IF: Mind Melter
The Pursuit Version
- Trained Hunters: These potent psychics are recruited at a young age by secretive Psi-Slayer Guilds to train as killers, assassins, and trackers. They begin play with a d6 in Survival, the Killer Instinct and No Mercy Edges.
- Natural Psionics: Psi-Slayers begin with Arcane Background (Psionics) beginning with smite (self only) and two powers chosen from the standard psionic list. If a Psi-Slayer chooses a framework providing Arcane Background (Psionics), he starts with smite as one of his starting powers and adds two powers to his starting total.
- Fast: Increase Pace by +2 and Running die by a die type.
- Mutant (Minor): Like Psi-Stalkers these mutants are treated with distrust in human supremacist communities.
- Psychic Sense: Per Psi-Stalker see Tomorrow Legion Player’s Guide
- Psychic Vampires: Per Psi-Stalker see Tomorrow Legion Player’s Guide
- Restricted Paths: Psi-Slayers cannot take an Arcane Background or Iconic Framework using PPE.
- Ruthless Killers: Even the best intentioned Psi-Slayers have trouble controlling their animal instinct to hunt and kill, and that reputation precedes them wherever they go. Reactions start at Unfriendly (see Reactions in Savage Worlds) with anyone who knows the reputation of a Psi-Slayer and Psi-Slayers suffer from the Bloodthirsty Hindrance for no additional benefit.
HJ
Psionics [dice:2vcu62kz]62015:0[/dice:2vcu62kz] auto raise
Training [dice:2vcu62kz]62015:1[/dice:2vcu62kz] +3 fighting, shooting, or athletics