experiment: Use trappings to replace some AB Tattoo Magic edges
Psyche Degradation [dice]0[/dice] , [dice]7[/dice] , [dice]8[/dice]
Fortune & Glory:
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
HJ
Experience & Wisdom [dice]4[/dice]
Training [dice]5[/dice]
Underworld & Black Ops [dice]6[/dice]
Anna (MARS Splugorth T-Warrior)
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Anna (MARS Splugorth T-Warrior)
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- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Anna (MARS Splugorth T-Warrior)
Character Sheet
Anna
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Human
Iconic Framework: MARS - Splugorth T-Warrior
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Charisma: 0; Pace: 6; Parry: 9; Toughness: 6; Strain: 18
Skills:
All tattoos are done in Japanese styling in order to make the warrior more alluring
Samurai Warrior (Magic Armor)
PPE: 24
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Human
Iconic Framework: MARS - Splugorth T-Warrior
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Charisma: 0; Pace: 6; Parry: 9; Toughness: 6; Strain: 18
Skills:
- Focus d8
- Notice d6 (free)
- Streetwise d6 (free)
- Survival d6 (free)
- Fighting d12 (6)
- Shooting d8 (3)
- Persuasion d6 (2)
- Taunt d8 (3)
- Stealth d8 (3)
- Riding d8 (3)
- Clueless (Major): Life as a warrior slave has left her ignorant of the world
- Illiterate (Minor): Ignorance is an excellent quality in a slave
- Deathwish (Minor): Wants to die after extracting revenge on her former masters
- Mania (Major): Kills without discretion, years of abuse as a slave and plaything have made her very sociopathic and emotionless. -2 Charisma.
- Bloodthirsty (Psyche Degradation): Never takes prisoners.
- Overconfident (Psyche Degradation): Thinks nothing can hurt her.
- AB Tattoo Magic (IF): 10 PPE, 3 Tattoos
- Past the Breaking Point (IF): +6 Strain, Psyche Degradation
- Brave (FG): +2 to Fear tests .One additional bennie
- Nerves of Steel (FG): Ignore one level of wound penalties.
- Dirty Fighter (HJ): +2 to Tricks. On a raise on Tricks, can spend a bennie to get The Drop on an opponent.
- Mighty Blow (HJ): Double damage on successful fighting attack when dealt a joker
- Canvas (Human): +6 Strain
- Counterattack (Hindrances): Receive free Fighting attack at –2 once per round when a foe fails a Fighting attack
- Attractive (Hindrances): +2 Charisma
- Block (Advance): +1 Parry
- First Strike (Advance): May attack one foe who moves adjacent
All tattoos are done in Japanese styling in order to make the warrior more alluring
Samurai Warrior (Magic Armor)
- Effect: +6 Armor
- Trapping: Resilience, +1 Toughness, on a raise add +1 Vigor
- Activation: 3
- Strain: 1
- Effect: Str+d6+2, AP 4, MD
- Trapping: Fast, can be activated as a free action
- Activation: 3
- Strain: 2
- Effect: +1 Persuasion, puppet
- Trapping: Glow, hero radiates warm light in SBT when power activated
- Activation: 3 PPE for 1 hour
- Strain: 3
- Effect: greater smite
- Trapping: Power, used as greater smite but causes one level of fatigue
- Activation Cost: 3 P.P.E. for 3 rounds (1/round)
- Strain: 2
- Effect: armor
- Trapping: Resilience, +1 Toughness, +1 Vigor on a Raise
- Activation Cost: 4 PPE/3 rounds
- Strain: 2
- Effect: +2 Pace, d10 Running die
- Trapping: Fast, can activate as a free action
- Activation Cost: 3 PPE/1 hour
- Strain: 2
PPE: 24
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Anna (MARS Splugorth T-Warrior)
Advances
Iconic Framework
Iconic Framework
- Gain Arcane Background (Tattoo Magic) and Past the Breaking Point edges, and one additional tattoo to start.
- Gain the Focus (Vigor) skill at d8
- Starting Gear: Ley Line Walker Light Armor (as a disguise mostly; can be modified to allow touch access to most tats), TK Revolver, TK Submachine Gun, TW Flaming Sword, NG-S2 Survival Pack, 2d6 × 100 credits.
- 3 F&G
- 3 HJ
- Experience & Wisdom, 18: Free Wild Card Edge
- Training, 2: +5 Skill points to use for Fighting, Shooting, Throwing
- Underworld & Black Ops, 19: Dirty Fighter
- 11 - Brave Edge, +1 Bennie
- 5 - +1 Smarts die, 3 smarts skills at d6
- 8 - +1 Vigor, Nerves of Steel
- Initial Advances: (From Hindrances): Attractive, Counterattack
- Free Edge (Human): Canvas
- Novice 1 Advance: First Strike
- Novice 2 Advance: New Tattoo
- Novice 3 Advance: +1 Vigor
- Seasoned 1 Advance: Block
- Seasoned 2 Advance: New Tattoo
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance:
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