Iconic Framework: Dragon Juicer
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d10
Skills: Athletics d8, Common Knowledge d6, Driving d4, Fighting d8, Language (Native) d8, Notice d6, Persuasion d4, Shooting d8, Stealth d6, Survival d6, Taunt d4
Pace: 10; Running Die: d10; Parry: 6; Toughness: 17 (6 M.D.C.)
Strain: 6/6; Burn:
Hindrances: Arrogant, Big Mouth, Death Wish, Mania (minor, )
Edges: Brawny, Dodge, Fleet-Footed, Quick, Split the Seconds
Armor: Dragon Skin Combat Armor
Weapons: Unarmed (Range Melee, Damage Str), Spikes and Claws (Range Melee, Damage Str+d4), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), TK Submachine Gun (Range 15/30/60, Damage 3d6, ROF 3, AP 2), TW Longsword (Range Melee, Damage Str+d10+2, AP 6, M.D.C.), Wooden Stake (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack
Language: Native (native, d8)
Current Wealth: $0
Special Abilities
- Heat Resistance: For 1 PPE per hour the wearer gains +4 to any Vigor checks dealing with environmental heat or flame.
- Armored Hide: Gains +2 MDC Armor, which does stack with worn armor.
- Blood of Dragons: Make a natural healing roll daily to recover Wounds, followed by injuries.
- Burning Blood: His starting Burn Rating is reduced by two points.
- Dragonborn Senses: Has the detect arcana power as an Innate Ability, and may Notice supernatural beings within line of sight. They also have Infravision, halving Illumination penalties against warm targets.
- Inherently Magical: Dragon Juicers possess a natural pool of 10 PPE and can use TW devices, though they cannot take Arcane Backgrounds.
- Speed: Dragon Juicers increase Pace by +2 and their running die by a die type.
- Strength of Dragons: +2 Strength die types— with no Trait maximum—and the Brawny Edge. They deal Mega Damage with all melee attacks.
- Super Endurance: +2 Vigor die types; increase the Trait maximums. They sleep half the normal amount, +2 on Fatigue checks, and Environmental Immunity to the Hazards of Cold, Disease, and Heat.
- Super Reflexes: +1 Agility die type and increase the Trait maximum and the Quick Edge.
- Uncanny Reflexes: −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
- Cybernetics: A Dragon Juicer's body rejects cyberware and implants.
- Death Wish: Begin with Death Wish (Minor)
- Dragon Blood is Life: Requires a pint of fresh adult dragon blood every month (bio-comp can store 3 pints). The first month without suffers a permanent Fatigue level and Spirit check or lose a Burn. The second month he is Exhausted and loses a Burn. The third month he loses another point of Burn and is Incapacitated, dying at month's end. Cured only with a fresh dose of adult dragon's blood.
- Dragon-Related Disorders: Select one of the following Hindrances (for no benefit):Bloodthirsty, Delusional (Major), Driven (Major), Greedy (Major), Habit (Major), Jealous (Major), Overconfident, Phobia (Major), Ruthless (Major) or Vengeful (Major). Gain a random new Hindrance from the list each time they achieve a new Rank.
- Drug-induced Euphoria/Tranquility: −1 to all Smarts or Smarts-linked Skill rolls in noncombat or low stress situations. doesn’t gain the benefits of Uncanny Reflexes or Quick during the first round of combat.
- Many Enemies: The Coalition and the Federation of Magic and other societies holding dragons in high regard.
- Psionics and Magic: Cannot use of magic or psionics.
- Weakness: Anything dealing extra damage or effects to dragons has the same effect on a Dragon Juicer.
Current Load: 54.25 (100)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: The Tomorrow Legion Players GuideSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C., Super StrengthValidity: Character appears valid and optimal
Created with Savaged.us