Rolls
HJ (Experience and Wisdom): [dice:23p3i263]55132:0[/dice:23p3i263]: She always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge
HJ (Cybernetics): [dice:23p3i263]55132:1[/dice:23p3i263]: Choose any single Cyberware you qualify for: Nano-Repair System: Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject Poison or Disease in the system.
HJ (Cybernetics): [dice:23p3i263]55132:2[/dice:23p3i263]: Reinforced Frame: Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
FG: [dice:23p3i263]55132:3[/dice:23p3i263]: Get Two additional Rolls on HJ Tables (Cybernetics and Experience and Wisdom)
HJ (Cyberware): [dice:23p3i263]55132:6[/dice:23p3i263]: Let’s face it, everyone expects your hero to take point, so that extra level of Armor Plating is always a good idea.
HJ (Cyberware): [dice:23p3i263]55132:8[/dice:23p3i263]: Reinforced Frame: Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
HJ (Close Combat): [dice:23p3i263]55132:7[/dice:23p3i263]: Exceptional crafting as well as customized grips and weighting grant your hero +1 to Fighting rolls with this weapon. This result may be applied only once.
HJ (Body Armor): [dice:23p3i263]55132:9[/dice:23p3i263]: You may trade the starting armor from your Iconic Framework for any other body armor (not power armor or robot vehicle). If this is not your first roll, apply all other results from rolling on this table to your newly chosen body armor.
HJ (Close Combat): [dice:23p3i263]55132:10[/dice:23p3i263] - Reroll (can only be gotten once) - [dice:23p3i263]55132:11[/dice:23p3i263]: You may add any non-TW Close Combat Weapon listed in this book to your character’s gear list. If this is not your first roll, apply any other results from rolling on this table to your newly chosen weapon as you wish
Starting Cash: [dice:23p3i263]55132:12[/dice:23p3i263],
[dice:23p3i263]55132:13[/dice:23p3i263] credits worth of gear or valuables
HJ (Cybernetics): [dice:23p3i263]55132:1[/dice:23p3i263]: Choose any single Cyberware you qualify for: Nano-Repair System: Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject Poison or Disease in the system.
HJ (Cybernetics): [dice:23p3i263]55132:2[/dice:23p3i263]: Reinforced Frame: Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
FG: [dice:23p3i263]55132:3[/dice:23p3i263]: Get Two additional Rolls on HJ Tables (Cybernetics and Experience and Wisdom)
- HJ (Cybernetics): [dice:23p3i263]55132:4[/dice:23p3i263]: Let’s face it, everyone expects your hero to take point, so that extra level of Armor Plating is always a good idea.
- HJ (Training): [dice:23p3i263]55132:5[/dice:23p3i263]: 1: After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
HJ (Cyberware): [dice:23p3i263]55132:6[/dice:23p3i263]: Let’s face it, everyone expects your hero to take point, so that extra level of Armor Plating is always a good idea.
HJ (Cyberware): [dice:23p3i263]55132:8[/dice:23p3i263]: Reinforced Frame: Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
HJ (Close Combat): [dice:23p3i263]55132:7[/dice:23p3i263]: Exceptional crafting as well as customized grips and weighting grant your hero +1 to Fighting rolls with this weapon. This result may be applied only once.
HJ (Body Armor): [dice:23p3i263]55132:9[/dice:23p3i263]: You may trade the starting armor from your Iconic Framework for any other body armor (not power armor or robot vehicle). If this is not your first roll, apply all other results from rolling on this table to your newly chosen body armor.
HJ (Close Combat): [dice:23p3i263]55132:10[/dice:23p3i263] - Reroll (can only be gotten once) - [dice:23p3i263]55132:11[/dice:23p3i263]: You may add any non-TW Close Combat Weapon listed in this book to your character’s gear list. If this is not your first roll, apply any other results from rolling on this table to your newly chosen weapon as you wish
Starting Cash: [dice:23p3i263]55132:12[/dice:23p3i263],
[dice:23p3i263]55132:13[/dice:23p3i263] credits worth of gear or valuables