - Altara Mind Melter

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Pursuit
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Joined: Thu Jan 04, 2018 9:21 am

SWADE Test Build - Altara Mind Melter

Post by Pursuit » Fri Jun 28, 2019 5:20 pm

HJ:
  • 1d20: 14 Psionics: Overcoming the will of others is something many psionics strive to perfect. Your hero is a master of such techniques, granting her the Mentalist Edge.
  • 1d20: 13 Experience & Wisdom: There are times when no amount of skill, talent, or training is enough. Fortunately for your character, Lady Luck is in her corner. Take the Luck Edge, or Great Luck instead if she already has Luck.
Narrative Hook: 1d20: 4 Hidden Away. Your travels drew you somewhere off the beaten path, undiscovered and untouched for a long time. Whatever you discovered, it led you to the Legion.

Monies: 4d6*100 = 1800: 5, 4, 3, 6 credits, 2d4*500 = 3000: 2, 4 gear

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Pursuit
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Posts: 795
Joined: Thu Jan 04, 2018 9:21 am

Re: SWADE Test Build - Altara Mind Melter

Post by Pursuit » Sun Jun 30, 2019 6:55 am

Character Sheet
Brie
Rank: Novice Advances Left: 0
Race: Altara
Iconic Framework: Mind Melter
Attributes: Agility d6, Smarts d12 (4), Spirit d8 (2), Strength d6, Vigor d6
Pace:6; Parry: 5; Toughness: 13(5); Strain: 0
Skills:
  • Athletics d6 (1)
  • Common Knowledge d6-2 (2)
  • Fighting d6 (2)
  • Notice d8+2 (except in storms) (2)
  • Occult d8 (3)
  • Persuasion d6+1 (or -3, if her race/IF are known) (1)
  • Psionics d12 (3)
  • Shooting d4 (1)
  • Stealth d4 (0)

Hindrances
  • Overconfident (Major): The hero believes she can do anything.
  • Quirk (Minor): She doesn’t remember anything before waking up at Castle Refuge.
  • Driven (Minor): The hero’s actions are driven by some important goal or belief. In this case, to figure out how she ended up at Castle Refuge.
  • Bad Reputation (Altara): -2 Persuasion to any who know who and what she is.
  • Blind (Altara): Natural radar, but cannot see colors, etc.
  • Instilled Ignorance (Altara): -2 to Common Knowledge rolls, does not start with Common Knowledge as a core skill.
  • Near-Human Physiology (Altara): -1 to others’ Healing rolls to patch her up.
  • Storm Fouled Senses: -2 to Notice, Athletics (throwing), Shooting and Fighting rolls in inclement weather.
  • Wanted (Minor): Minions of Splugorth attempt to recapture a rogue Altara on sight.
  • Quirk (IF): All Mind Melters are a little odd. Brie is a food snob.
  • Enemies (IF): Coalition and Federation shoot non-affiliated Mind Melters on sight.
  • Feared (IF): -2 Persuasion if the target knows she’s dealing with a Mind Melter.

Edges
  • Attractive (Altara): +1 to Performance and Persuasion rolls.
  • Alertness (Altara): +2 to Notice rolls.
  • Arcane Background (Psionics) (Altara/IF): 7 total starting powers, including 3 Altara “base” powers.
  • Power Points (IF): +10 ISP.
  • Major Psionic (IF): Major Psionics double the ISP gained from the Arcane Background (Psionics) and Power Points Edges. Before attempting a Psionics skill roll, Major and Master Psionics may spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
  • Master Psionic (IF): Master Psionic gains access to the Mega Power Modifiers for all known psionics powers.
  • Alter Aura (IF): Mind Melters have conceal arcana as an Innate Ability with the reduced Power Points cost from the Range (Self) limitation; may be used with all Power Modifiers. In addition to other effects, Alter Aura allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc.
  • Expanded Awareness (IF): Mind Melters have the detect arcana power as an Innate Ability with the reduced Power Points cost from both the Range (Self) and Aspect limitations. They can also sense supernatural beings anywhere within line of sight with a Notice check.
  • Mental Resistance (IF): Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage. These effects stack with Arcane Resistance, arcane protection, and similar bonuses.
  • Mentalist (HJ): +2 to opposed Psionics rolls.
  • Luck (HJ): +1 Benny
  • Concentration (Hindrances): Double Duration of non-Instant powers.
  • New Powers (N1): Your character knows two new powers.

Powers
Arcane Background: Psionics
PPE/ISP: 30 - Recovery: 5/hour of rest

Trapped Power Name [arcane protection] (ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [detect/conceal arcana] (ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [empathy] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [telekinesis] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [puppet] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [mind reading] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [mind link] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [mind wipe] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [boost/lower Trait] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Background
Brie just woke up one day in a hospital bed in the infirmary at Castle Refuge. She couldn’t remember anything about her past, but her incredible psionic abilities made her a perfect candidate for Legion service. Now, she helps the Legion as part of a SET while trying to unravel the mystery of who she is and how she came to be at Castle Refuge.
Gear
Item
  • Huntsman Medium Padded Body Armor
  • Wilks 320 Classic Laser Pistol
  • NG-S2 Kit

Credits: 1,800 credits + 3,000 gear/valuables (which is not enough to buy anything she can use)
Advances
Please list all Edges and Advances taken for your character here

Advances
  • Initial Advances: (From Hindrances): Raise Spirit, Concentration
  • Novice 1 Advance: New Powers
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

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