Credits 4d6: [2, 2, 4, 2] = 10
x 100
Credits 2d4: [4, 4] = 8
x 500
Credits 6d6: [5, 6, 4, 5, 2, 2] = 24
x 1000
Experience & Wisdom 1d20: [8] = 8
Underworld & Black Ops 1d20: [8] = 8
Underworld & Black Ops 1d20: [9] = 9
CybeR PCO Man
CybeR PCO Man
IZ3 GM Bennies 5/5
Re: CybeR PCO Man
Daniel "Danny Boy" Parker
Seasoned Male Human, MARS Personal Concept Option, and Conman
Iconic Framework: MARS Personal Concept Option
Background
Daniel has done it all, seen it all, overcome the odds and lived to tell you the tale. At least, hell have you convinced its true while he fleeces you for everything you're worth.
He wasn't always the smooth operator he is today. He was made by the wrong mark when he first started out in the con game, and it cost him both of his arms. He was able to get into a program for people in his situation, and he has a pair of quality bionic arms today.
He has worked hard to learn to protect himself since then. Now he has a deadly particle beam integrated into his right arm which and he can perform nasty tricks with his vibro vambraces. The next mark that comes after him will have a serious fight on their hands.
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d6, Common Knowledge d8+2, Fighting d8, Gambling d8, Language (American) d8, Notice d8+2, Performance d8, Persuasion d12, Research d8+2, Shooting d8, Stealth d6
Pace: 6; Parry: 8; Toughness: 14 (5)
Strain: 3/10
Hindrances: Big Mouth, Greedy (minor), Post-Traumatic Stress Disorder (major)
Edges: Alertness, Charismatic, Danger Sense, Dirty Fighter, Double Tap, I Know a Guy, Improved Trademark Weapon (TX-26 Particle Beam Pistol), Rich, Scrounger, Streetwise, Tricky Fighter, Upgrade
Armor: T-10 Infantry Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), TX-26 Particle Beam Pistol (Range 12/24/48, Damage 3d8, ROF 1, AP 4, +2 to Hit, M.D.C., +2 Parry), Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C.), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack (Contains: Plastic-Man Light EBA), Wooden Cross
Language: American (native, d8)
Current Wealth: 9,500 cr
Special Abilities
Novice Advances
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
Validity: Character appears valid and optimal
Created with Savaged.us
Seasoned Male Human, MARS Personal Concept Option, and Conman
Iconic Framework: MARS Personal Concept Option
Background
Daniel has done it all, seen it all, overcome the odds and lived to tell you the tale. At least, hell have you convinced its true while he fleeces you for everything you're worth.
He wasn't always the smooth operator he is today. He was made by the wrong mark when he first started out in the con game, and it cost him both of his arms. He was able to get into a program for people in his situation, and he has a pair of quality bionic arms today.
He has worked hard to learn to protect himself since then. Now he has a deadly particle beam integrated into his right arm which and he can perform nasty tricks with his vibro vambraces. The next mark that comes after him will have a serious fight on their hands.
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d6, Common Knowledge d8+2, Fighting d8, Gambling d8, Language (American) d8, Notice d8+2, Performance d8, Persuasion d12, Research d8+2, Shooting d8, Stealth d6
Pace: 6; Parry: 8; Toughness: 14 (5)
Strain: 3/10
Hindrances: Big Mouth, Greedy (minor), Post-Traumatic Stress Disorder (major)
Edges: Alertness, Charismatic, Danger Sense, Dirty Fighter, Double Tap, I Know a Guy, Improved Trademark Weapon (TX-26 Particle Beam Pistol), Rich, Scrounger, Streetwise, Tricky Fighter, Upgrade
Armor: T-10 Infantry Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), TX-26 Particle Beam Pistol (Range 12/24/48, Damage 3d8, ROF 1, AP 4, +2 to Hit, M.D.C., +2 Parry), Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C.), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack (Contains: Plastic-Man Light EBA), Wooden Cross
Language: American (native, d8)
Current Wealth: 9,500 cr
Special Abilities
- Skill Points: Begin with +6 skill points.
- Extra Edges: Begin with three Edges of your choice, ignoring Rank requirements
- 4 Advances: MARS Packages start with 4 advances at Seasoned
- Forgery (Hero's Journey): Good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks
- Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
- Built-In Ranged Weapon (1 strain, Custom): A Personal Ranged Weapon is integrated into the ’Borg—1 Strain per 100 lb, increase weapon cost by 50%.
- Bionic Strength Augmentation (1 strain, Custom): Raise Strength one die step
- Secret Compartment (1 strain, Custom): Holds three grenades or a pistol; –4 on Notice checks to find it, unless the searcher is familiar with cyborgs.
- Nano-Repair System (2 strain, Custom): Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject poison or disease in the system.
- Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
Novice Advances
- Raise Attribute: Vigor
- Edge: I Know a Guy
- Edge: Alertness
- Edge: Double Tap
- Edge: Upgrade
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
Validity: Character appears valid and optimal
Created with Savaged.us
IZ3 GM Bennies 5/5