Daggen was fairly specific about his Fed buddies coming to get Baby Krave, currently being taken care of by Thistle, as that baby was inside a woman turning into a vamp. So not just any baby, but very specific.Libertas Magicum wrote:Just an on-the-same-page sort of thing:
Currently, I believe we have three 'issues' arising during the noon scene:
1: Jude dealing with Thistle, including the very disturbing comments by Daggen about going to his "Fed" buddies to give them the babies.
2: Kesslan tracking the weird guys from out of town to the dive bar. They're almost certainly related to the vampirism issues surrounding the town, and I've got a strong hunch that this relates back to 1 very directly, too. (To-wit: I think Kesslan has stumbled across Daggen's "Fed" friends.)
3: The Forgetting Spell is about to crack, leading to who-knows-what happening.
Silver Bluff OCC comments
- Pender Lumkiss
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- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Field Team Six Bennies
Re: Silver Bluff OCC comments
Dang, I've had some bad days, but that takes the cake by far. I hope the repairs/data recovery go smooth.Kesslan wrote:Had a bit of 'comedy of errors' over the weekend. First the front porch collapsed, then the hot water heater broke and then my computer hard drive died all on the same day. So it's taken me a while to get back up and running and I'm still in the process of reinstalling everything and recovering files from backups or the crashed drives.
Regarding 1: Dagget may have heard Jude say they were going to go to the Inn, so at least in the short term he should go anywhere but there... at least until we've had a chance to deal with the "feds" (who may actually be Federation of Magic folks - possibly Mystic Knights - and not vampires at all).Libertas Magicum wrote:Just an on-the-same-page sort of thing:
Currently, I believe we have three 'issues' arising during the noon scene:
1: Jude dealing with Thistle, including the very disturbing comments by Daggen about going to his "Fed" buddies to give them the babies.
2: Kesslan tracking the weird guys from out of town to the dive bar. They're almost certainly related to the vampirism issues surrounding the town, and I've got a strong hunch that this relates back to 1 very directly, too. (To-wit: I think Kesslan has stumbled across Daggen's "Fed" friends.)
3: The Forgetting Spell is about to crack, leading to who-knows-what happening.
Regarding 2: I'll be making an IC post shortly that Lucretia will be heading to Lucy's (Lucretia hates all this attention, btw, but OOC I think it's hilarious) to back up Kesslan. A little incident with some spilled water could clear up whether they are vamps or not... and who doesn't love a good dive-bar brawl? They might by Mystic Knights though... might be good to get them out of the bar before antagonizing them. Also that means Kesslan can get in on the (potential) fight without worrying about burning the whole place down. Maybe Kesslan can use Fire Mastery to raise the ambient temperature in the bar? I'm not sure if that can actually be done without obviously creating fire, though. If it can, I think it would either get people to leave or get them buying more cold drinks... one's good for us, the other is good for the bar owner. :lol:
Regarding 3: I'm wondering if us asking all these questions and getting people to remember stuff isn't over-taxing the spell, causing the physical degradation of the pendant. It breaking completely could cause the end of the spell... but magic is weird, anything could happen.
To add to this, sooner or later one of us needs to IC put the pieces together that the "well to do people" who had Lighthelm (the TW) build the still on the well (Bronze told Jude about it in an early post in the Streets) were probably vampires, and the still is probably what is making the babies magical. Most likely it was Soldad and this hag we've heard about. When they discovered that Lighthelm was going to betray them they killed him (side note, the murder weapon is a silver vibro-dagger, could be useful - IC Lucretia didn't notice, because she's blind) and used the Forgetting spell so that people wouldn't find his anti-Vamp stuff (and maybe to forget about where the still came from).
