Gravely - Revised Mortal Champion

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Sgt 86Delta
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Joined: Sun Oct 15, 2017 4:47 pm

Gravely - Revised Mortal Champion

Post by Sgt 86Delta »

Gravely - Revised Mortal Champion

Basic Setting
  • Faction Edges
    • A character may select a free faction edge if they provide a 250+ word story of their training in the faction and why they are in the War Against The Dark.
      Resistance - Against the Odds
      Spook Squad - Spooky Bastard
    More Skills
    Wound Cap
Mortal Champions
Nightbane frequently travel with Mortal sorcerers, psychics, warriors, or other champions. But not every human has what it takes to run with in the supernatural world on an even footing. These are the champions of the mortal world, those who have the potential to stick it out and truly make a difference.
  • ● Human Champion: Mortal Champions are humans and receive the free human edge.
    ● Heroic Nature: These humans are the best that mankind has to offer. They begin with 8 Attribute points instead of 5. This does not increase their maximum attribute limits.
    ● Protected by Fate: Those not willing or able to take advantage of opportunity are quickly culled by the forces they face. Mortal Champions begin with Great Luck (and respectively start with the 2 additional Light Bennies awarded from those edges.)
    ● Sharp Minds: Those who survive in the horrors of secret wars between supernatural evil have had to learn a thing or two. Mortal Champions begin with a Professional Edge of choice and 4 additional skill points.
    ● Legendary potential: Mortal champions can often be spotted even when they are young, able to do things others struggle with. Mortal Champions ignore rank restrictions for edges and powers both at creation and when selecting an advance. This also affects power selection through the New Powers edge, but does not allow them to select an edge or traits limited to once per rank multiple times.
    ● Arcane Diversity: A Mortal Champion may select Arcane Background (Psionics) at character creation.
Build Details
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Gravely - Revised Mortal Champion

Post by Sgt 86Delta »

Character Sheet
Character Name GRAVELY
Rank: Seasoned (4) Advances Left: 7
Race: Human
Iconic Framework: Mortal Champion
Attributes: Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4
Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor); Strain: 0


Skills:
Athletics d4
Common Knowledge d4
Notice d4
Persuasion d4
Stealth d4

Hindrances
Hindrance (Major): brief description
Hindrance (Minor): brief description
Hindrance (Minor): brief description

Racial Abilities
Ability: brief description

Edges and Iconic Abilities
Edge: brief description
Edge: brief description
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Gravely - Revised Mortal Champion

Post by Sgt 86Delta »

Background (post background as a reply to character sheet)
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]
User avatar
Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Gravely - Revised Mortal Champion

Post by Sgt 86Delta »

Gear (post gear as a reply to character sheet)
NG-S2 Survival Pack (20 lb)
• Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
• Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
• Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
• Fire starter kit with pocket lighter and flint sparker.
• First aid kit with three uses (each refill costs 100 credits).
• Flashlight and radio (five-mile range), crank and solar powered.
• Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
• Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
• Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
• Survival Knife
• Wooden Cross
• Mallet and wooden stakes
• 1 set extra clothes
Body Armor: Choose ONE Body Armor
Huntsman Medium Personal Armor
• Armor: +5 Toughness: +2
• Weight: 16 lbs (Min Str: d6)
• Rarity: +1; Cost: 24,000
OR
Plastic-Man Light EBA
• Armor: +4 Toughness: +1
• Weight: 13 lbs (Min Str: d4)
• Notes: Basic Communications (radio range five miles), air filtration systems, and five hours of emergency air
• Rarity: +1; Cost: 18,000
Sidearm: Choose ONE
NG-33 Laser Pistol
• Range: 12/24/48
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Rarity: +1 Cost: 6,500
OR
Wilk’s 320 Laser Pistol 3d6 1 3 20 d4 2 +1 11,000
• Range: 15/30/60
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
• Rarity: +1 Cost: 11,000
Two E-clips or magazines for each weapon
Two E-clips or magazines for each weapon
Item
Info
Item
Info
Item
Info
Item
Info
Item
Info
Item
Info
Credits:
4d6 × 100 Universal Credits, and 2d4 × 500 credits worth of gear or valuables

Contacts
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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User avatar
Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Gravely - Revised Mortal Champion

Post by Sgt 86Delta »

Advances (post Advances as a reply to character sheet)
Listed in Character Creation Order to assist in conflicts.
Unrelated
Choose Race (Choose a Race, apply resulting modifiers)
Racial Abilities
Benefits, table rolls, etc

