PFC Jacob Brownley, a large red headed beast who loves to work out and is always challenging the others to competitions of exercises. (Quirk: Work out Nut; eventually want Brawny)
PFC Trevor Givens, a chocalate skinned brown haired man with classic good looks and the knowledge that he has them (Quirk: Ladies' Man; Eventually want Attractive)
PFC Hideo Katsumi, a man of asian descent who is an excellent hand to hand fighter and loves to spar with others. (Quirk, Martial Arts fan; eventually want Martial Arts for him)
Sgt Julia Guerra, a black haired, tanned skin woman of latin descent who is the team NCO and hard nosed disciplinarian. She keeps the apes in line and watches Kirk's back so the boys and the boss can kick enemy butt. (Quirk: Quotes Regulations; eventually want Conditioned)
Corporal George Kirk, the team medic. A dedicated medic trying his best to stay in the background while the marines do their jobs, but keeps them alive. (Quirk: Likes to keep a low profile; eventually want combat lifesaver)
Lt. Silvia Hendricks
Seasoned Female Human, MARS Power Armor Ace, and Able Squad Squad Leader
Iconic Framework: MARS Power Armor Ace
Background
Lt. Silvia Hendricks (called simply Hendricks by her men and superiors) has been in command of Able Squad for the last year and a half. They are sent on covert and combat ops for the New Navy often. She goes no where without her squad, and they no where without her.
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d12+5, Vigor d6
Skills: Athletics d6, Battle d6, Boating d6, Common Knowledge d4, Electronics d6, Fighting d6, Language (American) d8, Notice d6, Persuasion d6, Piloting d8, Repair d8+2, Shooting d8, Stealth d6, Survival d6, Thievery d6+1
Pace: 14; Parry: 5; Toughness: 21 (10 M.D.C.); Size: Normal (2)
Strain: 6/6
Hindrances: Curious, Loyal, Vow (minor, Service Oath to the New Navy)
Edges: Ace, Combat Ace, Command, Danger Sense, Field Intel, Followers, Hold the Line, Mr. Fix It, Power Armor Jock, Rock and Roll!, Thief
Armor: APA-15 Sea-Air-Land "SEMPER FI" Power Armor (Armor 10), Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), M-90 Ion Pulse Weapon System (Range 50/100/200, Damage 3d12/2d12/1d12, ROF 1, AP 6, +2 to Hit, M.D.C.), Mini-Missile/Torpedo Launcher (shoulders, fixed front) (Range 100/200/400, Damage 5d6, ROF 6, AP 8, M.D.C.), Survival Knife (Range Melee, Damage Str+d4), TX-50 Rail Gun (Range 50/100/200, Damage 2d10+2, ROF 3, AP 5), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Tool Kit, Wooden Cross
Languages: American, American (native, d8)
Current Wealth: 5,400 cr
Special Abilities
- Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
- Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
Vehicles
- Hover JLTV (Size: 5 (Large); Handling: +2; Toughness: 24 (8); Top Speed: 150mph/242kph; Notes: Hover, ECC, MDC Armor, Nuclear-Powered, STS, Cost: 1M, Rarity –2)
Weapons- Dual-Linked Anti-Personnel Ion Blaster (Top Turret): Heavy Pulse (always used)
Advances
Novice Advances
- Raise Attribute: Strength
- Raise Skills: Battle/Repair
- Edge: Mr. Fix It
- Edge: Hold the Line
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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