Gear
NG-S2 Survival Pack (20 lb)
• Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
• Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
• Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
• Fire starter kit with pocket lighter and flint sparker.
• First aid kit with three uses (each refill costs 100 credits).
• Flashlight and radio (five-mile range), crank and solar powered.
• Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
• Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
• Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
• Survival Knife
• Wooden Cross
• Mallet and wooden stakes
• 1 set extra clothes
Adventure Survival Light Armor (TW)
• Armor: +4 Toughness: +1
• Weight: 5 lbs
• Rarity: -1; Cost: 10,500
• Notes: +2 vs. all Hazards
Wilk’s 320 Laser Pistol
• Range: 15/30/60
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
• Rarity: +1 Cost: 11,000
Two E-clips or magazines for each weapon
TW Shock Pistol
• Range: 10/20/40
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 10
• Weight: 2 lbs. (Min Str: d4)
• Notes: Targets hit must make a Vigor roll at -2 (-4 with a Raise) or be Stunned; -2 to Notice when the pistol is concealed.
• Rarity: -3 Cost: 52,000
NE-C20 Camouflage Variable EBA
• Armor: +6 Toughness: +2
• Weight: 13 lbs
• Rarity: -5; Cost: 100,000
• Notes: +2 to Stealth;
EBA
Bandit IP-10 Ion Pistol
• Range: 10/20/40
• Dmg: 1-3d8, AP: 0
• ROF: 1
• Shots: 10
• Weight: 3 lbs. (Min Str: d4)
• Notes: +1 Shooting,
Wide Spread
• Rarity: -1 Cost: 12,000
Bandito Arms Branaghan Special Armored Overcoat (Rifts Patron Item)
• +2 Armor and +1 Toughness
• This protection can stack with other non-MDC body armor (but not MDC armor, they have no effect)without an increase to the Strength Minimum required to wear the base armor, unlike other armored coats and cloaks. It is usually worn over such armor.
• No Minimum Strength Requirement (5 lbs.)
Features:
The internal pockets can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, minor items or individual tools.
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:
Auracles of Spineas (Patron Item) (Bronze, SWADE)
Very Rare Enchanted Spectacles
Magic Features:
• These magical spectacles provides +2 to sight-based Notice checks, and the wearer gains access to darksight, farsight, and detect arcana.
• Whenever the wearer uses detect arcana, they get the exalted detect arcana mega-modifier for free. They must still pay to activate detect arcana normally.
• Weight: 1 lb.
• These spectacles are customized to fit over all of Torphus' eyes.
Credits: [dice:35sgpeqc]62937:0[/dice:35sgpeqc] X 100 = 1000
Gear: [dice:35sgpeqc]62937:1[/dice:35sgpeqc] x 500 = 4000