Finally, getting some intel on the monks/knights that occupied the town prior to the current inhabitants might be useful - who were they, why did they leave, what exactly was that bright flash that led Bronze, Doc, Lighthelm and Durbin to find the place? Why was it all scorched? I'm wondering if it might have been a clash between the Order of the White Rose (good Mystic Knights with a name similar to what Bronze mentioned) and more typical evil Mystic Knights. IC Lucretia doesn't know a danged thing about Mystic Knights though.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
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Re: Silver Bluff OCC comments
Once I get a sense of how all who are going into the dive bar Lucy's disguised or not I'll post what is going on. i am assuming Kesslan is waiting for the others, let me know if this assumption is wrong.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Nah I already had Kesslan go in. He was just radioing everyone to let them know what he was up to. Right now he's got no particular reason to worry about going in alone. He's not sure there's something wrong, he just thinks there might be and is looking into it. Radioing the others was more as a heads up.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Pender Lumkiss
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Re: Silver Bluff OCC comments
Ok gotcha, I'll get a post for Kesslan and what he sees that ends with Daggen coming in.Kesslan wrote:Nah I already had Kesslan go in. He was just radioing everyone to let them know what he was up to. Right now he's got no particular reason to worry about going in alone. He's not sure there's something wrong, he just thinks there might be and is looking into it. Radioing the others was more as a heads up.
Field Team Six Bennies
- Jude Maverick
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- Location: Chicago suburbs
Re: Silver Bluff OCC comments
Hmmm...how many passengers can Nadine hold? Part of me wants to lift the keys to Nadine from Max and load Thistle and the babies up and lumber out of town if we don't hole up at the inn LOL
Character Tracker
- Libertas Magicum
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Re: Silver Bluff OCC comments
Hey, Max is in the Garage right now--Jude could totally go there, get into Nadine with Max's permission, and the two of them could take her for a spin. Heck, they could even take the other kid that Max is talking to out for a ride. (I recall Nadine being able to hold two passengers, and I'm pretty sure the baby wouldn't count as one.)
Libertas Magicorum
OOC Comments
Re: Silver Bluff OCC comments
Hey Pender, given what spell I'm casting, would you say my notice check would give me a bonus to my Spellcasting roll?
OOC Comments
- Pender Lumkiss
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Re: Silver Bluff OCC comments
I can sort of see your point. Your like I have spent some time with Jude, I know his favorite outfit, and roughly what he sounds like. My Notice roll is to recall minute details to make sure I get the impression right. Since he is not exactly there, as far as I know you have not spend time dedicated to studying Jude, I would put a -2 on the roll. Usually cooperative rolls are the same skill type, and made by another person. But I am willing to give it a whirl in this specific case. So I believe you would get a +3 to your roll.Bane wrote:Hey Pender, given what spell I'm casting, would you say my notice check would give me a bonus to my Spellcasting roll?
Field Team Six Bennies
- Maximilian
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Re: Silver Bluff OCC comments
1+2 in the titan. -2 to pilot without robot jock edge. Happy to take folks for a ride if needed.
Where are these mud flats? Is this where we're heading tomorrow?
Where are these mud flats? Is this where we're heading tomorrow?
Maximilian
Re: Silver Bluff OCC comments
I presume they are on the way to the ley line, as that is where the Brodkil were.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
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Re: Silver Bluff OCC comments
The mudflats would be on the wayish to the layline.
Field Team Six Bennies
- Markus Berger
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Re: Silver Bluff OCC comments
So.... the Coalition major have just said Markus, in very veiled words, we are going to get attacked as soon as the Vampire issue is solved, and we try to leave town. He will tell the others when possible, and safe...
And me thinking we were making good friends with them. :S
And me thinking we were making good friends with them. :S
Re: Silver Bluff OCC comments
Well, from his earlier comment, I'm guessing it's out of his hands... probably an order from above.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Shoot Markus you made great friends with them. The Major is trying to recruit you hard.
Oh and nothing is for certain, no railroads here. I just have folks doing their thing and responding to what the players do.
Oh and nothing is for certain, no railroads here. I just have folks doing their thing and responding to what the players do.
Field Team Six Bennies
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
"My bed has lumps. Can I sleep in yours tonight?"
Bane, can you turn me into Jude too? This will be FUN! Poor Cantrell!
Bane, can you turn me into Jude too? This will be FUN! Poor Cantrell!
Maximilian
- Pender Lumkiss
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- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
+1 Bennie if by the time you leave silver bluff if everyone has been disguised like Jude and hits on Cantrell.
Field Team Six Bennies
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
Geez! I may have to defect back to the CS if this keeps up!
Re: Silver Bluff OCC comments
Apparently I should have been a ninja.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Maximilian
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Re: Silver Bluff OCC comments
You already are, obviously.Kesslan wrote:Apparently I should have been a ninja.
