MARS 1d20: [15] = 15
MARS 1d20: [6] = 6
MARS Reroll Beast Master, because I hate it 1d20: [12] = 12
F&G 1d20: [4] = 4
F&G 1d20: [7] = 7
F&G 1d20: [12] = 12
Rivera
Seasoned Psi-Ghost, MARS Psi-Operator
Iconic Framework: MARS Psi-Operator
Attributes: Agility d10, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Academics d6, Athletics d10, Common Knowledge d6, Electronics d10, Hacking d10, Language (Native) d8, Notice d8, Persuasion d8, Psionics d12, Repair d8+2, Stealth d10, Thievery d12+1
Pace: 6; Parry: 2; Toughness: 5
Strain: 6/6
Hindrances: Curious, Driven (minor, He wants to be the world's greatest thief), Greedy (minor), Vow (major, ), Wanted (major, )
Edges: Charismatic, Gadgeteer, Major Psionic, Mr. Fix It, Telemechanics, Thief
Armor: Plastic-Man Light EBA (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Repair Kit, Field, Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG, p120)I.S.P.: 20Powers: Detect/Conceal Arcana (SWADE pp158; Limitations: Self (limited)), Disguise (SWADE pp158), Empathy (SWADE pp160), Mind Link (SWADE pp164-165), Object Reading (SWADE pp165)
Special Abilities
Ghosting: Gain the effect of intangibility, or reappear as an Innate Ability with no roll or ISP cost and can't use Power modifiers. While ghosted she gains +4 Stealth and +2 Intimidation, and is also vulnerable to gas-based attacks.
Mutant (Minor): Whether their identity is revealed or not, initial Reactions often start off Uncooperative.
Presence Sensing Psionics: Psi-Ghosts begin with Psionics d6, Arcane Background (Psionics), and 10 ISP. One of their three powers—chosen from the standard list—must be detect/conceal arcana*, which has the Range (self) limitation. Detect arcana always activates with the Presence Sense modifier at no additional cost or prerequisite. If a Psi-Ghost chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except one of his starting powers is detect/conceal arcana* (even if not normally allowed by that Framework), and the she gains two additional power to her starting total (e.g., a Psi-Ghost Burster get five).
Restricted Paths: Psi-Ghosts cannot take an Arcane Background or Iconic Framework using PPE.
The Psi-Ghost Code: Even under pain of torture, Psi-Ghosts will not rat out each other to those who hunt them, nor will they betray the terms of a contract. Begin with the Vow (Major) Hindrance.
Wanted (Major): The Coalition States and True Federation seek to either forcibly recruit them or, failing that, eliminate them before their abilities can be leveraged by rivals.
Psionicist: Begin with Electronics d6 and Repair d8.
Telemechanic:
4 Advances: MARS Packages start with 4 advances at Seasoned
Gadgeteer: use the Psionics skill and the Psi-Operator’s ISP to create devices.
Hacker (Hero's Journey): +1 when dealing with electronic security using Thievery
Starting Bennies: 4
Advances
Novice Advances
Raise Attribute: SpiritRaise Skills: Athletics/HackingEdge: CharismaticSeasoned Advances
Raise Skills: Electronics/PersuasionRaise Attribute: Vigor
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Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C., Super StrengthValidity: Character appears invalid
Psi-Ghost Psi-Operator
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