"Al" Elf MARS Vagabond for Crush It!

GM: PaperDragon
Savage Rifts, based out of Atlantis. “We do dangerous stuff for money!”
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

"Al" Elf MARS Vagabond for Crush It!

Post by Fyndhal »

OOC Comments
Fortune & Glory 1:1d20: [8] = 8
Fortune & Glory 2:1d20: [5] = 5
Training 1:1d20: [7] = 7
Underworld & Black Ops 1:1d20: [7] = 7
Underworld & Black Ops 2:1d20: [5] = 5
Experience & Wisdom 1:1d20: [6] = 6
Underworld & Black Ops 2 (Reroll from Dupe):1d20: [6] = 6 Underworld & Black Ops Reroll:1d20: [15] = 15
FilthyRich: Enchanted Items 1 1d20: [14] = 14
FilthyRich: Enchanted Items 2 1d20: [4] = 4
Starting Money 4d6*100+2d4*500: [5, 6, 6, 3]*10+[1, 3]*50 = 400
Starting Money:4d6*10*10+2d4*5*10*10: [1, 3, 6, 6]*10*10+[4, 2]*5*10*10 = 4600
Posted under proper account
Last edited by Fyndhal on Fri Feb 03, 2023 9:05 am, edited 5 times in total.
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PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: "Al" Elf MARS Vagabond for Crush It!

Post by PaperDragon »

Looks good.
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
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Fyndhal
Posts: 34
Joined: Wed Nov 23, 2022 11:46 am

Re: "Al" Elf MARS Vagabond for Crush It!

Post by Fyndhal »

Posted under proper account
Last edited by Fyndhal on Fri Feb 03, 2023 9:03 am, edited 1 time in total.
User avatar
Al (Crush It)
Posts: 3
Joined: Tue Jan 03, 2023 11:03 am

Re: "Al" Elf MARS Vagabond for Crush It!

Post by Al (Crush It) »

OOC Comments
https://savaged.us/s/al_rebuilt

FL11d20
FL21d20
11d20
dLdLp11d20
dLdLp21d20
dLdLpLL1d20
dLdLpLL21d20
pd11d20
FLHHHd11d20
FLHHHd21d20
(dp)4d6*10*10+2d4*5*10*10
4d6*10*10+2d4*5*10*10
Image
Al
Seasoned Male Elf, MARS Vagabond, and Rogue
Iconic Framework: MARS Vagabond

Attributes: Agility d12, Smarts d10, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d4, Common Knowledge d6, Electronics d8, Fighting d8, Language (Dragonese/ Elven) d8, Notice d8, Persuasion d6+2, Shooting d8, Spellcasting d8, Stealth d10, Thievery d10+1

Pace: 6; Parry: 6; Toughness: 12 (4), Strain: 8/8

Hindrances:
  • Anemic
  • Curious
  • Driven (minor, To be the Best)
  • Loyal
  • Quirk (Culturally Superior)
Edges:
  • Arcane Background (Magic)
  • Attractive
  • Brawny
  • Charismatic
  • Common Bond
  • Elan
  • Filthy Rich (setting)
  • Hard to Kill
  • I Know a Guy
  • Luck
  • Master of Magic
  • Quick
  • Scrounger
  • Thief
Armor: Plastic-Man Light EBA (Armor 4)

Weapons:
  • Unarmed (Range Melee, Damage Str)
  • Iceblast Shotgun (Range Melee, Damage d8+1, ROF 1)
  • Survival Knife (Range Melee, Damage Str+d4)
  • TX-11 Sniper Laser Rifle (Range 24/48/96, Damage 4d6+1, ROF 1, M.D.C.)
  • Telekinetic (TK) Revolver (Range 12/24/48, Damage 3d6, ROF 1, AP 3)
  • Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2)
  • Wooden Stakes (Range Melee, Damage Str+d4)
Gear: Language Translator, NG-S2 Survival Pack, Shadow Cloak (TW), Wooden Cross

Language: Dragonese/ Elven (native, d8)

Current Wealth: 0 cr

Arcane Background: Magic (Rifts® TLPG)
PPE: 10
Power Activators: Magic users must be able to gesture and speak to cast spells.

Powers:
  • Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158)
  • Mara's Enhancement (Boost Trait; Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +2)
  • Shield Spell (Deflection; Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited); Skill Bonus: +1)
Special Abilities
  • D-Bee (Minor): Initial Reactions typically start at Uncooperative, or Unfriendly for human supremacists. Those with Unfriendly or lower Reactions will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
  • Enchantingly Beautiful: Elves gain +1 to Performance and Persuasion rolls with all races and peoples, except human supremacists.
  • Driven: Elves have the Driven (Minor) Hindrance.
  • Impudent: All elves have the Quirk (Minor—Culturally Superior) Hindrance.
  • Low Light Vision: Elves ignore Illumination penalties for Dim and Dark lighting.
  • Near-Human Physiology: Those unfamiliar with elven physiology suffer only a −1 penalty to Healing skill rolls and cybernetics checks.
  • Physical and Mental Prowess: Elves start with d6 Agility and d6 Smarts; increase Trait maximums accordingly.
  • Racial Animosity: Elves suffer −2 on Persuasion checks when dealing with dwarves.
  • Begin with +4 skill points.:
  • 4 Advances: MARS Packages start with 4 advances at Seasoned
  • Gifted Learner: Vagabonds make all unskilled checks at d4 (instead of d4−2).
  • Vagabond: Begin with Elan, Luck, Hard to Kill, and one more Edge of choice
  • Well Travelled (Hero's Journey): +2 on all Networking rolls to contact and gain assistance
Starting Bennies: 4

Advances
Novice Advances
  • Raise Attribute: Agility
  • Edge: Attractive
  • Raise Skills: Notice/Stealth
Seasoned Advances
  • Raise Attribute: Smarts
  • Edge: Charismatic
  • Raise Skills: Notice/Thievery
Current Load: 54.25 (61)
OOC Comments
Current Status Post: 2/3/2023
Bennies: 4 / 4
Conviction: 0 / 1
Wounds: 0 / 3
Fatigue: 0 / 2
Current status: N/A
Notes: N/A
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