1d12: [4] = 4
- Up Close and Personal: Add two die types to Fighting. Your hero gains a personal Close Combat weapon of choice or Trademark Weapon for a starting melee weapon.
- A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and one of the modifiers listed on the Body Armor table in the Hero’s Journey section.
- Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
- Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.
- Spiritual and Determined: Add one die to Spirit and begin with Strong Willed.
- Strong and Powerful: Add one die to Strength and begin with the Brawny Edge.
- Vigorous and Tough: Add one die to Vigor and begin with the Nerves of Steel Edge.
- Fortune Favors the Bold: Your hero begins with the Brave Edge (or Elan if he already has Brave). He also begins each session with one additional Benny.
- Live, Die, Live Again: Your hero is a survivor. Begin with the Fast Healer Edge, gain a free reroll on the Death & Defeat Table, and halve all recovery times from the table.
- Shiny and Chrome: Your hero is harder, better, faster, and stronger. Choose up to 2 Strain of Cybernetic Systems, and add two points to maximum Strain.
- Charmingly Fluent: Begin with the Linguist Edge. Gain +1 Persuasion with native speakers of a language foreign to your hero, and Reactions begin two steps higher.
- Choose Your Fate: Select any other result on this table, or gain two rolls on the Hero’s Journey tables of your choice.