Artur Pendragon King of the Britons (Human Crazy)

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Radecliffe
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Artur Pendragon King of the Britons (Human Crazy)

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Narrative Hook [dice]0[/dice]
The Siege of Tolkeen.

Hero's Journey Rolls

Body Armor [dice]1[/dice]
Micro exoskeleton enhancements in the legs give your hero a +1 to Pace when wearing this suit.

Body Armor [dice]2[/dice]
Good for all combat situations, this armor suit has +1 embedded Toughness to handle the sharpest blades and most piercing lasers. This result may be applied up to two times.

Trading in the above results for:
You may trade the starting Armor from your Iconic Framework for any other body armor (not power armor or robot armor) listed in this book. If this is not your first roll, apply all other results from rolling on this table to your newly chosen body armor.

Training [dice]3[/dice]
Useless for this character unless Ace can be applied to riding

Training [dice]4[/dice]
+5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.

Training [dice]5[/dice]
+5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.

Unstable Psyche: [dice]6[/dice]
Bloodthirsty

Credits: [dice]7[/dice]
Radecliffe
Player: James
Active Alts: Jim Cannon, Jame Graeme, Dorn GiantSlayer, Steele


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace: 8; Running Die: d8; Parry: 6; Toughness: 11(4); Strain: 6/6; Bennies 4 of 4

Skills
Agility: Athletics d8, Fighting d8, Shooting d6, Stealth d8, Thievery d8
Smarts: Common Knowledge d4, Healing d6+2, Language (American) d8, Notice d8, Occult d10, Psionics d10, Survival d10+2
Spirit: Persuasion d4

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Radecliffe
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Re: Artur Pendragon King of the Britons (Human Crazy)

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Character Sheet

Player Name: James
Google Handle: radecliffe@cox.net
Artur, King of the Britons
Rank: Novice Experience: 5 Advances Left: 0
Race: Human
Iconic Framework:
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d10, Vigor d8
Charisma: 0; Pace: 16; Parry: 8; Toughness: 16(8); Strain: 0
Skills:
  • Fighting d12 [6*]
  • Shooting d12 [6*]
  • Throwing d8 [3*]
  • Psionics d8 [2]
  • Notice d6 [2]
  • Tracking d6 [2]
  • Intimidation d8 [3]
  • Riding d10 [4]
  • Survival d6 [2]
*From Hero’s Journey rolls

Hindrances
  • Hindrance (IF): Bloodthirsty
  • Hindrance (Major): Delusional (Believes himself to be King Arthur reborn)
  • Hindrance (Minor): Quirk (Will try to knight anyone he believes has done him a good service.)
  • Hindrance (Minor): Loyal to his faithful Knights of the Round Table (i.e. the rest of the team)

Edges
  • Edge [IF] Quick redraw if card is 5 or less
  • Edge [IF] AB (Psionics) Powers - Smite, Deflection, Warrior’s Gift
  • Edge Rich 5,000 credits + vehicle of choice option
  • Edge Improved Trademark Weapon +2 Fighting with his trusty sword Excalibur!
  • Edge Off the Handle

Cybernetics - None
Radecliffe
Player: James
Active Alts: Jim Cannon, Jame Graeme, Dorn GiantSlayer, Steele


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace: 8; Running Die: d8; Parry: 6; Toughness: 11(4); Strain: 6/6; Bennies 4 of 4

Skills
Agility: Athletics d8, Fighting d8, Shooting d6, Stealth d8, Thievery d8
Smarts: Common Knowledge d4, Healing d6+2, Language (American) d8, Notice d8, Occult d10, Psionics d10, Survival d10+2
Spirit: Persuasion d4

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Re: Artur Pendragon King of the Britons (Human Crazy)

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Background

Coming Soon!
Radecliffe
Player: James
Active Alts: Jim Cannon, Jame Graeme, Dorn GiantSlayer, Steele


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace: 8; Running Die: d8; Parry: 6; Toughness: 11(4); Strain: 6/6; Bennies 4 of 4

Skills
Agility: Athletics d8, Fighting d8, Shooting d6, Stealth d8, Thievery d8
Smarts: Common Knowledge d4, Healing d6+2, Language (American) d8, Notice d8, Occult d10, Psionics d10, Survival d10+2
Spirit: Persuasion d4

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Radecliffe
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Re: Artur Pendragon King of the Britons (Human Crazy)

Post by Radecliffe »

Gear
C&S Crusader Heavy Combat Armor
  • +8 Armor, +2 Toughness
  • Full Environment Protection
  • It has a Strength Minimum of d10. (24 lb, 55,000 credits)
Vibro-Sword
  • Damage: Str+d10 | Wt. 9 | Cost: 11,000
  • Notes: AP 4, Mega Damage
Wilk’s 237 Laser Pistol
  • Range 15/30/60 | Damage 2d6+1 | RoF 1 | AP 4 | Shots 16 | Wt. 3 | Cost 24,000
  • Notes: Semi-Auto
NG-S2 Survival Pack

Vehicle
Robot Horse
  • Attributes Agility d8 | Smarts d6 Spirit d6 | Strength d12+5 | Vigor d12
  • Skills Fighting d8 | Notice d8 | Survival d8
  • Pace 12 | Parry 6 | Toughness 20(10)
  • All-Terrain The driver suffers no penalties for difficult terrain, and each inch of difficult terrain counts as 1.5" instead of 2".
  • Armor +10 MDC
  • Handling Riders gain +2 on all Riding checks
  • Kick Str + 1d6, Mega Damage
  • Sensor Suite Power Armor sensors and communication, including 360 radar, thermal imaging, night vision, HUD and +2 to Notice checks.
  • Size +2 Based on the mustangs of old, these robot horses are of a strong, compact model.
  • Travel Speed The robot horse’s listed Pace is for combat situations. Its overland speed is rated as Acc/TS 10/50.


