Ihwa Kim aka Mirror (Vigilantes)

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Mirror
Posts: 18
Joined: Wed Jun 08, 2022 4:36 pm

Ihwa Kim aka Mirror (Vigilantes)

Post by Mirror »

Name: Ihwa Kim aka Mirror
Player: Kittie
Game: Vigilantes

Hindrances

Curious (Major)--Sticks her nose where it doesn’t belong
Reckless (Major)--CritFail on Power activation causes it to go haywire
Loyal (Minor)--Never leave an ally behind
Stubborn (Minor)--Never admit you’re wrong

Edges
Super Powers (free)
Martial Artist (requires fighting d6) – Unarmed fighting +1, fists and feet are natural weapons, add d4 dmg to fighting or up a die type if already have
Luck - +1 benny
Weapon Master (requires Fighting d12) – Parry +1, fighting bonus dmg d8
Master of Arms Parry +1, fighting bonus dmg d10

ADVANCES
Novice 1: Martial Warrior – Unarmed fighting +2, increase dmg die type
Novice 2: Vigor d6
Novice 3: Killer Instinct – free reroll on opposed test
Seasoned 1:



GEAR
Body Suit +2 — d6 8 Patron
Survival Knife Str+d4 d4 1 50 Basic tools in handle add +1 to Survival rolls
Sword, Long Str+d8 d8 3 300 Basic swords and scimitars
Glock (9mm) 12/24/48 2d6 1 1 17 d4 3 200
https://www.fenixlighting.com/product/f ... ser-sight/ Flashlight/Laserpointer mounted on Glock 100
Zip Ties
Remaining Cash: $300
Last edited by Mirror on Tue Jul 12, 2022 11:03 am, edited 5 times in total.
Cheatsheet
Attributes
Agility: d12, Smarts: d4, Spirit: d10, Strength: d6, Vigor: d6

Skills
Athletics (Agility): d6, Common Knowledge (Smarts): d4, Fighting (Agility): d12, Focus (Spirit): d10+4, Language (Smarts): English (Native) d8, Notice (Smarts): d4, Persuasion (Spirit): d4, Shooting (Agility): d8, Stealth (Agility): d8

Edges

Curious, Loyal, Stubborn, Reckless, Wanted (Major - MCB)

Powers
Chameleon, CopyCat, Melee Attack, Regeneration, Skill Bonus (Focus), Super Attribute (Agility, 1/session can use Agility instead of other attribute), Toughness

Bennies: 4/4
Wounds: None
Fatigue: None
Parry: 10 (Unarmed 11)
Toughness: 9 (2)



Unarmed: d12+2/4d6 bonus d10
Sword: d12 /3d6+d8
Gun: d8+1/2d6 (12/24/48)
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Technospawn
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Re: Ihwa Kim aka Mirror (Vigilantes)

Post by Technospawn »

Approved
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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Mirror
Posts: 18
Joined: Wed Jun 08, 2022 4:36 pm

Re: Ihwa Kim aka Mirror (Vigilantes)

Post by Mirror »

Attributes
Agility: d12 - d6 plus Powers
Smarts: d4
Spirit: d10
Strength: d6
Vigor: d6 - advance

Skills
Athletics (Agility): d4 + 1 to d6
Common Knowledge (Smarts): d4
Fighting (Agility): +5 to d12
Focus (Spirit):* +4 to d10
Language (Smarts): English (Native) d8
Notice (Smarts): d4
Persuasion (Spirit): d4
Shooting (Agility): +3 to d8
Stealth (Agility): d4 +2 to d8
Last edited by Mirror on Tue Jul 12, 2022 10:45 am, edited 1 time in total.
Cheatsheet
Attributes
Agility: d12, Smarts: d4, Spirit: d10, Strength: d6, Vigor: d6

Skills
Athletics (Agility): d6, Common Knowledge (Smarts): d4, Fighting (Agility): d12, Focus (Spirit): d10+4, Language (Smarts): English (Native) d8, Notice (Smarts): d4, Persuasion (Spirit): d4, Shooting (Agility): d8, Stealth (Agility): d8

Edges

Curious, Loyal, Stubborn, Reckless, Wanted (Major - MCB)

Powers
Chameleon, CopyCat, Melee Attack, Regeneration, Skill Bonus (Focus), Super Attribute (Agility, 1/session can use Agility instead of other attribute), Toughness

Bennies: 4/4
Wounds: None
Fatigue: None
Parry: 10 (Unarmed 11)
Toughness: 9 (2)



Unarmed: d12+2/4d6 bonus d10
Sword: d12 /3d6+d8
Gun: d8+1/2d6 (12/24/48)
User avatar
Mirror
Posts: 18
Joined: Wed Jun 08, 2022 4:36 pm

Re: Ihwa Kim aka Mirror (Vigilantes)

Post by Mirror »

POWERS

CHAMELEON (3, Limited Light Cosmetic -2)

„ TRAPPINGS: Malleable form, high-tech, disguise kits.
This power allows the character to assume the appearance of another being or animal he’s seen or studied. The character cannot emulate someone more than two Size levels different from himself. Changing appearance takes an action and a Focus roll. The details are as good as the super can observe, but can’t replicate fingerprints, retinal scans, or fool electronic voice scanners. He can imitate the target’s voice if he’s heard it with Performance, however (or take the Biometrics modifier, below). Someone familiar with the original target and suspicious of the chameleon gets a Notice roll opposed by the super’s Performance once per encounter to detect the ruse. A suspicious character may still ask questions or otherwise detect the imposter, but the roll to see through it may only be attempted once per encounter. Chameleons don’t gain a target’s abilities or Traits—only their appearance. A chameleon with copycat can take a target’s super powers too though, making them very convincing!
Power Down:Chameleon terminates if the superloses concentration. See Power Down on page 42.

COPYCAT (1/LEVEL, 7 levels, Duration +3, Requires Touch -2)
„ TRAPPINGS:Natural, adaptive physiology, fast learner, prodigy.
Copycat allows the character to mimic the super powers of other heroes and villains. Copying powers is an action. If the target is willing, no roll is required. If not, a successful Focus roll causes a target within 6” to make a Spirit roll (at -2 with a raise on the Focus roll). If the victim fails, the copycat may mimic his powers freely. The maximum point value of the powers the hero can copy is equal to her levels in copycat. She can mix and match copied powers as she wishes within this limit, from one source or many.
All or Nothing: Each power copied must be identical to the original in all ways, including all modifiers and Trappings. That means she must be able to take all of a power, not just some of it, for success.
Duration: Copied powers last for one hour or until released (a free action).
No Devices or Magic: Copycat can’t mimic powers with the Device modifier—it doesn’t replicate machines and gizmos. Nor can it replicate powers with the Magic Power Type since such power typically flows from external sources that can refuse to grant it when the power is stolen.
Power Down: Copycat terminates if the super loses concentration. See Power Down on page 42
MODIFIERS
„ DURATION (+3): The power is retained until a new one is copied (rather than the usual Duration of one hour).
„ REQUIRES TOUCH (-2): The super must touch the victim to affect him. This may not be combined with the Range modifier (see page 45)

MELEE ATTACK (4 for 2d6)
TRAPPINGS: Rock hard fists, built-up energy, pressure points, athletic prowess, martial arts.
All characters cause their Strength damage when they punch or kick someone with an unarmed attack. This is free and isn’t listed in their profile unless they’ve enhanced it with additional damage (see the table below) or have natural or special weapons (see the Modifiers). A character can also enhance her melee damage by using this power, which applies to all armed and unarmed Fighting attacks:DMAGE COST
Str
Str+d6 - 2
Str+2d6 - 4
Str+3d6 - 6

Edges: A damage die from Brawler, Bruiser, Martial Artist, or Martial Warrior Edges is added on to a character’s melee attack. A hero with the Martial Arts Edge and 4 points in this power, for example, rolls Str+d4+2d6.
Weapons: Add any weapon damage to the total. A hero with melee attack +2d6 and a short sword (+d6), for example, causes Str+3d6 damage.
Racial Abilities: Characters with the Bite, Claws, or Horns racial abilities get the equivalent modifier below for free.
Alternate Trait: The Target Number to hit a foe with melee attack is always his Parry, even if the skill is changed from Fighting to something else.
ADDITIONAL ATTACK FORMS
Melee attack is different than most powers as it includes four distinct “attack forms”: punches and kicks (the core power), Bites, Claws, and Special Weapons. Modifiers such as Armor Piercing, Forceful, or Heavy Weapon apply to each attack form separately. This allows you to customize each form, perhaps giving a hero an AP 4 Bite, AP 6 Claws, and a magical hammer that’s a Heavy Weapon.
MODIFIERS
„ ARMOR PIERCING: Each point spent adds +2 AP (maximum AP 20) to any one attack form.

