Rank: Novice 3
Advances Left:
Race: Human
Iconic Framework: Super Vigilante
Attributes:
- Agility d8
- Smarts d6
- Spirit d8
- Strength d6
- Vigor d6
Skills:
- Athletics d6*
- Common Knowledge d4*
- Fighting d10
- Focus d8
- Hacking d6
- Intimidation d4
- Language: English (Native) d8
- Notice d6*
- Persuasion d4*
- Stealth d4*
- Taunt d6
Hindrances
- Heroic (Major): The character always help those in need.
- Loyal (Minor): The hero is loyal to his friends and allies.
- Quirk: Flippant (Minor): The flip side of Grim. The hero, perhaps as a coping mechanism, regularly makes jokes, wisecracks, references and humorous observations.
- Secret Identity (Major): Only close friends are aware of both his "civilian" identity and his super alter ego.
- Wanted: Mutant Control Board (Major)*: The character is wanted by the authorities.
Edges and Iconic Abilities
- Ambidextrous: Ignore -2 penalty when making Trait rolls with off-hand.
- Dodge: -2 to be hit by ranged attacks.
- Quick: The hero may discard and redraw Action Cards of 5 or lower.
- Super Powers: This Edge grants characters a number of “Super Power Points” they can use to buy the super powers listed in Chapter Four. Power Level 1.5 (24/8)
- The Best There Is: The hero has a very potent power. Her Power Limit is half her maximum Super Power Points (round down) rather than a third (listed on the Campaign Power Level table).
- Two-Fisted: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.
- Accelerated Capability Rate - Additional Actions [Fast Action (+2)] (Cost 7) Reduces Multi-Action penalties by 2. May perform longer tasks more quickly. (Super Powers Companion, page 49)
- High Velocity Strikes - Melee Attack (Cost 2) Increase the damage of the hero’s melee attacks 1d6. (Super Powers Companion, page 73)
- Increased Cognitive Tempo - Genius [Fast Learner (+1), Limitation: Does Not Apply To Resistance Rolls (-1)] (Cost 2) The character gets a free reroll on Smarts and Smarts-based skills. The hero ignores the -2 penalty when making unskilled, Smarts-based rolls. (Super Powers Companion, page 64)
- Rapid Recuperation - Regeneration (Cost 5) The hero regenerates a Wound on a successful Focus roll (two on a raise) every hour. (Super Powers Companion, page 81)
- Speed (Cost 11) Pace is increased to 360 (240 mph) and -4 Attack Penalty from any melee or ranged attacks against hero as long as he’s able to move relatively freely (not Bound, Entangled, or in a confined space). This stacks with any other attack penalties from powers or Edges except flight, to a maximum of -10. (Super Powers Companion, page 84)
- Super Swift Defensive Reflexes - Dodge 2 [Defl, (Cost 2) Ranged attacks at the hero subtract 1 per level. (Super Powers Companion, page 57)
Body Suit +2 Armor, Min Str d6, Weight 8, Cost $200 (Free With Patron Status)
Ballistic Helm +4* Armor, Min Str d4, Weight 5, Cost $80
*Ballistic Protection: Reduces the damage of bullets by 4 before taking AP values into account.
Wrist Claws Str+d6, AP: 2, Min Str d6, Weight 3, Cost $400
-Stun Modification: After resolving damage, a target hit by a stun weapon must make a Vigor roll (at −2 with a raise on the attack) or be Stunned.
Comm Link: One mile range, or may link to radio or telephone networks, Cost $100
Current Wealth: $170
Advances
Advances
- Free: Super Powers Edge
- Initial Advances: (Bonus from Hindrances): Raise Agility and Spirit 1 die, The Best There Is Edge
- Edge(s) granted by Racial Features: Ambidextrous Edge granted by the Human Adaptable Edge
- Novice 1 Advance: Dodge Edge
- Novice 2 Advance: Quick Edge
- Novice 3 Advance: Two-Fisted Edge
Billy Thomas was just an ordinary guy before he got his powers. Brighter than average, though not a genius by any standards, he got into the computers and after graduating college was hired by The New York City Department of Information Technology & Telecommunications (DoITT).
It was a a little over year after he graduated when he developed super powers. He discovered he had superspeed in every aspect of his being. He found himself capable of moving at incredible speed, reacting to things faster than humanly possible and recovering from injuries in hours that would normally take days to heal. But that wasn't all. Not only were the capabilities of his body accelerated but his mind as well. While he didn't actually become smarter than he was before, he was now able to think much faster, enabling him to mull things over in seconds and accomplish all sorts of tasks a lot more quickly.
A big fan of comics and superhero movies growing up, Billy pondered whether he should use his new found abilities to become a real life superhero. On the one hand, with great power came great responsibility. On the other, it would be a dangerous and probably illegal pursuit that could ruin is life or even get him killed if something went wrong. In the end, the emergence of the first supervillains tilted him toward becoming a hero. He couldn't just stand idly by while the bad guys victimized innocent people when he had the ability to fight them.
It was a wildlife documentary that inspired his heroic identity. He decided that, as the fastest land animal in existence, the cheetah would be an appropriate motif for someone with superspeed. He procured an armored body suit and atered it to have the appropriate look, as well as a set of wrist claws that he added a taser modification to for extra sting. He then began has hero career, and shortly afterwards he joined l the Wrecking Crew after encountering the team during his activities.