Anna (MARS Splugorth T-Warrior)

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Venatus Vinco
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Anna (MARS Splugorth T-Warrior)

Post by Venatus Vinco »

experiment: Use trappings to replace some AB Tattoo Magic edges

Psyche Degradation [dice]0[/dice] , [dice]7[/dice] , [dice]8[/dice]

Fortune & Glory:
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]


HJ
Experience & Wisdom [dice]4[/dice]
Training [dice]5[/dice]
Underworld & Black Ops [dice]6[/dice]
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Re: Anna (MARS Splugorth T-Warrior)

Post by Venatus Vinco »

Character Sheet
anna.png
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Anna
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Human
Iconic Framework: MARS - Splugorth T-Warrior
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Charisma: 0; Pace: 6; Parry: 9; Toughness: 6; Strain: 18

Skills:
  • Focus d8
  • Notice d6 (free)
  • Streetwise d6 (free)
  • Survival d6 (free)
  • Fighting d12 (6)
  • Shooting d8 (3)
  • Persuasion d6 (2)
  • Taunt d8 (3)
  • Stealth d8 (3)
  • Riding d8 (3)
Hindrances
  • Clueless (Major): Life as a warrior slave has left her ignorant of the world
  • Illiterate (Minor): Ignorance is an excellent quality in a slave
  • Deathwish (Minor): Wants to die after extracting revenge on her former masters
  • Mania (Major): Kills without discretion, years of abuse as a slave and plaything have made her very sociopathic and emotionless. -2 Charisma.
  • Bloodthirsty (Psyche Degradation): Never takes prisoners.
  • Overconfident (Psyche Degradation): Thinks nothing can hurt her.
Edges
  • AB Tattoo Magic (IF): 10 PPE, 3 Tattoos
  • Past the Breaking Point (IF): +6 Strain, Psyche Degradation
  • Brave (FG): +2 to Fear tests .One additional bennie
  • Nerves of Steel (FG): Ignore one level of wound penalties.
  • Dirty Fighter (HJ): +2 to Tricks. On a raise on Tricks, can spend a bennie to get The Drop on an opponent.
  • Mighty Blow (HJ): Double damage on successful fighting attack when dealt a joker
  • Canvas (Human): +6 Strain
  • Counterattack (Hindrances): Receive free Fighting attack at –2 once per round when a foe fails a Fighting attack
  • Attractive (Hindrances): +2 Charisma
  • Block (Advance): +1 Parry
  • First Strike (Advance): May attack one foe who moves adjacent
Tattoos
All tattoos are done in Japanese styling in order to make the warrior more alluring

Samurai Warrior (Magic Armor)
  • Effect: +6 Armor
  • Trapping: Resilience, +1 Toughness, on a raise add +1 Vigor
  • Activation: 3
  • Strain: 1
Katana, dripping in blood (Magic Weapon)
  • Effect: Str+d6+2, AP 4, MD
  • Trapping: Fast, can be activated as a free action
  • Activation: 3
  • Strain: 2
Geisha Dancer (Beautiful Dancer)
  • Effect: +1 Persuasion, puppet
  • Trapping: Glow, hero radiates warm light in SBT when power activated
  • Activation: 3 PPE for 1 hour
  • Strain: 3
Fist wrapped in Flames (Smite)
  • Effect: greater smite
  • Trapping: Power, used as greater smite but causes one level of fatigue
  • Activation Cost: 3 P.P.E. for 3 rounds (1/round)
  • Strain: 2
Heart in Samurai Helmet (Armor)
  • Effect: armor
  • Trapping: Resilience, +1 Toughness, +1 Vigor on a Raise
  • Activation Cost: 4 PPE/3 rounds
  • Strain: 2
Heart with Tiny Wings (Fleet Footed)
  • Effect: +2 Pace, d10 Running die
  • Trapping: Fast, can activate as a free action
  • Activation Cost: 3 PPE/1 hour
  • Strain: 2
Total Strain: 14
PPE: 24
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Re: Anna (MARS Splugorth T-Warrior)

Post by Venatus Vinco »

Advances

Iconic Framework
  • Gain Arcane Background (Tattoo Magic) and Past the Breaking Point edges, and one additional tattoo to start.
  • Gain the Focus (Vigor) skill at d8
  • Starting Gear: Ley Line Walker Light Armor (as a disguise mostly; can be modified to allow touch access to most tats), TK Revolver, TK Submachine Gun, TW Flaming Sword, NG-S2 Survival Pack, 2d6 × 100 credits.
  • 3 F&G
  • 3 HJ
Hero’s Journey
  • Experience & Wisdom, 18: Free Wild Card Edge
  • Training, 2: +5 Skill points to use for Fighting, Shooting, Throwing
  • Underworld & Black Ops, 19: Dirty Fighter
MARS Fortune & Glory
  • 11 - Brave Edge, +1 Bennie
  • 5 - +1 Smarts die, 3 smarts skills at d6
  • 8 - +1 Vigor, Nerves of Steel
Advances
  • Initial Advances: (From Hindrances): Attractive, Counterattack
  • Free Edge (Human): Canvas
  • Novice 1 Advance: First Strike
  • Novice 2 Advance: New Tattoo
  • Novice 3 Advance: +1 Vigor
  • Seasoned 1 Advance: Block
  • Seasoned 2 Advance: New Tattoo
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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