REGENERATION (2)
„ TRAPPINGS: Powerful undead, mutant healing factor, magic.
Whether the hero has self-knitting flesh and blood or advanced technology, she heals in an amazingly short amount of time. For 2 points, she makes a Focus roll every 24 hours as a limited free action. Success heals one Wound, and a raise heals two. For 5 points, she may attempt to heal every hour. For 10 points, she may attempt to heal every round (a free action)! Characters can’t regenerate Wounds caused by a Power Type that matches their Environmental Weakness, Power Negation,
Knocked Out: Incapacitated heroes with regeneration continue to heal but remain unconscious for one hour (or until she’s dealt a Joker if she’s still in combat).

SKILL BONUS (4 {Focus})
„ TRAPPINGS: Extreme training, chemical pheromones, past lives.
With this power, the hero is particularly good at something. He might be a crack shot, an excellent swordsman, renowned sorcerer, or the world’s greatest detective. Pick one skill each time this power is taken. The player adds +1 to his total any time that skill is rolled for any reason (or +2 for +4 points). Skill Bonus counts as a single power no matter how many times it’s taken. That means a Level II hero with a Power Limit of 10, for example, can’t spend more than 10 points in total for all of her skill bonuses.

SUPER ATTRIBUTE (2/LEVEL, 3 Levels Agility)
„ TRAPPINGS: Uncanny reflexes (Agility), massive brain (Smarts), power armor (Strength), religious conviction (Spirit), incredible constitution (Vigor).
This power increases a chosen attribute one die type per level. This affects Derived statistics as well, such as Toughness. Round down if this exceeds d12 (d12+1 Vigor is Toughness 8). Each level in super attribute also raises the attribute’s maximum a like amount. Each attribute affected is a separate power and thus subject to the campaign Power Limit individually.
MODIFIERS
„ NOT TODAY (+2): Once per session, the character can substitute one of her super attributes for any other attribute roll (not skill rolls). A super strong character might use Strength to Soak damage (grabbing the attacker’s fist as it comes in, perhaps) or a super intelligent villain might use Smarts to break free of entangle (finding the thread that unravels the whole thing).

TOUGHNESS (1/LEVEL, 2 levels)

„ TRAPPINGS: Hulking brutes, dense skin, reinforced bones, force fields, resilience, willpower.
Your character’s Toughness improves by +1. She may be particularly resilient, have mystical protection, unbreakable skin, dense bones, etc. Toughness isn’t negated by Armor Piercing attacks.
Maximum Toughness: A character’s combined bonus from the toughness and armor powers can’t exceed the campaign’s Power Limit. Total Toughness is unlimited (from increased Vigor, Size, etc.). A Level V super, for example, has a Power Limit of 25. She could have 20 points of armor (page 52) and +5 toughness, or any other combination of 25 total points or less to add to her derived Toughness. The Best There Is Edge has no effect on this limit.
Last edited by Mirror on Tue Jul 12, 2022 10:51 am, edited 3 times in total.
Cheatsheet
Attributes
Agility: d12, Smarts: d4, Spirit: d10, Strength: d6, Vigor: d6

Skills
Athletics (Agility): d6, Common Knowledge (Smarts): d4, Fighting (Agility): d12, Focus (Spirit): d10+4, Language (Smarts): English (Native) d8, Notice (Smarts): d4, Persuasion (Spirit): d4, Shooting (Agility): d8, Stealth (Agility): d8

Edges

Curious, Loyal, Stubborn, Reckless, Wanted (Major - MCB)

Powers
Chameleon, CopyCat, Melee Attack, Regeneration, Skill Bonus (Focus), Super Attribute (Agility, 1/session can use Agility instead of other attribute), Toughness

Bennies: 4/4
Wounds: None
Fatigue: None
Parry: 10 (Unarmed 11)
Toughness: 9 (2)



Unarmed: d12+2/4d6 bonus d10
Sword: d12 /3d6+d8
Gun: d8+1/2d6 (12/24/48)
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Mirror
Posts: 18
Joined: Wed Jun 08, 2022 4:36 pm

Re: Ihwa Kim aka Mirror (Vigilantes)

Post by Mirror »

Mirror - Ihwa Kim Background

Ihwa Kim had a fairly normal life before the change. She was born on March 23rd, 2008. Her parents died when she was 4 in a car wreck.Her sister, Kasha, was already an adult by then, however and raised her from that point on. Given that they were two girls living alone, her sister decided to enroll young Ihwa in martial arts, starting with Taekwondo. As she got older, she would learn a mix of both armed and unarmed martial arts in a variety of styles. She seemed to have a natural talent for it and her sister didn’t care which so long as she was able to keep herself safe. Since they were in the US, specifically New York, she grew up as a typical American girl. She did decently in school, not the top of her class but somewhere snug in the middle. She enjoyed spending time with friends and generally just being a ‘kid.’ When super powers began appearing in the world, her sister was one of the first. She was already working in a lab - Ihwa didn’t know exactly what they were researching but she knew that it meant that her sister was pretty smart. Her sister also had always been the caring sort so when she developed the ability to heal others it wasn’t a huge shock as far as the type of powers went. Her sister tried to keep it as quiet as possible, fearing that the government might try to take her away and Ihwa wasn’t yet an adult. When Ihwa developed her own powers a month later, it was a little harder to hide as all of the hair on her body went from black to bleach white. Initially, they thought that she had the same powers as her sister given that is what manifested. It took a while for them to realize that it was actually her copying her sister’s power. For a couple years they managed to get by without a huge disruption to their lives. Then near the end of her senior year in High School, Ihwa came home to find their house in shambles with blood spatters here and there. She ran through calling for her sister only to find the mutilated body in the bedroom. She called the police and they investigated and found a symbol as if torn from something on a piece of fabric but no one knew what the symbol meant. Ihwa had no idea who had killed her sister or why but given the damage to the home, it was obvious it was someone with superpowers - super strength at the very least. The police never managed to track down who did it. Ihwa vowed she would find out. Since it was so close to her graduation and she had been a decent student, the school decided to let her graduate without having to take finals. She didn’t attend the ceremony. She didn’t trust that the police were doing everything they could given the supernatural elements involved so she was going to have to investigate herself.

Her sister had a decent life insurance policy, enough for Ihwa to get by on her own for a while. It wouldn’t last forever, though. She was going to need to find a way to survive without having a standard job. She couldn’t compete in tournaments once her powers manifested. So she began drawing a webcomic, a light little piece based on Greek Mythology, and eventually it became popular enough for her to have a small apartment that she could do her investigations from. Between her focus on the investigations and people just not wanting to be associated with “freaks” Ihwa soon drifted apart from the friends she’d had and she had no other family so she began to make connections with other superheroes in the area. The sort that went after bad guys who might help her find out what had happened. She called herself Mirror when she was going out as a superhero. Eventually, she joined up with The Wrecking Crew. Now she splits her time between her comic and her investigations and that pretty much sums up her life.

Occasionally, through some mechanism that Ihwa doesn’t understand, some of her copied powers become permanent for her, such as the case of Regeneration - the first this happened with. These powers don’t affect her ability to copy other powers, giving her more room for copying.
Cheatsheet
Attributes
Agility: d12, Smarts: d4, Spirit: d10, Strength: d6, Vigor: d6

Skills
Athletics (Agility): d6, Common Knowledge (Smarts): d4, Fighting (Agility): d12, Focus (Spirit): d10+4, Language (Smarts): English (Native) d8, Notice (Smarts): d4, Persuasion (Spirit): d4, Shooting (Agility): d8, Stealth (Agility): d8

Edges

Curious, Loyal, Stubborn, Reckless, Wanted (Major - MCB)

Powers
Chameleon, CopyCat, Melee Attack, Regeneration, Skill Bonus (Focus), Super Attribute (Agility, 1/session can use Agility instead of other attribute), Toughness

Bennies: 4/4
Wounds: None
Fatigue: None
Parry: 10 (Unarmed 11)
Toughness: 9 (2)



Unarmed: d12+2/4d6 bonus d10
Sword: d12 /3d6+d8
Gun: d8+1/2d6 (12/24/48)
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