Credits: 5,700
Radecliffe
Player: James
Active Alts: Jim Cannon, Jame Graeme, Dorn GiantSlayer, Steele


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace: 8; Running Die: d8; Parry: 6; Toughness: 11(4); Strain: 6/6; Bennies 4 of 4

Skills
Agility: Athletics d8, Fighting d8, Shooting d6, Stealth d8, Thievery d8
Smarts: Common Knowledge d4, Healing d6+2, Language (American) d8, Notice d8, Occult d10, Psionics d10, Survival d10+2
Spirit: Persuasion d4

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Radecliffe
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Re: Artur Pendragon King of the Britons (Human Crazy)

Post by Radecliffe »

Advances
Please list all Edges and Advances taken for your character here

Iconic Framework
Abilities and Bonuses
  • Bio-Regeneration Awakening certain portions of the brain via the Mind Over Matter implants grants the Crazy a natural healing roll once every 24 hours.
  • Enhanced Attributes Crazies gain +2 die types to Agility, Strength, and Vigor. These traits have no maximum.
  • Enhanced Speed Crazies double their base Pace.
  • Heightened Senses Crazies gain + 2 to Notice and Tracking rolls. They also ignore two points of Range penalties.
  • Minor Psionic Unlocking the brain’s potential grants a Crazy Arcane Background (Psionics), 10 ISP, three powers, and Psionics d6. Crazies have access to the following powers: armor, barrier, blind, bolt, boost/lower Trait, clairvoyance, confusion, damage field, darksight, deflection, disguise, dispel, divination, drain Power Points, entangle, environmental protection, farsight, fear, fly, havoc, healing, illusion, intangibility, invisibility, mind reading, pummel, puppet, slow, slumber, smite, speak language, stun, telekinesis, telepathy, teleport, warrior’s gift.
  • Quick Crazies begin with the Quick Edge.
  • Super Endurance Crazies require only half the normal amount of sleep, and gain +4 on all checks to resist Fatigue.
  • Super Reflexes Crazies have uncanny reflexes, granting them a −2 to be hit as they are aware of the attack.

Complications
  • Cybernetics Crazies suffer −1 to Psionics per point of Strain (page 108).
  • Distinctive Appearance The protrusions from the skull alone mark a Crazy for what she is. Most also indulge in tattoos, body piercings, and other means of declaring themselves to the world.
  • Magic M.O.M. implants jumble the mind in such a way as to make the use of magic impossible.
  • Needs Action Crazies live in a constant state of heightened adrenaline and awareness, even those suffering from depression cannot escape the feeling. During particular slow periods, the Game Master may call for a Spirit roll. Failure means the Crazy gains −2 Charisma as she becomes irritable and impatient. She also suffers a −1 to all Trait rolls from the distraction of her frenzied mind, until some kind of high alert status or action kicks in.
  • Unstable Psyche From the start (and for no added benefit), the character gains a psychological or emotional Hindrance determined by rolling on the Psyche Degradation Table. Representing the constant degradation of the Crazy’s psychological state, the character gains an additional Hindrance from the table each time she achieves a new Rank.

Hero’s Journey
  • Body Armor
    • Traded in results 18 and 9 for result 1
    • You may trade the starting Armor from your Iconic Framework for any other body armor (not power armor or robot armor) listed in this book. If this is not your first roll, apply all other results from rolling on this table to your newly chosen body armor.
  • Training
    • 1
    • +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
  • Training
    • 2
    • +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
  • Training
    • 17
    • Though lots of folks can jump behind a wheel or grab a stick, your hero understands the nuances of guiding a machine effectively through the worst conditions. She gains the Ace Edge (or Combat Ace, if she already has Ace), as well as a one die type increase in her choice of Boating, Driving, or Piloting.

Advances
  • Initial Advances: (From Hindrances): Improved Trademark Weapon
  • Free Edge (Human): Rich
  • Novice 1 Advance: Off the Handle
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Radecliffe
Player: James
Active Alts: Jim Cannon, Jame Graeme, Dorn GiantSlayer, Steele


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace: 8; Running Die: d8; Parry: 6; Toughness: 11(4); Strain: 6/6; Bennies 4 of 4

Skills
Agility: Athletics d8, Fighting d8, Shooting d6, Stealth d8, Thievery d8
Smarts: Common Knowledge d4, Healing d6+2, Language (American) d8, Notice d8, Occult d10, Psionics d10, Survival d10+2
Spirit: Persuasion d4

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