F&G1: 1d20: [14] = 14
- Shiny & Chrome
F&G2: 1d20: [5] = 5
- Agile & Dexterous
HJ1: 1d20: [12] = 12
- Cybernetics - Internal Life Support
HJ2: 1d20: [2] = 2
- Underworld - Fixer
HJ3: 1d20: [3] = 3
- Training - 3 combat skill points
FILTHY RICH
FR1: 1d20: [1] = 1
- Close Combat Weapons - Kittani Double Bladed Plasma Axe
FR2: 1d20: [16] = 16
- Cybernetics - Hand to Hand Reaction Wiring
FR3: 1d20: [19] = 19
- Cybernetics - Nano Repair System
FR4: 1d20: [8] = 8
- Cybernetics - Embedded Combat Coding (Level Headed)
Throdin Foecrusher - Dwarf PA Jock - Crush It!
- Snake Eyes
- Game Master
- Posts: 617
- Joined: Wed Feb 07, 2018 2:16 pm
Throdin Foecrusher - Dwarf PA Jock - Crush It!
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
Prestige Unlimited Bennies
- Throdin Foecrusher
- Posts: 11
- Joined: Thu Dec 08, 2022 6:43 pm
Re: Throdin Foecrusher - Dwarf PA Jock - Crush It!
Throdin Foecrusher
Seasoned Male Dwarf, MARS Power Armor Ace
Iconic Framework: MARS Power Armor Ace
Attributes: Agility d10, Smarts d10, Spirit d8, Strength d12+7, Vigor d8
Skills: Athletics d6, Boating d6, Common Knowledge d4+2, Driving d4, Electronics d8+3, Fighting d8+2, Language (Native) d8, Notice d6+4, Persuasion d4-1, Piloting d8, Repair d8+4, Science d10, Shooting d8, Stealth d6-2, Survival d4
Pace: 10; Running Die: d8; Parry: 7; Toughness: 25 (13 M.D.C.); Size: Normal (3)
Strain: 0/10
Hindrances: Can’t Swim, Impulsive, Quirk (Motor mouth)
Edges: Alertness, Combat Ace, Dirty Fighter, Elan, Filthy Rich, Gladiator, McGyver, Mr. Fix It, Power Armor Jock, Quick, Rich
Armor: HEA-101 Deep Sea PA (Armor 13), Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), Blue-Green Laser (Range 18/36/72, Damage 3d6, ROF 1, AP 2, M.D.C.), Quad Linked Particle Beam Cluster (Range 20/40/80, Damage 4d10+4, ROF 1, AP 20, M.D.C.), Dual Linked Blue-Green Laser Cluster (Range 36/72/144, Damage 2d10, ROF 1, AP 10, M.D.C.), Mini-Torpedo Cluster (Range 100/200/400, Damage by Mini-Torpedo, ROF 3, M.D.C.), Kittani Double Bladed Plasma Axe (Range Melee, Damage Str+2d12+3, M.D.C.), Survival Knife (Range Melee, Damage Str+d4), Vibro-Knife (Range Melee, Damage Str+d6, AP 6, M.D.C.), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Tool Kit, Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Special Abilities
Cyberware
Advances
Novice Advances
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthExtra Perk Points: 4Validity: Character appears valid and optimal
Created with Savaged.us
Seasoned Male Dwarf, MARS Power Armor Ace
Iconic Framework: MARS Power Armor Ace
Attributes: Agility d10, Smarts d10, Spirit d8, Strength d12+7, Vigor d8
Skills: Athletics d6, Boating d6, Common Knowledge d4+2, Driving d4, Electronics d8+3, Fighting d8+2, Language (Native) d8, Notice d6+4, Persuasion d4-1, Piloting d8, Repair d8+4, Science d10, Shooting d8, Stealth d6-2, Survival d4
Pace: 10; Running Die: d8; Parry: 7; Toughness: 25 (13 M.D.C.); Size: Normal (3)
Strain: 0/10
Hindrances: Can’t Swim, Impulsive, Quirk (Motor mouth)
Edges: Alertness, Combat Ace, Dirty Fighter, Elan, Filthy Rich, Gladiator, McGyver, Mr. Fix It, Power Armor Jock, Quick, Rich
Armor: HEA-101 Deep Sea PA (Armor 13), Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), Blue-Green Laser (Range 18/36/72, Damage 3d6, ROF 1, AP 2, M.D.C.), Quad Linked Particle Beam Cluster (Range 20/40/80, Damage 4d10+4, ROF 1, AP 20, M.D.C.), Dual Linked Blue-Green Laser Cluster (Range 36/72/144, Damage 2d10, ROF 1, AP 10, M.D.C.), Mini-Torpedo Cluster (Range 100/200/400, Damage by Mini-Torpedo, ROF 3, M.D.C.), Kittani Double Bladed Plasma Axe (Range Melee, Damage Str+2d12+3, M.D.C.), Survival Knife (Range Melee, Damage Str+d4), Vibro-Knife (Range Melee, Damage Str+d6, AP 6, M.D.C.), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Tool Kit, Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Special Abilities
- D-Bee (Minor): Initial Reactions typically start at Uncooperative, or Unfriendly for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
- Low Light Vision: Ignore penalties for Dim and Dark Illumination
- Near-Human Physiology: Those unfamiliar with dwarven physiology suffer only a −1 penalty to Healing skill rolls and cybernetics checks.
