F&G 1: 1d20: [5] = 5
F&G 2: 1d20: [13] = 13
F&G 2.1: 1d20: [18] = 18
F&G 2.2: 1d20: [3] = 3
Interlude HJ: Experience & Widom 1d20: [11] = 11
Credits 1: 4d600: [324, 363, 418, 344] = 1449
Credits 2: 2d2000: [630, 1963] = 2593
Allied Personalities:
AP1: 1d20: [19] = 19
- Cowardly
AP2: 1d20: [17] = 17
- Artistic
AP3: 1d20: [1] = 1
- Treacherous
AP4: 1d20: [14] = 14
- Clueless
AP5: 1d20: [8] = 8
- Sneaky
Human Body-Fixer
Human Body-Fixer
IZ3 GM Bennies 5/5
Re: Human Body-Fixer
Dr. Enderson
Seasoned Male Human, MARS Body-Fixer, and Street Doc
Iconic Framework: MARS Body-Fixer
Background
Dr. Enderson hails from the CS where he was too unscrupulous in his selection of patients for the ISS to ignore. The Doctor's motto has always been to treat any patient as long as they can pay. After treating one D-Bee too many, Dr. Endrson nearly escaped Chi-town with his life.
He escaped to Northern Gun where business is just as good if not better. However, he learned a valuable lesson in Chi-town. He now bankrolls a squad of mercenaries to watch his back. The ISS won't catch him off guard again.
Now, he has contacts in nearly every merc squad in Northern Gun. He has also treated clientele from nearly every major group in the city's underbelly. He doesn't bring much to the table in a fight, but his contacts, knowledge, and medical skill serves any group he works with well.
Description
Middle aged human with dark hair going to gray. Average height, average build. Stern face that never seems to smile.
Pace: 6; Parry: 4; Toughness: 14(6)
Strain: 5/8
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills
Edges: Command, Common Bond, Followers, Healer, Hold the Line, I Know a Guy, Inspire, Level Headed, Menacing, Natural Leader, Quick, Rich
Armor: T-12 Field Medic Light EBA (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: Bio-Analysis Kit, Computer, Field (Grade 2), Dosimeter, NG-S2 Survival Pack, Tool Kit, Trauma Kit, Wooden Cross
Language: American (native, d8)
Current Wealth: 3,042 cr
Special Abilities
Novice Advances
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Created with Savaged.us
Seasoned Male Human, MARS Body-Fixer, and Street Doc
Iconic Framework: MARS Body-Fixer
Background
Dr. Enderson hails from the CS where he was too unscrupulous in his selection of patients for the ISS to ignore. The Doctor's motto has always been to treat any patient as long as they can pay. After treating one D-Bee too many, Dr. Endrson nearly escaped Chi-town with his life.
He escaped to Northern Gun where business is just as good if not better. However, he learned a valuable lesson in Chi-town. He now bankrolls a squad of mercenaries to watch his back. The ISS won't catch him off guard again.
Now, he has contacts in nearly every merc squad in Northern Gun. He has also treated clientele from nearly every major group in the city's underbelly. He doesn't bring much to the table in a fight, but his contacts, knowledge, and medical skill serves any group he works with well.
Description
Middle aged human with dark hair going to gray. Average height, average build. Stern face that never seems to smile.
Pace: 6; Parry: 4; Toughness: 14(6)
Strain: 5/8
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills
- Athletics d4
- Battle d8
- Common Knowledge d8+2
- Electronics d8+2
- Fighting d4
- Hacking d6+2
- Healing d10+2
- Intimidation d8+2
- Language (American) d8
- Notice d6
- Persuasion d6
- Repair d8+2
- Research d6+2
- Science d8
- Shooting d6
- Stealth d4
Edges: Command, Common Bond, Followers, Healer, Hold the Line, I Know a Guy, Inspire, Level Headed, Menacing, Natural Leader, Quick, Rich
Armor: T-12 Field Medic Light EBA (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: Bio-Analysis Kit, Computer, Field (Grade 2), Dosimeter, NG-S2 Survival Pack, Tool Kit, Trauma Kit, Wooden Cross
Language: American (native, d8)
Current Wealth: 3,042 cr
Special Abilities
- Add one die type to Smarts: +1 die Smarts
- Background Skills: Begin with Electronics d8, Healing d8, Repair d6, and Science d6.
- Body Fixer: Gain a free reroll on all Healing and Science (biology) checks.
- 4 Advances: MARS Packages start with 4 advances at Seasoned
- Well Travelled (Hero's Journey): +2 on all Networking rolls to contact and gain assistance
- Medical Suite (1 strain, Custom): Grants bonus to Healing rolls
- Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
- Bionic Strength Augmentation (1 strain, Custom): Raise Strength one die step
Novice Advances
- Edge: Common Bond
- Raise Skills: Battle/Intimidation
- Raise Attribute: Vigor
- Edge: Level Headed
- Edge: Menacing
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Created with Savaged.us
IZ3 GM Bennies 5/5