You're my ninja.
Maximilian
- Jude Maverick
- Diamond Patron
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- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Silver Bluff OCC comments
Permission...or forgiveness?Libertas Magicum wrote:Hey, Max is in the Garage right now--Jude could totally go there, get into Nadine with Max's permission, and the two of them could take her for a spin. Heck, they could even take the other kid that Max is talking to out for a ride. (I recall Nadine being able to hold two passengers, and I'm pretty sure the baby wouldn't count as one.)
Character Tracker
- Maximilian
- Silver Patron
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Re: Silver Bluff OCC comments
Just acting in character, in character. Meta-acting? "Play within a play" is always a bit hard to talk about. (If any of you know Shakespeare, apparently he wrote the role of Quince (Midsummer Night's Dream) for himself, making fun of himself. Them was some big shoes to fill.)Maximilian wrote:"My bed has lumps. Can I sleep in yours tonight?"
Bane, can you turn me into Jude too? This will be FUN! Poor Cantrell!
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
Quick note: Since both Jude and Lucretia are Attractive, Lucretia disguised as Jude should still get the Charisma bonus. (It gets dicier when they don't sync up like that--either the disuisee or the disguised-as lack an Edge the other has--but as it stands, this should be pretty straightforward. Think of it as Lucretia knowing how to use good looks to impress others, even if those "looks" aren't her own.)
Libertas Magicorum
OOC Comments
- Pender Lumkiss
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- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
For sure super cha bonus, too bad Daggen will kill Jude.
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
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- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
You got it, I like the leads to who-knows-what happening. I just need some clarification on what Bane is doing, and if Cantrell is really going in.Libertas Magicum wrote:Just an on-the-same-page sort of thing:
Currently, I believe we have three 'issues' arising during the noon scene:
1: Jude dealing with Thistle, including the very disturbing comments by Daggen about going to his "Fed" buddies to give them the babies.
2: Kesslan tracking the weird guys from out of town to the dive bar. They're almost certainly related to the vampirism issues surrounding the town, and I've got a strong hunch that this relates back to 1 very directly, too. (To-wit: I think Kesslan has stumbled across Daggen's "Fed" friends.)
3: The Forgetting Spell is about to crack, leading to who-knows-what happening.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Yeah, about that ...
Had a plan, rolled a critical failure on my Notice roll ... but hopefully Stealth was high enough the Feds didn't see me come in.
Not that I'm likely to go unnoticed for long ... nothing good's gonna come of this bathroom break.
Had a plan, rolled a critical failure on my Notice roll ... but hopefully Stealth was high enough the Feds didn't see me come in.
Not that I'm likely to go unnoticed for long ... nothing good's gonna come of this bathroom break.
- Libertas Magicum
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Re: Silver Bluff OCC comments
Cantrell's entry to the bar may be my most favorite post in this entire story so far.
Libertas Magicorum
OOC Comments
- Pender Lumkiss
- Diamond Patron
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Re: Silver Bluff OCC comments
You know what they say: When life gives you lemons ... go with a sexually aggressive lumberjack.
- Pender Lumkiss
- Diamond Patron
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Re: Silver Bluff OCC comments
Just waiting on Bane to let us know if he staying outside or going in to Lucy's.
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Sure take your time, no Rush. +1 bennie if you go in looking like jude too... Haha. This should be awesome. A cybernight, ex CS soldier, a lay line walker, and burster. Vs 2 necromancers, a shifter, a merc, and apparently an ogre that likes Cantrell. All inside a hole in the wall dive Bar called Lucy's. What could go wrong.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Bane's going to consider him as Jude publicly calling Cantrell Sweetcheeks punishment enough for disobeying Lucretia's orders!
OOC Comments
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
So looks like Bane is also Jude, +1 bennie for that which you used on extra effort, so nets to 0. Man I am going get working on this post, hopefully sunday I'll have it done.
Oh just incase other folks are like hey I have been roleplaying well, where is my bennie. I am planning on giving you all 2 bennies once we get done with the afternoon scene time. Really exceptional roleplaying by all.
Oh just incase other folks are like hey I have been roleplaying well, where is my bennie. I am planning on giving you all 2 bennies once we get done with the afternoon scene time. Really exceptional roleplaying by all.