- Physical Strength and Endurance: Dwarves start with a d6 Strength and d6 Vigor, increase Trait maximums accordingly.
- Racial Animosity: Dwarves suffer −2 on Persuasion checks when dealing with elves.
- Reduced Pace: Decrease their Pace by 1 and their running die by one die type.
- Squat: Rifts Earth armor and clothing must be custom-tailored at double normal cost. Glitter Boy armor (including the Iconic Framework) and most human power armor is not an option.
- Technically Inclined: Begin with d4 Repair and d4 Science.
- Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
- Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
- Embedded Combat Coding (Level Headed) (2 strain, Level Headed, Custom): Gain one combat edge, requirements for other Edges must be met. Requires Cyber-wired Reflexes
- Hand-to-Hand Reaction Wiring (1 strain, Custom): Grants +2 to all Fighting checks and +1 Parry, requires Cyber-Wired Reflexes.
- Internal Life Support (2 strain, Custom): Immune to disease, drowning, and poison, +4 to resist the Hazards of Cold, Heat, and Radiation.
- Nano-Repair System (2 strain, Custom): Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject poison or disease in the system.
- Ultimate Walking Tool Kit Package (1 strain, Custom): The ’Borg is a walking multi- tool—grants +1 to Repair, Electronics, and associated Thievery rolls.
- Languages Known: Native (native, d8)
- Deep Sea: 40mph, Water System (Handling +1, 40mph), Max Depth 2 miles
- PA ABs: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
- PA ECC: Immunity to Hazards. 1 day per Size of air and supplies.
- PA STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
- PA Nimble: -1 to be hit and +1 on Evasion rolls.
- Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
- Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
- 4 Advances: MARS Packages start with 4 advances at Seasoned
Cyberware
- Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
- Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
- Embedded Combat Coding (Level Headed) (2 strain, Level Headed, Custom): Gain one combat edge, requirements for other Edges must be met. Requires Cyber-wired Reflexes
- Hand-to-Hand Reaction Wiring (1 strain, Custom): Grants +2 to all Fighting checks and +1 Parry, requires Cyber-Wired Reflexes.
- Internal Life Support (2 strain, Custom): Immune to disease, drowning, and poison, +4 to resist the Hazards of Cold, Heat, and Radiation.
- Nano-Repair System (2 strain, Custom): Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject poison or disease in the system.
- Ultimate Walking Tool Kit Package (1 strain, Custom): The ’Borg is a walking multi- tool—grants +1 to Repair, Electronics, and associated Thievery rolls.
Advances
Novice Advances
- Raise Attribute: Smarts
- Edge: Mr. Fix It
- Edge: Gladiator
- Raise Attribute: Agility
- Edge: Dirty Fighter
- Raise Skills: Science/Driving
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthExtra Perk Points: 4Validity: Character appears valid and optimal
Created with Savaged.us
Throdin Foecrusher
Pace: 10 (Run d8); Parry: 7
Toughness: 25 (13 MDC)
Pertinent Edges: Alertness, Combat Ace, Elan, Level Headed, Quick
Current Status Post
Pace: 10 (Run d8); Parry: 7
Toughness: 25 (13 MDC)
Pertinent Edges: Alertness, Combat Ace, Elan, Level Headed, Quick
Current Status Post
- Throdin Foecrusher
- Posts: 11
- Joined: Thu Dec 08, 2022 6:43 pm
Re: Throdin Foecrusher - Dwarf PA Jock - Crush It!
Throdin Foecrusher
Pace: 10 (Run d8); Parry: 7
Toughness: 25 (13 MDC)
Pertinent Edges: Alertness, Combat Ace, Elan, Level Headed, Quick
Current Status Post
Pace: 10 (Run d8); Parry: 7
Toughness: 25 (13 MDC)
Pertinent Edges: Alertness, Combat Ace, Elan, Level Headed, Quick
Current Status Post
- Throdin Foecrusher
- Posts: 11
- Joined: Thu Dec 08, 2022 6:43 pm
Re: Throdin Foecrusher - Dwarf PA Jock - Crush It!
Current Status Post: 12/8/2022
Bennies: 3
Conviction: 0
Wounds/Fatigue: 0 / 0
Current status: N/A
Notes: n/a
Bennies: 3
Conviction: 0
Wounds/Fatigue: 0 / 0
Current status: N/A
Notes: n/a
Throdin Foecrusher
Pace: 10 (Run d8); Parry: 7
Toughness: 25 (13 MDC)
Pertinent Edges: Alertness, Combat Ace, Elan, Level Headed, Quick
Current Status Post
Pace: 10 (Run d8); Parry: 7
Toughness: 25 (13 MDC)
Pertinent Edges: Alertness, Combat Ace, Elan, Level Headed, Quick
Current Status Post