Player: @Stoic
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d8, Vigor d8
Skills:
- Athletics d8
- Common Knowledge d6
- Faith d10
- Fighting d8
- Focus d10
- Notice d8+2/+4
- Persuasion d6
- Repair d8
- Stealth d8
Pace: 6/24; Parry: 5; Toughness: 6
Hindrances: 8 points
- Hindrance (major/minor) - Samuel has a hindrance.
- Hindrance (major/minor) - Samuel has a hindrance.
- Hindrance (major/minor) - Samuel has a hindrance.
- Hindrance (major/minor) - Samuel has a hindrance.
- Hindrance (major/minor) - Samuel has a hindrance.
- Hindrance (major/minor) - Samuel has a hindrance.
Powerhouse Iconic Framework
- Superhuman Enhancements: The character gains 45 Super Power Points, with a Power Limit of 20 points.
- Exponential Growth: The character gains 5 power points as they reach Seasoned, Veteran and Heroic Ranks.
- Quirk of the Empowered: The character must take 2 additional points in Physical or Super Hindrances and 2 additional points of Hindrances of a social nature (such as Enemy, Outsider, or Vow (such as to an organization) - this does not include personality-based Hindrances such as Arrogant, Bloodthirsty, Loyal, or Quirk). No points are awarded for these hindrances. Additionally, a GM might allow the use of a negative racial abilities instead.
- Cybernetic Strain: The character may take Cybernetics, however each point of Strain reduces available power points by 2 points. (Characters with regeneration may not select cybernetics.)
- Hero's Journey: The character may make 2 Hero's Journey rolls from any table except Magic & Mysticism or Psionics.
- Begin with Standard Gear, but they may substitute their armor with an Armored Cloak (see Empires of Humanity) instead.
Powers:
- Ageless (1): Samuel is immortal.
- Attack Ranged (15) - Samuel can emit a variety of blasts of focused holy light.
- Cone of Light: 5d6, heavy, Cone, Switchable x2
- Light Blast: 5d6, heavy, spread (+2 to hit, but innocent bystander on 1 or 2)
- Holy Rays: 3d6, heavy, RoF 3
- Dodge (5) - Samuel’s intuition predicts incoming blows and easily avoids them. Ranged attacks suffer a -5 to hit Samual
- Energy Control (6) Samuel can control Light and Holy Magic. Additional Power Type (+1)
- Environmental Resistance (3): Light, Samuel is immune to light.
- Fearless (2): As a champion Samual is unmoved by horror.
- Flight (6): As a being of light Samual can fly at a pace of 24.
- Heightened Senses (2) - Samual can see heat energy and ultraviolet spectrum. Infravision (+1), Low Light Vision (+1)
- Holy Being - Super Skill (1): The character gains +1 die types Faith
- Immune to Poison & Disease (2) - 42
- Scan - Magic
- Unrelenting Will - Super Edge (10): The character has Arcane Resistance, Arcane Resistance (Improved), Brave, Strong Will and Iron Will edges.
Advancements & Edges:
- Bonus Points: Additional Attribute
- Bonus Points: Additional Attribute
- Hindrance: Additional Attribute
- Hindrance: Additional Attribute
- Hindrance: Additional Attribute
- Hindrance: Additional Attribute
- Human Free: Arcane Background (Miracles) - Banish, Arcane Protection, Detect/Conceal Arcana,
- Hero's Journey - Education 17: +3 Smarts based Skill points
- Hero's Journey - Experience & Wisdom 7: Danger Sense Notice roll at +2 to sense ambushes or similar events.
- Hero's Journey - Experience & Wisdom 10: Alertness.
- Hero's Journey - Training 1: +3 Combat Skills
- Hero's Journey - Magic & Mysticism 12: Automatic Raise when using Arcane Protection.
- N1: Power Points (15)
- N2: Adept (Boost Trait, Arcane Protection, and Protection)
- N3: New Powers - Relief, Protection
- S1: New Powers - Dispel, Healing
- S2: Holy Warrior
- S3: Power Points (20)
- S4: Master of Magic
- V1: Champion