Player Name: Robert
Google Handle: Conan Cimmerian
Character Name: Langdon Steed
Rank: Veteran Experience: 35 Advances Left:
Race: D'Norr
Iconic Framework: MARS Custom Concept - Intelligence Commando Mage
LEGEND: (stats in powered TW Armor) (stats with powered TW Communications Band) (with Lang's Belt)
Attributes: Agility d8, Smarts d10, Spirit d8, Strength d8 (d10), Vigor d8
Charisma: 4 (6 if using his voice); Pace: 6; Parry: 6; Toughness: 6 13(7); Strain: 0
Skills:
- Ignore -2 penalty for untrained Smarts skills (Edge: Jack of All Trades)
- Untrained Smarts skills - d4
- Climbing (Strength) d4 --------------------------------------------------------- (1pt)
- Driving (Agility) d4 ------------------------------------------------------------- (1pt)
- Fighting (Agility) d8 -------------------------------------------------------------(2pts + Novice raise)
- Gambling (Smarts) d8 ---------------------------------------------------------- (2pts + Seasoned raise)
- Cheating: +2 but caught if he rolls a 1 on the skill dye
- Investigation (Smarts) d6 ------------------------------------------------------ (1pt + Seasoned raise)
- Knowledge (Arcana) (Smarts) d6 -------------------------------------------------------starts at d6 free (F&G)
- Knowledge (Politics) (Smarts) d4 ------------------------------------------------ (1pt)
- Lockpicking (Agility) d6 --------------------------------------------------------- (2pts)
- Notice (Smarts) d6 -------------------------------------------------------------------- starts at d6 free (F&G)
- Persuasion (Spirit) d6 +4 (+5 or +7 if using his voice) ---------------------- (2 pts)
- Piloting (Agility) d4 -------------------------------------------------------------- (1pt)
- Shooting (Agility) d8 ------------------------------------------------------------ (2pts + Novice raise)
- Spellcasting (Smarts) d10 (+2)--------------------------------------------------------(2pts) -- starts at d6 free (F&G)
- Stealth (Agility) d8 (+2 in woods/urban) ----------------------------------- (2pts + Seasoned raise)
- Streetwise (Smarts) d6 +4 (+5 or +7 if using his voice) ------------------ (1 pts + Seasoned raise)
- Hindrance (Major): Curious (It killed the cat)
- Hindrance (Minor): Vow (Ultimate allegiance belongs to Dweomer)
- Hindrance (Minor): Greedy (You're not trying to welch on our bet are you?)
- Hindrance (Racial): Sensitive (-2 to Fear checks)
- Hindrance (Racial): No psionics or ISP
- Hindrance (Racial): Distinctive D-Bee (-4 Charisma when dealing with Coalition)
- Edge (Lang's Belt): Exceptional Rapid Recharge (+1 PP every 5 min)
- Edge (F&G): Charismatic (+2 Charisma)
- Edge (F&G): I Know A Guy (Once per session can invoke Connection Edge (Persuasion roll) with any person or group, only used up when contact is successfully made)
- Edge (F&G): Nerves of Steel Edge (Ignore 1 point of wound penalties)
- Edge (IF): Arcane Background: Magic (10 PP, deflection, disguise, detect/conceal arcana)
- Edge (IF): Jack of All Trades (ignore -2 penalty for untrained Smarts skills)
- Edge (Hindrance): Rich (5k credits, 2 rolls on cyber/ranged/close/armor HJ tables)
- Edge (Hindrance): Filthy Rich (20k credits, 3 rolls on cyber/ranged/close/armor HJ tables)
- Edge (Novice 1 Advance): Power Points (+5 PP)
- Edge (Seasoned 1 Advance): Master of Magic (MEGA spells)
- Edge (Seasoned 3 Advance): Power Points (+5 PP)
- Distinctive D-Bee: -4 Charisma when dealing with Coalition
- Intelligent and Spiritual: Starts with d6 in Smarts and Spirit, d12+1 max for both
- Natural Arcane Affinity: +5 PP
- Personable: +2 Charisma
- Restricted Path: Cannot use Psionics or ISP
- Sensitive: -2 to Fear checks
Magic Spells (MEGA version): 25 PP
- BLUR = Deflection (Greater Deflection)
- Power Points: 2 (4)
- Range: touch
- Duration: 3 (1/round)
- Effect: attackers are -2/-4 (-4/-6) to attack rolls directed at this person, acts as Armor against AoE weapons
- Trapping: A shifting, blurry effect distorts the caster and his true location, +1 PP upon activation diffuses the blur effect into colors that match his surroundings that grants +1 dye type to Stealth, +2 on a raise
- DECEIVE = Disguise (Mass Disguise)
- Power Points: 3-5 (+4)
- Range: touch (choice of any number of people within a LBT centered on caster)
- Duration: 10 minutes (1/10minutes)
- Effect: can assume the appearance of another person, base cost is 3 +1 for every size differential (2 max)
- Trapping: A specialized illusion that changes the outer appearance of those affected, including armor and equipment, to look like someone else; also works on inanimate objects of roughly human size or smaller but must retain the same general shape and size.
