Meso Rando

A forum for creating characters to test various projects and because making Savage Rifts characters is such a blast!
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Venatus Vinco
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Meso Rando

Post by Venatus Vinco »

Races (TLPG) [dice:1imwpovy]61569:0[/dice:1imwpovy]
1 Altara
2 D’Norr
3 Dog Boy
4 Fennodi
5 Grackle Tooth
6 Lyn-Srial
7 Psi-Stalker
8 Quick Flex
9 Simvan
10 Trimadore
11 Human

MARS (Vagabond)
[dice:1imwpovy]61569:1[/dice:1imwpovy] - Shiny and Chrome: Your hero is harder, better, faster, and stronger. Choose up to 2 Strain of Cybernetic Systems, and add two points to maximum Strain.
[dice:1imwpovy]61569:2[/dice:1imwpovy] - My Young Apprentice: Gain the Sidekick Edge. The sidekick is a Wild Card character with his or her own Iconic Framework. Additionally, roll once on the Experience & Wisdom, Training, or Underworld & Black Ops table; your hero and sidekick both gain the result, reflecting a notable shared experience.

HJ Tables [dice:1imwpovy]61569:3[/dice:1imwpovy]
1 Body Armor
2 Close Combat
3 Cybernetics
4 Education
5 Enchanted Items
6 Experience & Wisdom
7 Magic & Mysticism
8 Psionics
9 Ranged Weapons
10 Training
11 Underworld

Underworld x 3 [dice:1imwpovy]61569:4[/dice:1imwpovy]

13 - Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +1 Skill Point to spend on Athletics, Stealth, or Thievery as he chooses.

10 - Though few and far between, the cites of Rifts Earth are the hubs of what remains of civilization, vital as sources of information. Your character understands the ebb and flow of the streets and alleys, gaining the Streetwise Edge. She is also good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks.

7 (Shared with Sidekick) - She’s traveled far and wide, and she always seems to know someone, somewhere, she can call on for information or aid. Your hero has the I Know a Guy Edge and gains +2 on all Networking rolls to contact and gain assistance.

Extra HJ Roll from Vagabond [dice:1imwpovy]61569:5[/dice:1imwpovy]
[dice:1imwpovy]61569:6[/dice:1imwpovy]
Your character’s innate understanding of computers makes her one of the most valuable people in the world, whether most folks understand that or not. She gains Hacking at d6, as well as +1 when dealing with electronic security using Thievery.
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The_Marshall
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Re: Rando Aléatoire

Post by The_Marshall »

Race: [dice:1ljtrbr2]61572:0[/dice:1ljtrbr2]Simvan
Mars: [dice:1ljtrbr2]61572:1[/dice:1ljtrbr2]Barbarian Eco-Wizard

Fortune & Glory:
[dice:1ljtrbr2]61572:2[/dice:1ljtrbr2]Choose Your Fate: Select any other result on this table, or gain two rolls on the Hero’s
Journey tables of your choice.

[dice:1ljtrbr2]61572:3[/dice:1ljtrbr2] Up Close and Personal: Add two die types to Fighting. Your hero gains a personal
Close Combat weapon of choice or Trademark Weapon for a starting melee weapon.

Random HJ Tables: [dice:1ljtrbr2]61572:4[/dice:1ljtrbr2]
1 Body Armor
2 Close Combat
3 Cybernetics
4 Education
5 Enchanted Items
6 Experience & Wisdom
7 Magic & Mysticism [dice:1ljtrbr2]61572:5[/dice:1ljtrbr2] Your character has a knack for recovering PPE when the cards are right. Start with the Power Surge Edge.
8 Psionics [dice:1ljtrbr2]61572:6[/dice:1ljtrbr2]More ISP means more power to work with, and your character has it. He gains the Power Points Edge. Psionics who already have this Edge should reroll.
9 Ranged Weapons
10 Training
11 Underworld [dice:1ljtrbr2]61572:7[/dice:1ljtrbr2]Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +1 Skill Point to spend on Athletics, Stealth,or Thievery as he chooses.


[dice:1ljtrbr2]61572:8[/dice:1ljtrbr2]
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Venatus Vinco
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Re: Meso Rando

Post by Venatus Vinco »

Meso Rando
Rank: Seasoned Advances Left: 4
Race: Fennodi
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d10, Spirit d10, Strength d4, Vigor d6
Pace: 6; Parry: 4; Toughness: 5; Strain: 2

Skills:
  • Athletics d6
  • Common Knowledge d8
  • Notice d8
  • Persuasion d10
  • Stealth d6
  • Hacking d8
  • Psionics d10-1
  • Shooting d6
  • Thievery d6 +1 when dealing with electronic locks
  • Taunt d6
  • Driving d6
  • Fighting d4
Hindrances
  • Curious (Major): Wants to find data and dirt on everyone.
  • Greedy (Minor): Credits are king.
  • Shamed (Minor): Hs worldly ways cause strife with other Fennodi
Racial Abilities
  • Alien Physiology: −2 penalty to Healing and cybernetics checks.
  • D-Bee (Major): Initial Reactions typically start at Unfriendly, or Hostile for human supremacists.
  • Infravision: Halve Illumination penalties for targets radiating warmth.
  • Issues With Cold: −4 to resist Cold Hazards, and +4 damage from cold-based attacks.
  • Natural Psionics: Arcane Background (Psionics) and the following three powers: intangibility*, protection*, and mind link.
  • Spiritual: Begin with d6 Spirit
  • Visual Acuity: +2 to site based Notice checks
Edges and Iconic Abilities
  • Thief (HJ): +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
  • Streetwise (HJ): +2 to Common Knowledge and criminal networking.
  • I Know a Guy (HJ): Call on Connections once per session. Adds +2 to Connections rolls.
  • Elan (IF): +2 when spending a Benny to reroll a Trait roll.
  • Luck (IF): +1 Benny at the start of each session.
  • Hard to Kill (IF): Ignore Wound penalties when making Vigor rolls to avoid Bleeding Out.
  • Gifted Learner (IF): Make all unskilled checks at d4 (instead of d4−2)
  • Cyber-Psychic Alignment (Hind): Offset one level of strain
  • Reliable (Hind): Free re-roll to support rolls.
  • Work the Room (N1): Once per turn, roll a second die when Supporting via Performance or Persuasion and apply result to additional ally.
Cybernetics
  • Core Electronics Package (1): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar.
  • Lockpick Fingers (1): Grants +2 to all Thievery (lockpicking) checks.
Powers
Arcane Background: Psionics
ISP: 15 - Recovery: 5/hour

intangibility, mind link, protection
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Venatus Vinco
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Re: Meso Rando

Post by Venatus Vinco »

Sidekick
Race: [dice:6dekkol4]61578:0[/dice:6dekkol4] - Lyn-Srial
MARS: [dice:6dekkol4]61578:1[/dice:6dekkol4] - Cowboy
HJ: [dice:6dekkol4]61578:2[/dice:6dekkol4] - Magic & Mysticism, Education [dice:6dekkol4]61578:4[/dice:6dekkol4]
FG [dice:6dekkol4]61578:3[/dice:6dekkol4]

14 Shiny and Chrome: Your hero is harder, better, faster, and stronger. Choose up to 2 Strain of Cybernetic Systems, and add two points to maximum Strain. (Incompatible with Race, re-roll) [dice:6dekkol4]61578:5[/dice:6dekkol4] 6- Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.

1 Up Close and Personal: Add two die types to Fighting. Your hero gains a personal Close Combat weapon of choice or Trademark Weapon for a starting melee weapon.
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