Pain - Nightbane

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Pain
Posts: 12
Joined: Sat Apr 02, 2022 9:39 am

Pain - Nightbane

Post by Pain »

Pain 2.png
Pain
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills:
  • Athletics d10
  • Common Knowledge d4
  • Fighting d10
  • Focus d12
  • Notice d8
  • Persuasion d4
  • Shooting d10
  • Stealth d10

Pace: 24; Parry: 10; Toughness: 14 (6)
Hindrances:
  • Enemy (major) - Pain’s is a hideous monster that has been on video killing many CS soldiers. Those who recognize him want him dead.
  • Grim (minor) - provoked on Taunt even if taunter does not have provoke (minor)
  • Overconfident (major) - Pain often forgets the strength of others and underestimates their ability to harm him.
  • Transformation (minor) - Pain requires an action to change between his forms.
  • Vulnerability (major) - Sonic attacks, is automatically distracted and must make a Vigor roll of suffer potentially fatal fatigue.

Powerhouse Iconic Framework
  • Superhuman Enhancements: The character gains 45 Super Power Points, with a Power Limit of 20 points.
  • Exponential Growth: The character gains 5 power points as they reach Seasoned, Veteran and Heroic Ranks.
  • Quirk of the Empowered: The character must take 2 additional points in Physical or Super Hindrances and 2 additional points of Hindrances of a social nature (such as Enemy, Outsider, or Vow (such as to an organization) - this does not include personality-based Hindrances such as Arrogant, Bloodthirsty, Loyal, or Quirk). No points are awarded for these hindrances. Additionally, a GM might allow the use of a negative racial abilities instead.
  • Cybernetic Strain: The character may take Cybernetics, however each point of Strain reduces available power points by 2 points. (Characters with regeneration may not select cybernetics.)
  • Hero's Journey: The character may make 2 Hero's Journey rolls from any table except Magic & Mysticism or Psionics.
  • Begin with Standard Gear, but they may substitute their armor with an Armored Cloak (see Empires of Humanity) instead.

Powers:
  • Additional Actions (5) - Pain can coordinate his limbs and ignores -2 in Multi-Action penalties in addition to edges or other traits.
  • Altered Form (9) - In his transformed state Pain’s body is amorphous. Fall Proof (+1), Grappler (+1), Reach (+5)
  • Dodge (4) - Pain’s spider nature is prescient allowing him to perceive and easily evade incoming attacks. Ranged attacks suffer a -4 to hit Pain
  • Environmental Resistance (6) Pain’s body is semi liquid and reforms when penetrated, making him completely immune to damage from acid, biological, fire, and metal. Immunity (+2), Additional Power Type (+3)
  • Extra Limbs 2 (4) - Pain has dozens of tentacles forming and deforming around him.
  • Heightened Senses (2) - Pain can see heat energy and ultraviolet spectrum. Infravision (+1), Low Light Vision (+1)
  • Immune to Poison & Disease (2)
  • Leaping (2) - Pain can leap up to 4” high and 8” long
  • Melee Attack (5) - Pain's supernatural nature allows him to do significant damage with his blows. They inflict Str + 2d6 MD. (heavy +1)
  • Regeneration (12) - Pain makes a Focus roll to heal once per turn. Regrowth (+2), may regrow severed limbs.
  • Speed (4) - Pain is fast, scary fast and moves at a pace of 24” on the table.

Advancements & Edges:
  • Bonus Points: Additional Attribute
  • Bonus Points: Additional Attribute
  • Hindrance: Additional Attribute
  • Hindrance: Additional Attribute
  • Hindrance: Additional Attribute
  • Hindrance: Additional Attribute
  • Human Free: Arcane Background (Dark Talents) - Detect/Conceal Arcana
  • Heroes Journey - Education 17: +3 Smarts based Skill points
  • Heroes Journey - Experience & Wisdom 7: Danger Sense Notice roll at +2 to sense ambushes or similar events.
  • Heroes Journey - Ranged Weapons 4: Your hero came across a cache of grenades! She’s got 6 armor piercing, 8 fragmentation, 6 high explosive, and 4 plasma grenades, see page 99. Even after these run out, she always seems to find more, beginning each session with 1d4 fragmentation grenades (unless the GM feels circumstances prevent it)
  • Heroes Journey - Training 1: +3 Combat Skills
  • Heroes Journey - Training 15: Sweep Fighting roll at –2 to hit all targets in weapon’s Reach, no more than once per turn.
  • N1: Ambidextrous
  • N2: Quick The hero may discard and redraw Action Cards of 5 or lower.
  • N3: Power Points (20)
  • S1: New Powers - Smite and Warrior’s Gift
  • S2: Free Runner Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).
  • S3: Block +1 Parry, ignore 1 point of Gang Up bonus.
  • S4: Improved Block +2 Parry, ignore 2 points of Gang Up bonus.
  • V1: Improved Sweep As above, but ignore the –2 penalty.
Character information and links
Pace: 24; Parry: 10; Toughness: 14 (6)
-5 to hit with Range, ignores gang-up