Field Team Six Bennies
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
Hm. If your disguise was such a success, Bane...was it really you that called Cantrell sweet cheeks?
Maximilian
- Pender Lumkiss
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Re: Silver Bluff OCC comments
Ok so we got a quick combat at the streets location. Jude just needs to let me know where he is taking Thistle. After that we heading to the afternoon scene time.
Field Team Six Bennies
Re: Silver Bluff OCC comments
For those not familiar with it: Quick Combat System
- Pender Lumkiss
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- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Silver Bluff OCC comments
Jude is actually Very AttractiveLibertas Magicum wrote:Quick note: Since both Jude and Lucretia are Attractive, Lucretia disguised as Jude should still get the Charisma bonus. (It gets dicier when they don't sync up like that--either the disuisee or the disguised-as lack an Edge the other has--but as it stands, this should be pretty straightforward. Think of it as Lucretia knowing how to use good looks to impress others, even if those "looks" aren't her own.)
Character Tracker
Re: Silver Bluff OCC comments
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Nice Kesslan! Thanks for not burning down Lucy's Inferno( yes the dive bar had another name change)
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Per the disguise power. Disguise allows the character to assume the appearance (but none of the abilities) of another person. So yes Lucretia still retains her Alteran cha bonus, but not Judes edges.Jude Maverick wrote:Jude is actually Very AttractiveLibertas Magicum wrote:Quick note: Since both Jude and Lucretia are Attractive, Lucretia disguised as Jude should still get the Charisma bonus. (It gets dicier when they don't sync up like that--either the disuisee or the disguised-as lack an Edge the other has--but as it stands, this should be pretty straightforward. Think of it as Lucretia knowing how to use good looks to impress others, even if those "looks" aren't her own.)
Unfortunately Daggen just hates Jude. Best you could get him to is neutral. Which is why he told his friends to kill him.
-Just waiting for Lucretia to post. I think maybe one necromancer is still up.
Field Team Six Bennies
- Libertas Magicum
- Bronze Patron
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Re: Silver Bluff OCC comments
That whole bar-fight is full of awesome. Quick question--did Bane leave his radio on, per Lib's suggestion? Just wondering if Lib and Max suddenly hear everything go to hell and start running, even if the fight'll be over long before they get there.
Libertas Magicorum
OOC Comments
Re: Silver Bluff OCC comments
Not unless they more like cell phones than traditional radios.
OOC Comments
- Pender Lumkiss
- Diamond Patron
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Re: Silver Bluff OCC comments
So I am not sure if Bane left the comm channel open.Libertas Magicum wrote:That whole bar-fight is full of awesome. Quick question--did Bane leave his radio on, per Lib's suggestion? Just wondering if Lib and Max suddenly hear everything go to hell and start running, even if the fight'll be over long before they get there.
Here are the basic feature's of every body armor.
Unless otherwise stated, all have basic (five mile range) communications and light-sensitive visors or eye lenses (offset illumination penalties by 2 and provide +2 to resist blinding attacks).
So 5 miles out is easily arround town, and the nearby surrounding area. Seems feasible to leave it open if so desired.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Are the radios push to talk like today's radios or are they transmitting and receiving at the same time like a phone?Pender Lumkiss wrote:So I am not sure if Bane left the comm channel open.Libertas Magicum wrote:That whole bar-fight is full of awesome. Quick question--did Bane leave his radio on, per Lib's suggestion? Just wondering if Lib and Max suddenly hear everything go to hell and start running, even if the fight'll be over long before they get there.
Here are the basic feature's of every body armor.
Unless otherwise stated, all have basic (five mile range) communications and light-sensitive visors or eye lenses (offset illumination penalties by 2 and provide +2 to resist blinding attacks).
So 5 miles out is easily arround town, and the nearby surrounding area. Seems feasible to leave it open if so desired.
OOC Comments
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Whatever you want.Bane wrote:Are the radios push to talk like today's radios or are they transmitting and receiving at the same time like a phone?Pender Lumkiss wrote:So I am not sure if Bane left the comm channel open.Libertas Magicum wrote:That whole bar-fight is full of awesome. Quick question--did Bane leave his radio on, per Lib's suggestion? Just wondering if Lib and Max suddenly hear everything go to hell and start running, even if the fight'll be over long before they get there.
