Hero's Journey 2d20: [6, 1] = 7
Somewhat Humble - Ogre Brute
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Somewhat Humble - Ogre Brute
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Somewhat Humble - Ogre Brute
Humble
Novice Male Dragon Hatchling, Avatar of War (FR Hatchling)
Iconic Framework: Avatar of War (FR Hatchling)
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3, Vigor d10
Skills: Athletics d6, Common Knowledge d4, Fighting d12, Language (Native) d8, Notice d4, Persuasion d4, Psionics d4, Stealth d6, Survival d4+2
Pace: 10; Running Die: d10; Flying Pace: 6; Parry: 8; Toughness: 35 (18 M.D.C.); Size: Large (4, Size mod +2)
Strain: 4/4; Wounds: 4
Hindrances: Outsider (major, ), Overconfident
Edges: Brute, Major Psionic, Woodsman
Weapons: Unarmed (Range Melee, Damage Str), Bite/Claws (Range Melee, Damage Str+3d4, AP 4, M.D.C.), Poison Breath (Range 18, Damage ), Tail Lash (Range Melee, Damage Str+d8, M.D.C.)
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG, p120)
Advances
Novice Advances
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C., Super StrengthValidity: Character appears valid, but not optimal
Created with Savaged.us
Character Link: https://savaged.us/s/7n9yonwg
Novice Male Dragon Hatchling, Avatar of War (FR Hatchling)
Iconic Framework: Avatar of War (FR Hatchling)
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3, Vigor d10
Skills: Athletics d6, Common Knowledge d4, Fighting d12, Language (Native) d8, Notice d4, Persuasion d4, Psionics d4, Stealth d6, Survival d4+2
Pace: 10; Running Die: d10; Flying Pace: 6; Parry: 8; Toughness: 35 (18 M.D.C.); Size: Large (4, Size mod +2)
Strain: 4/4; Wounds: 4
Hindrances: Outsider (major, ), Overconfident
Edges: Brute, Major Psionic, Woodsman
Weapons: Unarmed (Range Melee, Damage Str), Bite/Claws (Range Melee, Damage Str+3d4, AP 4, M.D.C.), Poison Breath (Range 18, Damage ), Tail Lash (Range Melee, Damage Str+d8, M.D.C.)
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG, p120)
- I.S.P.: 20
- Powers: Detect Arcana (SWADE p158; Limitations: One Aspect, Self (limited)), Relief (SWADE p166), Speak Language (SWADE p168), Warrior's Gift (SWADE p169-170)
- Armored Hide*: +18 MDC Armor and +6 Toughness in dragon form (plus the Size bonus).
- Bite/Claws*: Dragons can naturally attack with massive teeth and talons dealing Str+3d4 Mega Damage, AP equal to Size. In addition, their bite has Reach equal to the additional Wounds granted by Size.
- Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
- Fear*: Fear checks to all who see them.
- Flight*: Fly for Pace 6 and may “run” for extra movement. Flight is usable in another form if it has wings.
- Poison Breath*: Can breathe a green poisonous cloud using the Cone Template, or arc a Medium Blast Template sized cloud up to 18" distant. Those without EBA must check Vigor at -2 (-4 with a raise) or be Stunned.
- Resistant to Fire and Cold: –4 damage from all heat and cold based attacks.
- Infravision: Half illumination penalties when attacking targets that radiate warmth.
- Inherently Magical: Hatchlings know no magic spells, but start with 10 PPE and can use TW gear. If takes an Arcane Background add this starting PPE to any gained from the Edge. The Power Points Edge gains +10 PPE instead of +5.
- Enhanced Metamorphosis: Able to adopt a single human/humanoid form or any natural animal form for a number of hours equal to 2 × Spirit before needing six hours of rest. Gains no special properties of what he mimics, but retains all of his own abilities except those only usable in dragon form (*). Gear is assumed into the dragon’s form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon is dropped when transforming into humanoid form.
- Mighty†: Strength of d12+3 and Vigor d6 without maximum limit.
- Major Psionic: Arcane Background (Psoinics), 10 ISP, Psionics d4, speak language, four other powers, and Major Psionic Edge, which increases their ISP to 20.
- Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. They need to eat or drink and are immune to the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
- Size 4 (Large)*: 12’ long and weighing two tons and are Large, gaining a fourth Wound as well as +4 Toughness in dragon form. Upon taking the Dragon Grows Larger Iconic Edge they jump to Size 7.
- Slow Regeneration: Natural healing roll once per day then permanent injuries are treated as an additional Wound and can be healed.
- Tail Lash*: Can attack all opponents adjacent to its rear or side as an action for Str+d8 Mega Damage. Uses its Athletics skill and ignores Scale penalties and may be Evaded.
- Chameleon Scales*: Opponents are −4 to Notice the Forest Runner, even while running. Held or worn items are not concealed.
- Runner: Forest Runners begin with a Pace of 10 and a d10 run die.
- Cybernetics: Dragons cannot take cybernetics at any point.
- Enemies: Hunted by the Coalition. Many arcane factions seek to control dragons or use their body parts.
- Form Limits: If transformed into a humanoid race with a Non-Standard Build, it suffers the same penalties as that race. In their natural form, dragons cannot wear any armor and can only use vehicular weapons specially adapted for their use at four times the normal cost. Most other gear can only be used in humanoid form.
- Hatched: Dragons are born not made. They do not choose a race.
- Outsider (Major): Dragon Hatchlings have the Outsider (Major) Hindrance.
- Territorial: Dragons tend to dislike their own.
- Untested: Selects no Hindrances to start. Instead, he selects one Hindrance at the end of each session until he has four points worth of Hindrances. Only when all Hindrances are selected may the player spend the points on his character.
- Very Young: They begin play speaking and reading only Dragonese/Elven, 3 attribute points, and only 10 skill points.
Advances
Novice Advances
- Edge: Brute
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C., Super StrengthValidity: Character appears valid, but not optimal
Created with Savaged.us
Character Link: https://savaged.us/s/7n9yonwg
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Somewhat Humble - Ogre Brute
Abandoned the idea. I just cannot get the Humble concept to work in my head this way.
Maybe he would work as a Juicer, the Juicer healing abilities may work as a subs for his fast regeneration.
Maybe he would work as a Juicer, the Juicer healing abilities may work as a subs for his fast regeneration.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell