Novice Male Dwarf, Fixer
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d4, Common Knowledge d4, Driving d6, Electronics d6, Fighting d6, Hacking d6, Language (English) d8, Language (Japanese) d6, Language (Or'zet) d6, Language (Russian) d6, Language (Sperethiel) d6, Notice d6, Persuasion d6, Repair d6, Shooting d6, Stealth d6, Thievery d6
Pace: 5; Running Die: d4; Parry: 5; Toughness: 5
Implant Points: Lifestyle: Hindrances: Code of Honor, Loyal, Obligation (minor, Works for the Vory as a Fixer)
Edges: Connections (Runner Community), Streetwise
Armor: Lined Coat (Armor 3)
Weapons: Unarmed (Range Melee, Damage Str), Club (Range Melee, Damage Str+d4), Medium Pistol (Range 12/24/48, Damage 2d6, ROF 1, AP 1)
Gear: Bullets, Pistol, Grenade, Shock, Pocket Secretary, Respirator, Suppressor, Voice Mask
Languages: English (native, d8), Japanese (d6), Or'zet (d6), Russian (d6), Sperethiel (d6)
Current Wealth: 0 LP
Special Abilities
- Strong: Dwarves start with a d6 in Strength. This raises their Strength Maximum to d12 + 1.
- Infravision: Dwarves can see heat “radiation”. Lighting penalties are reduced by half.
- Slow: Due to their short stocky legs dwarves’ Pace is
reduced to 5 and their running die to a d4.
Advances
Novice Advances
- Edge: Streetwise
Books In Use: Savage Worlds: Adventure Edition, SprawlrunnersSetting Rules: Multiple LanguagesValidity: Character appears valid and optimal
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