Pain, Pain's Resources

User avatar
Pain
Posts: 12
Joined: Sat Apr 02, 2022 9:39 am

Re: Pain - Nightbane

Post by Pain »

Gear:

ATEA-50 Supai Stealth EBA (Patron Item) (SWADE)
Image
Northern Gun, Triax, and the Coalition may all disparage Naruni, but never let it be said they are above a little repurposing and backwards engineering. Based on captured NE-C20, this medium armor practically makes its wearer invisible. The issue is that the armor proved cost inefficient and was shelved with only a small batch of prototypes being produced as a joint effort. All three nations have the plans and a few prototypes.
• +6 Armor and +2 Toughness
• Low Light Vision and EBA Armor
• The armor grants a +2 bonus to stealth in any setting due to a computer controlled fiber-optic covering, and padded boots and joints.
• This suit is customized for concealment, and can be worn under loose clothing without attracting attention. Detecting the armor requires a Notice roll at –2. Note that if anything is covering the armor (loose clothes, coats, cloaks, ponchos, etc), neither the Cloaking technology nor fiber optics work correctly.
• Experimental Cloaking Technology powered by an experimental self charging battery.
• • Functional equivalent of the Invisibility power, activated using the Electronics skill, but it is only effective against any technological sensor (including cybernetics, body armor optics, power armor, vehicle, and robot sensors).
• •The battery holds the equivalent of 10 PP, and recharges at a rate of 1 PP per hour. If plugged into a major energy source (generator, city power grid, etc) it can recharge 5 PP per hour instead, but must remain immobile.
• Minimum Strength: d4 (13 lbs.)
Notes: Technology Base is one of Coalition, Northern Gun, or Triax (pick). This determines how you got it. Cost for Repair Purposes: 230,000



Grenades
6 armor piercing, 8 fragmentation, 6 high explosive, and 4 plasma grenades
  • Armor Piercing
    (range 5/10/20, 3d8 MD, AP 16, SBT, 0.25 lbs, Rarity -1, 700 credits)
  • Fragmentation
    (range 5/10/20, 5d6 MD, AP 0, LBT, 0.25 lbs, Rarity +1, 550 credits)
  • High Explosive
    (range 5/10/20, 3d10 MD, AP 4, MBT, 0.25 lbs, Rarity +0, 750 credits)
  • Plasma
    (range 5/10/20, 3d12 MD, AP 0, SBT, 0.25 lbs, Rarity -2, 1,800 credits)

NG LPO Elite Load-Bearing Chest Rig (Patron Item)
Image
Features:
• 12 attachment points
• Characters wearing this coat treat their Strength as one die type higher when determining Encumbrance (SWADE page 67). This stacks with Brawny.
• No Minimum Strength Requirement (3 lbs.)
• Integrated IRMSS: 20,000 credits to recharge (TLPG, p.88)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

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Character information and links
Pace: 24; Parry: 10; Toughness: 14 (6)
-5 to hit with Range, ignores gang-up

Pain, Pain's Resources

User avatar
Pain
Posts: 12
Joined: Sat Apr 02, 2022 9:39 am

Re: Pain - Nightbane

Post by Pain »

Background:
Character information and links
Pace: 24; Parry: 10; Toughness: 14 (6)
-5 to hit with Range, ignores gang-up

Pain, Pain's Resources

User avatar
Pain
Posts: 12
Joined: Sat Apr 02, 2022 9:39 am

Re: Pain - Nightbane

Post by Pain »

Resources:
Bennies: 2 (failed reroll on notice)
Wounds: 0/3
Fatigue: 0/2
Power Points: 20/20
Character information and links
Pace: 24; Parry: 10; Toughness: 14 (6)
-5 to hit with Range, ignores gang-up

Pain, Pain's Resources

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