Gifted Mercenary (SWADE)

In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
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Venatus Vinco
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Gifted Mercenary (SWADE)

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HJ
Experience [dice:2fy6hk4e]55167:0[/dice:2fy6hk4e]
Training [dice:2fy6hk4e]55167:1[/dice:2fy6hk4e]

Fortune & Glory
[dice:2fy6hk4e]55167:2[/dice:2fy6hk4e]
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Re: Gifted Mercenary (SWADE)

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Swashbuckler
Image
Rank: Seasoned Advances: 4
Race: Human
Iconic Framework: MARS Mercenary
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6 [+2], Vigor d8
Pace: 6 [7]; Parry: 9; Toughness: 16 (7); Strain: 0

Skills:
  • Athletics d6 (1)
  • Common Knowledge d6 (1)
  • Notice d6 (1)
  • Persuasion d4
  • Stealth d6
  • Focus d8 (2)
  • Fighting d12 (7)
  • Shooting d6 (2)
  • Driving d6 (2)
  • Electronics d6 (2)
  • Survival d6 (1)
Hindrances
  • Code of Honor (Major): Always honors the deal
  • Arrogant (Major): Likes to dominate his opponent, challenge the most powerful foe in combat.
Edges
  • Arcane Background (Gifted): 1 power, 15 P.P.E.
  • Woodsman (HJ): +2 Survival and Stealth checks in the wilderness
  • Elan (HJ): +2 when spending a benny to reroll Trait
  • Nerves of Steel (IF): Ignore one level of Wound penalties
  • Soldier (IF): Strength is one die type higher for Encumbrance and Min Str. Reroll Vigor rolls when resisting environmental Hazards.
  • First Strike (IF): Free Fighting attack once per round when foe moves within Reach.
  • Counter Attack (IF): Free attack against one foe per turn who failed a Fighting roll.
  • Frenzy (IF): Roll a second Fighting die with one melee attack per turn.
  • Ambidextrous (Hind): Ignore –2 penalty when making Trait rolls with off-hand.
  • Two Fisted (N1): Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.
  • Block (S1): +1 Parry, ignore 1 point of Gang Up bonus.
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Re: Gifted Mercenary (SWADE)

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Powers
Power Weapon (smite)
  • Rank: Novice
  • Power Points: 2
  • Range: Smarts
  • Duration: 5
  • Trappings: Weapons glow bright orange when powered with his internal energy.
  • Effects: While the power is in effect, the weapon’s damage is increased by +2, or +4 with a raise.
Modifiers:
  • Additional Recipients (+1): Affect more than one target for 1 additional Power Point each
  • Greater Smite (+2): weapon’s damage is increased by +4, or +6 with a raise—it also deals Mega Damage, if it didn’t already.
I.S.P.: 15/15
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Re: Gifted Mercenary (SWADE)

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Background
Sell sword from Kingsdale
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Re: Gifted Mercenary (SWADE)

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Gear
  • NG-S2 Survival Pack
  • T-11 Enhanced Heavy EBA (+7 Armor, +3 Toughness, Min Str. d8, Weight: 40 Notes: Low Light Vision; while powered (96 hour battery) +2 Strength, +1 Pace, no Min Str.)
  • Wilk’s 320 Laser Pistol
  • Vibro-Sword, Long (Str+d10, AP 6, Min Str. d8, Weight 8)
  • Vibro-Sword, Long (Str+d10, AP 6, Min Str. d8, Weight 8)
Credits: [dice:3n2da13l]55172:0[/dice:3n2da13l] Universal Credits, and [dice:3n2da13l]55172:1[/dice:3n2da13l] credits worth of gear or valuables, [dice:3n2da13l]55172:2[/dice:3n2da13l] credits in gear.
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Re: Gifted Mercenary (SWADE)

Post by Venatus Vinco »

Advances

Iconic Framework: MARS Merc Soldier
  • Begin with +4 skill points.
  • Begin with Soldier and any three other Combat or Leadership Edges.
  • Select any two weapons of choice from Close Combat and/or Ranged Weapons—Personal. If one of the choices is grenades, take an assortment of eight of any type.
  • Begin with standard Starting Gear plus any one Body Armor and an extra 5d6 × 1000 credits in gear or valuables.
Fortune & Glory
  • 6 - Spiritual and Determined: Your hero adds one die type to Spirit and begins with the Strong Willed Edge.
Hero’s Journey
  • Training 8 - While the cities of Savage Rifts® are deadly in their own right, your hero understands the dangers of the wilderness in ways few ever grasp. He has the Woodsman Edge and gains a one die type increase in Survival.
  • Experience & Wisdom 1 -
Advances
  • Initial Advances: (From Hindrances): Ambidextrous, +1 Spirit
  • Adaptable: Arcane Background (Gifted)
  • Novice 1 Advance: Two Fisted
  • Novice 2 Advance: +1 Vigor
  • Novice 3 Advance: +1 Stealth, +1 Focus
  • Seasoned 1 Advance: Block
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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