Mor
Attributes: Agility d4, Smarts d10*, Spirit d6, Strength d4, Vigor d6
Pace: 6; Parry: 2; Toughness: 7 (2)*
Skills:
- Core Skills
- Athletics d4
- Common Knowledge d4*
- Notice d10* 3
- Persuasion d4
- Stealth d4
Hyper Education - Repair d10+2* 4
- Science d10* 4
- Weird Science d12* 4
* = free reroll
- Cautious (minor): The character plans extensively and/or is overly careful.
- Robby constantly wants to have the maximum amount of time to think about everything and often to the annoyance of others wants to keep talking when it is time for action.
. - Curious (major): The character wants to know about everything.
- Robby wants to know everything. He spends all his free time reading, studying or experimenting. He is especially obsessed with metahumans.
. - Heroic (major): The character always helps those in need.
- Robby likes to help people. Even with the money has been able to make off of patents and from lottery scratchers, he finds himself living modestly out of his need to share with those who have more need than himself.
. - Small (minor): The character subtracts 1 from their size.
- Robby is 5’8” and very thin and weighs only 140 lbs.
. - Thin Skinned (minor): The character suffers -2 penalty to resist Taunts.
- Robby has insecurities and does not respond as well as he should to challenges.
Advancement & Edges
Starting Selections;
- Setting Rule: Super Powers [24+5]
- Super Edge: Arcane Background (Weird Science): The character has the ability to create super inventions.
- Super Edge: Gadgeteer: Spend up to 3 Power Points to create a device that replicates another
. - Human: Jack of All Trades: Gain d4 in a skill (or d6 with a raise) until replaced.
- Hindrances: Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
- Hindrances: Improved Level Headed: Draw two additional Action Cards each round in combat and choose which one to use.
- Hindrances: Followers: Mor has five additional drones that perform various functions for him.
- Novice 1: McGyver: Quickly create improvised devices from scraps.
- Novice 2: Calculating: Ignore up to 2 points of penalties on one action with an Action Card of Five or less.
- Novice 3: Power Points: Gain 5 additional Power Points, no more than once per Rank.
Super Powers
- Mutant Genius - Genius [2]
. - Chrono-Cube-Adaption - Super Science [4]
. - Techno-Absorption - Absorption (metals) [8]: additional power types (electricity, fire/heat, and light) +2, alternate trait (Weird Science) +1, transference +3
Techno-Absorption - Healing [3]: contingent (Absorption) +0, fatigue +2, no range -2
- At the core of Mor's reality altering power is absorption of technology and energy. The energy absorbed healing, and invigorating him. He then stores the energy and uses it to create his cubes of cosmic energy, manipulate technology and otherwise bend reality.
. - Techno-Constructs - Minions 4 [8]: no range -2, summonable +2
- Mor holds several cubes in his palm, charging them with energy. The cubes then expand and multiply taking on a robot like forms and performing basic tasks for him.
. - Techno-Savant - Super Edge [4]: Weird Science, Gadgeteer
- Mor prepares for the more routine times when he is not around a power outlet by creating small cubes. He can then use those cubes to create some minor effects, a few of these he has mastered to a level he can create quickly, while most effects take a bit of time to create with such small amounts of energy.
Chrono Cubes used to manipulate relativity fields: 20 cubes.
Each power is activated by channeling energy into a cube and sending/ throwing it towards a target, or the cube taking on the shape and effect needed. When dormant these cubes appear as small 12mm quartz 6 sided dice with what looks like a small sun inside.
- Chrono Cube Gravity Waves: Telekinesis (5 Cubes, range Smarts, moves items with strength of d10 (d12 with a raise))
- Mor tosses a cube forward charged with his power, it then animates expanding to encompass objects and targets that can then be moved around.
. - Chrono Cube Time Phase: Intangibility (5 Cubes, range Smarts, Target becomes incorporeal)
- Mor holds a cube in his hands that then enters the target, expanding from within while shifting the dimensional alignment of the target letting then slide through objects that only exist within this dimension.