- TRUESIGHT/HIDE = Detect/Conceal Arcana (Exalted Detect/Conceal Arcana)
- Power Points: 2 (4)
- Range: sight
- Duration: detect 3 (1/round) or conceal 1 hour (1/hour)
- Effect: allows a character to detect or conceal supernatural persons, objects, or effects within sight (expanded analytical effects/weaknesses of magic and supernatural creatures)
- Trapping: Pantomimes the act of drawing a veil away from his eyes when casting detect and the act of 'throwing' a veil over something when casting conceal; By twinning a conceal spell with disguise, opponents are -2 to see through any disguise he casts, -4 on a raise
- Available only when wearing powered TW Combat Mage Armor
- SHADOWSIGHT = Darksight (Exalted Darksight)
- Power Points: 1 (2)
- Range: touch
- Duration: 1 hour (1/hour)
- Effect: halves any darkness penalties (round down) (immune to all lighting penalties, blind and obscure, and can see invisible)/negates all darkness penalties up to -6
- Trapping: Helmet visor turns black and magic-based targeting system adds a +1 bonus to hit, +2 with a raise.
- Available only when wearing powered TW Combat Mage Armor
- EAGLE EYES = Farsight (Greater Farsight)
- Power Points: 3 (6)
- Range: touch
- Duration: 3 (1/round)
- Effect: can see over great distances, ranged penalties are halved (remove all penalties for range)/weapon range increments doubled
- Trapping: Targets invisibly marked by a magical telescopic helmet 'HUD' that can also be used to zoom in to see things up to 1 mile away.
- Available only when wearing powered TW Communication Band
- TONGUES = Speak Languages (Mass Understanding)
- Power Points: 1 (2)
- Range: touch (Spirit x 2)
- Duration: 10 minutes (1/10 minutes)
- Effect: can speak, read, and write a language (anyone in range that the caster wishes can understand each other)/can speak in a specific dialect
- Trapping: Golden band turns to silver when activated.
- Available only when wearing Lang's Belt
- DIG-DUG = Burrow (Greater Burrow)
- Power Points: 3 (6)
- Range: Smarts x 2 (Smarts x 20)
- Duration: 3 (2/round)
- Effect: dissolve into the earth and move elsewhere; can attempt to surprise a foe (even one who saw him burrow) by making an opposed Stealth versus Notice roll. If the mage wins, he gains +2 to attack and damage that round, or +4 with a raise.
- Trapping: Raises his hands above his head and appears to 'dissolve' into dust that drops into the soil and reforms elsewhere from the ground up - only works when standing on raw earth; For +1 PP any creature in his travel path must make a Strength roll or lose their balance and suffer a -2 penalty on their next action as a mound of earth pops up wherever he burrows.
Contacts
- Jasper (Garnet) – Skills – Moderate, Availability – Fair, Information - Great, Loyalty – Poor
Hero’s Journey
- Table: Enchanted Items & Gadgets
- Roll result: 2
- Description: (traded in for Choice (16) TW Combat Mage Armor)
- Table: Enchanted Items & Gadgets
- Roll result: 8
- Description: Communications Band (+2 Charisma when using voice/speaking while worn)
- Table: Enchanted Items & Gadgets
- Roll result: 14
- Description: (traded in for Choice (16) TW Combat Mage Armor)
- Roll result: 1
- Description: Mighty Weapon (Choose any personal weapon : TW Flaming Sword)
- Roll result: 5
- Description: Smart & Learned (+1 dye type to Smarts and 3 Smarts skills at d6)
- Roll result: 8
- Description: Vigorous and Tough (+1 dye type to Vigor and the Nerves of Steel Edge)
- Roll result: 10
- Description: Charming and Well traveled (Both the Charismatic and I Know A Guy Edges)
- Table: Armor
- Roll result: 10
- Description: +1 Toughness - traded for Choice: Urban stealth +2
- Table: Armor
- Roll result: 7
- Description: +2 Stealth rolls in woodland
- Table: Ranged Combat
- Roll result: 12
- Description: JA-11 Energy Rifle
- Table: Close Combat
- Roll result: 13
- Description: Add silver trapping to close combat weapon
- Table: Armor
- Roll result: 13
- Description: -1 dye type to min Strength req., +1 Armor - traded for Choice: Urban stealth +2