Psi-Ghost Psi-Warrior

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Stoic
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Psi-Ghost Psi-Warrior

Post by Stoic »

M.A.R.S. 1d20: [7] = 7
M.A.R.S. 1d20: [19] = 19
F&G 1d20: [5] = 5
F&G 1d20: [9] = 9
F&G 1d20: [14] = 14
GM Bennies 9/9
Wild Card Bennies ?
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Re: Psi-Ghost Psi-Warrior

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Malachi
Seasoned Male Psi-Ghost, MARS Psi-Warrior

Iconic Framework: MARS Psi-Warrior

Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d8, Fighting d10, Intimidation d4, Language (Dragonese/ Elven) d6, Language (Euro) d6, Language (Gobblely) d6, Language (Native) d8, Language (Spanish) d6, Notice d8, Persuasion d6+1, Psionics d8, Stealth d10, Thievery d8
Pace: 6; Parry: 8; Toughness: 5
Strain: 6/6
Hindrances: Code of Honor, Driven (minor, Complete Contract), Loyal, Ruthless (major), Vow (major, ), Wanted (major, )
Edges: Adept, Assassin, Block, Chi, Counterattack, Improved Trademark Weapon, Linguist, Martial Artist, Martial Warrior, Mentalist, Psi-Blade, Psi-Shield, Streetwise, Strong Willed
Weapons: Unarmed (Range Melee, Damage Str+d4, +1 to Hit), Psi-Blade (Range Melee, Damage Str+d10+smite, AP 16, +3 to Hit, M.D.C., +2 Parry), Psi-Pike (Range Melee, Damage Str+2d8, AP 8, M.D.C., Reach 2), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Languages: Native (native, d8), Dragonese/ Elven (d6), Euro (d6), Gobblely (d6), Spanish (d6)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG, p120)I.S.P.: 10Powers: Boost/Lower Trait (SWADE pp156; Limitations: Self (limited)), Detect/Conceal Arcana (SWADE pp158; Limitations: Self (limited)), Smite (SWADE pp168; Innate Power; Limitations: Self (limited)), Telekinesis (SWADE pp169), Warrior's Gift (SWADE pp169-170)
Special Abilities
Ghosting: Gain the effect of intangibility, or reappear as an Innate Ability with no roll or ISP cost and can't use Power modifiers. While ghosted she gains +4 Stealth and +2 Intimidation, and is also vulnerable to gas-based attacks.
Mutant (Minor): Whether their identity is revealed or not, initial Reactions often start off Uncooperative.
Presence Sensing Psionics: Psi-Ghosts begin with Psionics d6, Arcane Background (Psionics), and 10 ISP. One of their three powers—chosen from the standard list—must be detect/conceal arcana*, which has the Range (self) limitation. Detect arcana always activates with the Presence Sense modifier at no additional cost or prerequisite. If a Psi-Ghost chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except one of his starting powers is detect/conceal arcana* (even if not normally allowed by that Framework), and the she gains two additional power to her starting total (e.g., a Psi-Ghost Burster get five).
Restricted Paths: Psi-Ghosts cannot take an Arcane Background or Iconic Framework using PPE.
The Psi-Ghost Code: Even under pain of torture, Psi-Ghosts will not rat out each other to those who hunt them, nor will they betray the terms of a contract. Begin with the Vow (Major) Hindrance.
Wanted (Major): The Coalition States and True Federation seek to either forcibly recruit them or, failing that, eliminate them before their abilities can be leveraged by rivals.
MARS Advances: Psi-Warriors begin as Seasoned heroes.
Psi-Warrior Psionics: Psionics d6, Arcane Background (Psionics), 10 ISP, as well as boost/lower Trait*, smite*, telekinesis, and choose two powers.
Psi-Warrior Skills & Edges: Fighting d6, as well as the Adept, Block, Chi, Psi-Shield, and Psi-Blade Edges.
Psi-Warrior Resistance: +2 on all Vigor checks to resist Cold, Heat, Hunger, Sleep, or Thirst.
The Arts of Offense: Psi-Blade counts as Claws when applying bonuses from Edges.
Psi-Warrior Code: Begin with either the Code of Honor or Heroic Hindrance for no added benefit.
Forgery (Hero's Journey): Good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks


Advances
Novice Advances
Raise Attribute: AgilityRaise Skills: Fighting/StealthEdge: Trademark Weapon (Psi-Blade)Seasoned Advances
Edge: Improved Trademark Weapon (Psi-Blade)Edge: Counterattack
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Current Load: 34.25 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C., Super StrengthValidity: Character appears valid and optimal
GM Bennies 9/9
Wild Card Bennies ?
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