Walker (Hyper Skilled MARS)

In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
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Kidemonas
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Walker (Hyper Skilled MARS)

Post by Kidemonas »

Walker
Attributes: Agility d6, Smarts d12, Spirit d8, Strength d4, Vigor d4


Skills: Currently not balanced by cost
Anecdote: (15, +5 Education, +2 (1 additional language), +4 Trained, +10 Heroes Journeys, +6 (2 knowledge skills at d8), 6 (Invest & streetwise d8), 2 (Faith d6), and +12 (6 smarts skills at d6) = 62 effective skills points!
  • Boating [Agility] d4 (1 point)
  • Climbing [Strength] d4 (1 point)
  • Driving [Agility] d4 (1 point)
  • Faith [Spirit] d6 (0 points)
  • Fighting [Agility] d6 (2 point)
  • Gambling [Smarts] d6 (2 point)
  • Healing [Smarts] d8 (3 points)
  • Intimidation [Spirit] d6 (2 points)
  • Investigation [Smarts] d8+2 (0 points)
  • Knowledge (Arcana) [Smarts] d8+2 (0 points)
  • Knowledge (Computers) [Smarts] d4 (1 point)
  • Knowledge (Cybernetics) [Smarts] d4 (1 point)
  • Knowledge (Electronics) [Smarts] d4 (1 point)
  • Knowledge (Engineering) [Smarts] d4 (1 point)
  • Knowledge (History) [Smarts] d4 (1 point)
  • Knowledge (Medicine) [Smarts] d4 (1 point)
  • Knowledge (Politics) [Smarts] d4 (1 point)
  • Knowledge (Science) [Smarts] d4 (1 point)
  • Languages: [Smarts]
    • Language: Camon (Native)
    • Language: American (free with Education)
    • Language: Chinese
    • Language: Dragonese/Elven
    • Language: Euro
    • Language: Faerie
    • Language: Gobblely
    • Language: Japanese
    • Language: Spanish
    • Language: Techno-Can
  • Lockpicking [Agility] d4 (1 point)
  • Notice [Smarts] d4 (1 point)
  • Persuasion [Spirit] d8 (3 points)
  • Piloting [Agility] d4 (1 point)
  • Repair [Smarts] d6 (2 point)
  • Riding [Agility] d4 (1 point)
  • Shooting [Agility] d4 (1 point)
  • Stealth [Agility] d4 (1 point)
  • Streetwise [Smarts] d8 (+2 in North America) (0 points)
  • Survival [Smarts] d6 (+2 in North America) (2 point)
  • Swimming [Agility] d4 (1 point)
  • Taunt [Smarts] d4 (1 point)
  • Throwing [Agility] d4 (1 point)
  • Tracking [Smarts] d4 (1 point)
Last edited by Kidemonas on Fri Jun 02, 2017 7:46 am, edited 4 times in total.
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Kidemonas
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Re: Walker

Post by Kidemonas »

Gear


Body Armor gains; enhanced communication system, providing a 20-mile range and a specialized paint and camouflage patterns grant your hero +2 to Stealth checks in urban settings.
Last edited by Kidemonas on Fri Jun 02, 2017 7:17 am, edited 1 time in total.
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Re: Walker

Post by Kidemonas »

Advancement Track
MARS: Knowledge (Arcane) d8+2
MARS: Knowledge (Science) d8+2
MARS: Scholar
MARS: Investigation d8
MARS: Streetwise d8
MARS: Investigator (+2 to Investigation & Streetwise)
MARS: +1d Agility to d8
MARS: Ambidexterity
MARS: +2d Smarts
MARS: 6 Smarts Skills at d6
Heroes journey:
Heroes journey:
Heroes journey:
Race - Human From Camon: Arcane Background (Miracles: Healing & Greater Healing)
Race - Human From Camon: Faith d6
Hindrance: Education (SLA pg 63, 5 skill points must be on Healing, Investigation, or Knowledge. Character gains 1 additional language)
Hindrance: Training (SLA pg 63, 4 skill points can be used on any skill not covered by education)
1 Novice: Fast Learner (When using an advance on skills effectively gains 1 additional skill point)
2 Novice: Rich (His travels have make it so he has access to extraordinary gear)
3 Novice:
1 Seasoned:
2 Seasoned:


Character Creation Rolls Rouge Scholar:
MARS [dice]0[/dice] Chose to Smarts & Learned +1 die type smarts & 3 skills at d6
MARS [dice]1[/dice] Agile & Dexterous: Hero adds +1 die type to Agility and Ambidextrous
MARS [dice]2[/dice] Chose to Smarts & Learned +1 die type smarts & 3 skills at d6
HJ - Education [dice]3[/dice]: Five additional skill points to spend at character creation, but they may only be spent on Healing, Investigation, and Knowledge skills.
HJ - Education [dice]4[/dice]: Five additional skill points to spend at character creation, but they may only be spent on Healing, Investigation, and Knowledge skills.
HJ - Education [dice]5[/dice]: He’s traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Streetwise checks in North America.

Rich Rolls
HJ - Body Armor [dice]6[/dice]: Your suit has an enhanced communication system, providing a 20-mile range.
HJ - Body Armor [dice]7[/dice]: Specialized paint and camouflage patterns grant your hero +2 to Stealth checks in urban settings. If the suit also has woodland patterns, your hero can switch between the two as an action.
Last edited by Kidemonas on Fri Jun 02, 2017 7:16 am, edited 5 times in total.
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Re: Walker

Post by Kidemonas »

Gross Idea:
Simple test for making the most skilled character possible to see if I can have d6 in every skill outside of languages.


Currently no intent to play character.
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