Choose Iconic Framework (Choose an Iconic Framework not excluded by your Race, noting Edges, Hindrances, Skills, and other modifiers.)
Iconic Framework
Benefits, table rolls, etc
Drawbacks, etc

Hero’s Journey (If playing a MARS character, roll on the MARS Fortune & Glory Table, page 46. Roll on the Hero’s Journey tables as listed for your Iconic Framework. Roll for Narrative Hook to determine how your character ties to the story.)
Hero’s Journey
Table (roll): Result
Table (roll): Result

MARS Fortune & Glory (delete if not applicable)
Fortune and Glory
(Roll): Result
(Roll): Result
Hindrances
Basics
(Select up to 4 points of Hindrances (Major Hindrances are worth 2, Minor are worth 1). For 2 Hindrance points you can raise an attribute one die type or choose an Edge. For 1 Hindrance point you can gain another skill point or gain additional Starting Funds equal to twice your Iconic Framework’s starting amount.)
Hindrance:
Hindrance:
Hindrance:

Attributes
Miscellaneous
(You have 5 points to distribute among them for 1 point each step. Attributes may not be raised beyond d12 unless your hero’s racial bonus or Iconic Framework states otherwise. Increasing attributes reduces the cost of buying linked skills and allows a character to obtain more powerful Edges.)
● Heroic Nature: These humans are the best that mankind has to offer. They begin with 8 Attribute points instead of 5. This does not increase their maximum attribute limits.
Agility: d4
Smarts: d4
Spirit: d4
Strength: d4
Vigor: d4

Skills
Basics
(Athletics, Common Knowledge,Notice, Persuasion, and Stealth are core skills and start at d4 for free—see Expanded Skill Applications starting on page 71. More Skill Points is a Setting Rule, you have 15 points to put into skills. Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.)
● More Skill Points ( Setting Rule ), you have 15 points to put into skills.
● Sharp Minds: Those who survive in the horrors of secret wars between supernatural evil have had to learn a thing or two. Mortal Champions begin with a Professional Edge of choice and 4 additional skill points.
Skills:
Academics (Sm)
Athletics (Ag) - d4 (Core)
Battle (Sm)
Boating (Ag)
Common Knowledge (Sm) - d4 (Core)
Driving (Ag)
Electronics (Sm)
Faith (Sp)
Fighting (Ag)
Focus (Sp)
Gambling (Sm)
Hacking (Sm)
Healing (Sm)
Intimidation (Sp)
Language (Sm)
Notice (Sm) - d4 (Core)
Occult (Sm)
Persuasion (Sp) - d4 (Core)
Piloting (Ag)
Psionics (Sm)
Repair (Sm)
Research (Sm)
Riding (Ag)
Science (Sm)
Shooting (Ag)
Spellcasting (Sm)
Stealth (Ag) - d4 (Core)
Survival (Sm)
Swimming (St)
Taunt (Sp)
Thievery (Ag)
Weird Science (Sm)

Derived Statistics
Strain maximum (see page 71) is the lower of Spirit or Vigor die type.
Pace is 6″ but may be changed by racial abilities, Edges, or Hindrances.
Parry is 2 plus half of Fighting.
Toughness is 2 plus half of Vigor, plus any Armor.

Edges
Miscellaneous
(Born a Hero is a Setting Rule; ignore Rank Requirements during character creation. Use any leftover Hindrance points to take Edges if you like. Each Edge costs 2 Hindrance points, Humans begin with an Edge as usual. Born a Hero applies to this edge)
Legendary Potential
: Mortal champions can often be spotted even when they are young, able to do things others struggle with. Mortal Champions ignore rank restrictions for edges and powers both at creation and when selecting an advance. This also affects power selection through the New Powers edge, but does not allow them to select an edge or traits limited to once per rank multiple times.
● Protected by Fate: Those not willing or able to take advantage of opportunity are quickly culled by the forces they face. Mortal Champions begin with Great Luck (and respectively start with the 2 additional Light Bennies awarded from those edges.)
● Sharp Minds: Those who survive in the horrors of secret wars between supernatural evil have had to learn a thing or two. Mortal Champions begin with a Professional Edge of choice and 4 additional skill points.
Edge
Edge

Advances
If playing a MARS character, take five Advances per the rules in Savage Worlds. All other Iconic Frameworks take one Advance instead, per site rules. Record Advances below.

Initial Advances: (Bonus from Hindrances):
Edge(s) granted by Racial Features:
Cybernetic Modifications: none
Novice 1 Advance:
Novice 2 Advance:
Novice 3 Advance:
Seasoned 1 Advance:
Seasoned 2 Advance:
Seasoned 3 Advance:
Seasoned 4 Advance:

Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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