True Atlantean Hexslinger
Agility d8
Athletics d6
Driving d4
Fighting d8
Riding d4
Shooting d8 +2 with Classic
Stealth d6
Smarts d8
Common Knowledge d8
Gambling d8
Notice d6
Occult d8
Repair d4
Spellcasting d8
Survival d6
Spirit d6
Intimidation d4
Persuasion d6 (-2 versus evil beings who recognise Atlanteans)
Strength d8
Vigour d8
Toughness 8, 13(3) in armour
Abilities/Edges:
Dimensional Traveller (Use Common Knowledge for Operating Stone Pyramids (Communication, Teleport, Dimensional Gate)
Ley Line Sense (Sense Ley Lines within 10 miles, automatically know hoe powerful, direction flow, where it meets nexus points)
Ley Line Phasing (Spend a round taking no other actions at all to teleport to any other point on the same line, 0PPE, make a Vigour roll or suffer a level of Fatigue that takes 4 hours to recover from. Cumulative -2 to Vigour for each additional use until have a full night's rest)
Power Points, Luck, Huckster (Hi Roller, Imp hi Roller, Old Hand, Huckster, Master of Magic), Quick
Powers
Huckster
Ammo Whammy
Boost/Lower Trait
deflection
Telekinesis
Tattoo
Exalted Arcane Protection (only versus vampires)
Aura long sword
Weapons
Aura Sword (ex Tattoo)
Strength = 2d8 +4 (+6 if summed with a Raise) MD, AP8
Ranged Weapon with Mulit Optic Scope
I MADE A RIGHT HASH OF THESE DICE ROLLS. 1. SHOULD HAVE BEEN IN THE BUILD POST. 2. MIXED UP THE 6D6 AS BEING CREDITS NOT GEAR. WILL USE THESE RESULTS IN THE POST BELOW (TAKING THE LOWER OF THE 6D6 ROLLS, HOPE THAT'S OK.
Clint McFly, Atlantean Hexslinger
A forum for creating characters to test various projects and because making Savage Rifts characters is such a blast!
Clint McFly, Atlantean Hexslinger
- Dice rolls
- 4d6: [2, 3, 1, 3] = 9
- 6d6: [5, 6, 3, 5, 6, 4] = 29
- 2d4: [1, 1] = 2
- 6d6: [2, 1, 6, 4, 1, 2] = 16
Last edited by steelbrok on Sat Oct 16, 2021 2:44 pm, edited 15 times in total.
Steelbrok
Steel's Vital Statistics
Bennies 4 (Q3 reset, now have Luck))
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate
'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!
Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate
'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!
Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
Re: Clint McFly, Atlantean Hexslinger
Build Notes
Race: True Atlantean
Begin with all stats at d6 barring Strength at d8 (strength and Spirit maximums d12+2, others d12+1)
Dimensional Traveller, Ley Line Sense and Phasing (may take Rejuvenation at Novice)
Aura Sword and Staked Heart Tattoos (+2 Toughness)
Heroic, Enemy (Demons/Undead), Vow (Serve Clan), Wanted (Splurgoth)
Skill Points
5 Core +15 (More Skill Points) +6 PCO IF = 26
Power Points
5 (Atlantean) +2 (Tattoos) +10 (AB) +5 PP edge = 22
PCO 3 edges: Huckster, High Roller, Improved High Roller
Initial Hindrances/Edges
Code of Honour /Old Hand
Loyal, Quirk/Hexslinger
(acts as if he's in a Western)
Choose F&G rolls 5,6 (Increase Agility and Smarts, Quick edge, boost 3 Smarts skills by 2 die types (Common Knowledge, Gambling, Spellcasting)
HJ rolls
1.
2.
1d20: [7] = 7
3.
1d20: [16] = 16
Trade rolls 2 and 3 for result 12-13 on the Magic and Mysticism table, if the Ammo Whammy power is cast successfully it is automatically a raise
Advances
N1 Power Points
N2 Luck
N3 Vigour
S Master of Magic
Gear and Cash
From the rolls in the above post:
Cash = 4d6x100 = 900
Gear and Valuables = 2d4x500 plus 6d6x1000 = 17,000
Maverick Riding Armour, Wilks Classic Laser Pistol with Multi Optic Scope
Setting Rules: Born a Hero, More Skill Points
Books Used: SWADE Core, TLPG, Atlantis, Deadlands (SWADE edition)
Race: True Atlantean
Begin with all stats at d6 barring Strength at d8 (strength and Spirit maximums d12+2, others d12+1)
Dimensional Traveller, Ley Line Sense and Phasing (may take Rejuvenation at Novice)
Aura Sword and Staked Heart Tattoos (+2 Toughness)
Heroic, Enemy (Demons/Undead), Vow (Serve Clan), Wanted (Splurgoth)
Skill Points
5 Core +15 (More Skill Points) +6 PCO IF = 26
Power Points
5 (Atlantean) +2 (Tattoos) +10 (AB) +5 PP edge = 22
PCO 3 edges: Huckster, High Roller, Improved High Roller
Initial Hindrances/Edges
Code of Honour /Old Hand
Loyal, Quirk/Hexslinger
(acts as if he's in a Western)
Choose F&G rolls 5,6 (Increase Agility and Smarts, Quick edge, boost 3 Smarts skills by 2 die types (Common Knowledge, Gambling, Spellcasting)
HJ rolls
1.
: weapon has a Multi Optic Scope
1d20: [18] = 18
1d20: [18] = 18
2.
1d20: [7] = 7
3.
1d20: [16] = 16
Trade rolls 2 and 3 for result 12-13 on the Magic and Mysticism table, if the Ammo Whammy power is cast successfully it is automatically a raise
Advances
N1 Power Points
N2 Luck
N3 Vigour
S Master of Magic
Gear and Cash
From the rolls in the above post:
Cash = 4d6x100 = 900
Gear and Valuables = 2d4x500 plus 6d6x1000 = 17,000
Maverick Riding Armour, Wilks Classic Laser Pistol with Multi Optic Scope
Setting Rules: Born a Hero, More Skill Points
Books Used: SWADE Core, TLPG, Atlantis, Deadlands (SWADE edition)
Last edited by steelbrok on Sat Oct 16, 2021 2:43 pm, edited 21 times in total.
Steelbrok
Steel's Vital Statistics
Bennies 4 (Q3 reset, now have Luck))
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate
'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!
Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate
'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!
Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
Re: Clint McFly, Atlantean Hexslinger
Backstory
Narrative
1d20: [5] = 5
: the True Federation of Magic
Narrative
1d20: [5] = 5
Steelbrok
Steel's Vital Statistics
Bennies 4 (Q3 reset, now have Luck))
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate
'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!
Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate
'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!
Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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