Psi-Slayer
Psi-Slayers are psychic human mutants who use their incredible psychic abilities to make a living as spies, bounty hunters and assassins. Most are recruited at an early age and trained in the arts of hunting humanoids and murder by elite and secret Psi-Slayer guilds. These assassins' guilds help to shape the untrained and still malleable psychic's mind into a killing machine. Some begin as psi-stalkers, most begin as humans. Whatever the case, by the time the training is complete, each of these potent mutants are psychic vampires and hunters of extreme and instinctive skill. Mercy and compassion are trained out of them. These psychic assassins are incredibly skilled.
They have more in common with supernatural predators than with fellow human psychics. They are taught to love the hunt and enjoy killing to the point that it becomes their sole purpose in life. The Guild Leaders claim their Psi-Slayers are the ultimate evolution of the human predator: instinctual, fearless, shark-like killing machines whose nature demands they hunt and kill with the same ruthless determination as any supernatural monster from beyond the Rifts. Best of all, they specialize in killing other psychics, even Mind Melters and psionic demons.
Most civilized folks see Psi-Slayers as inherently evil monsters who kill for sheer pleasure. It is true that these mutants thoroughly enjoy killing sentient life forms (the more challenging the better), and most are indeed self-serving or evil. However, not all are murderous monsters. Some fight on the side of good and serve as lawmen, heroes and military leaders. Sadly, these warriors are in the minority and their heroics are greatly
overshadowed by their evil counterparts. Furthermore, it is no secret that even good Psi-Slayers must fight the urge to hunt and kill, especially when provoked or a situation screams for vengeance.
Similar to the Psi-Stalker, these psychics do not need to consume normal food but feed on the potential psychic energy (P.P.E.) of their victims. Although the Psi-Slayer gets a little bit of nourishment from real food and water. Although they can drain a portion of the P.P.E. from their prey, leaving them alive, like the Psi-Stalker, most Psi-Slayers get such a gruesome thrill from killing and gorging themselves on the glut of P.P.E. at the
moment of death, that they prefer to kill their opponents. Besides, a dead man is just one less enemy to worry about.
Racial Features:
- Instinctive Hunters: These potent psychics train early as killers, assassins, and trackers. Their instincts just drive them to it. They begin play with a d6 in Survival and the No Mercy Edge.
- Natural Psionics: Psi-Slayers begin with Arcane Background (Psionics) beginning with smite (self only) and two powers chosen from the standard psionic list. If a Psi-Slayer chooses a framework providing Arcane Background (Psionics), he starts with smite as one of his starting powers and adds two powers to his starting total.
- Psi-Dagger: One of the defining moments of a Psi-Slayer's Training is the formation of his Psi-Dagger. The goal is that a Psi-Slayer should never be unarmed or unable to feed. The psi-slayer simply activates her smite power, summoning the Psi-Blade instead of putting the power on another weapon. The smite bonus adds directly to the Psi-Blade’s base damage. The psi-blade is a Mega Damage melee weapon dealing Strength + Smarts damage, with AP equal to Psionics ×2.
- Mutant (Minor): These mutants are treated with distrust in most communities. Even in places where their reputation as Ruthless Killers might be overlooked, most find people at minimum uncooperative because they are mutants.
- Psychic Vampires: Though Psi-Slayers can absorb PPE from ley lines, the energy is distasteful. The wilds of Rifts Earth teem with supernatural critters, demons, faerie folk, entities, and elemental beings which constitute a veritable buffet for Psi-Slayers. They must consume at least 25 Power Points (PPE or ISP) a week or suffer a level of Fatigue—they starve to death after a week of being Incapacitated by lack of “food.” Each 5 PPE/ISP consumed restores a level of Fatigue—these Power Points cannot fuel psionic powers.
As an action at a range equal to Spirit, the Psi-Stalker makes an opposed Spirit roll against an injured supernatural target (must be successfully Shaken or Wounded with an attack, fully Soaked attacks don’t count). On a success they consume their Spirit in Power Points from the target. With a raise—or when the target is Incapacitated/killed — they consume all of their target’s Power Points; any excess is available for nearby comrades (this is how groups of Psi-Slayers can feed on one large kill).
Further, every Psi-Slayer knows how to do a Blood Sacrifice (TLPG 118-119) and have, at least a few times. This is one of the most well known facts about Psi-Slayers. Disappearances have a bad habit of being blamed on Psi-Slayers. Too often, the authorities are right. - Restricted Paths: Psi-Slayers cannot take an Arcane Background or Iconic Framework using PPE.
- Ruthless Killers: Even the best intentioned Psi-Slayers have trouble controlling their animal instinct to hunt and kill, and that reputation precedes them wherever they go. Reactions start at Unfriendly (see Reactions in Savage Worlds) with anyone who knows the reputation of a Psi-Slayer and Psi-Slayers suffer from the Bloodthirsty Hindrance for no additional benefit.
HJ: Underworld: [dice:33uf1phq]62036:1[/dice:33uf1phq]
F&G: [dice:33uf1phq]62036:2[/dice:33uf1phq]
F&G: [dice:33uf1phq]62036:3[/dice:33uf1phq]
[dice:33uf1phq]62036:4[/dice:33uf1phq] Universal Credits, and [dice:33uf1phq]62036:5[/dice:33uf1phq] credits worth of gear or valuables