Here are the basic feature's of every body armor.
Unless otherwise stated, all have basic (five mile range) communications and light-sensitive visors or eye lenses (offset illumination penalties by 2 and provide +2 to resist blinding attacks).
So 5 miles out is easily arround town, and the nearby surrounding area. Seems feasible to leave it open if so desired.
Field Team Six Bennies
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Silver Bluff OCC comments
4. Jude looks like he might have discovered something at the tower. Possibly another spell effect and related to the TW lab beneath the library, and possibly to the weird TW still on the well.Libertas Magicum wrote:Just an on-the-same-page sort of thing:
Currently, I believe we have three 'issues' arising during the noon scene:
1: Jude dealing with Thistle, including the very disturbing comments by Daggen about going to his "Fed" buddies to give them the babies.
2: Kesslan tracking the weird guys from out of town to the dive bar. They're almost certainly related to the vampirism issues surrounding the town, and I've got a strong hunch that this relates back to 1 very directly, too. (To-wit: I think Kesslan has stumbled across Daggen's "Fed" friends.)
3: The Forgetting Spell is about to crack, leading to who-knows-what happening.
Character Tracker
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Silver Bluff OCC comments
LOL Damn, Lucretia! You have TWO buildings named after you! When do I get mine?
Character Tracker
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
Heads up, friends. I've got a full weekend coming up starting tomorrow morning. Where I'm going, there may not be wifi. I'll try to check in if I can, but I may be out of touch starting tomorrow early morning until Sunday evening.
Maximilian
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Maybe the tower of romance?Jude Maverick wrote:LOL Damn, Lucretia! You have TWO buildings named after you! When do I get mine?
And where Jude is going, is related to the still.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Pender, did you really mean to say that the telepathic quartz is good for 100,000 miles per success/raise? A success for anywhere on the planet, two raises for the Moon?
- Pender Lumkiss
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- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Haha, no, 100 miles, lol. I just woke up and must have hit 3 to many 0s. Edit forth coming. Thanks.Freemage wrote:Pender, did you really mean to say that the telepathic quartz is good for 100,000 miles per success/raise? A success for anywhere on the planet, two raises for the Moon?
Field Team Six Bennies
Re: Silver Bluff OCC comments
Sorry, not on as much as I used to be... getting caught up now, will post ASAP
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
No worries.Lucretia wrote:Sorry, not on as much as I used to be... getting caught up now, will post ASAP
Field Team Six Bennies
Re: Silver Bluff OCC comments
Hey Markus, you were really playing it to the hilt to the point that I wasn't sure, plus you didn't post any Intimidation rolls.
OOC Comments
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
When/where should we be posting the afternoon/evening scouting mission? Should I stay behind as Bane requested, or is Kesslan staying? Or is Markus going to spend his afternoon cutting bits off of the necromancer? (hint: pull the Tom Jane Punisher trick. Burn meat with the torch and tell him he will feel strangely cold, then slap him with a frozen popsicle.)
Maximilian
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
If you are going to the Layline, I would post in the northwest layline area
Field Team Six Bennies
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Silver Bluff OCC comments
I am glad his threats seem genuine. That was the idea. And no, he was not going to torture the man. He is from the "enlightened" NGR. They execute people, but not torture them. But the necromancer didn't know that
So... what do we want to know?
So... what do we want to know?
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
Bane pointed out that I probably should've used my turncoat card on this guy. Is that still an option? Does that prohibit me from playing the villainous verbosity card against a big bad later? i.e. one card per session?
Maximilian
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
I believe you can play one card per Rank per Session--so Max should be able to drop two this session, total, as a MARS.
Libertas Magicorum
OOC Comments
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Silver Bluff OCC comments
The turncoat card sounds like a nice idea.
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
I bweive every player can play 1 adventure card per quarter. Seasoned characters get a larger hand by drawing 2, but can still only play one. Cards gained by ep or patron rewards are not subject to this limitation.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Grrr ... using a card on the necromancer may be a moot point, now. I've got bennies out the wazoo, but I guess there's nothing I can do about a double 1, huh?
On a less messy note -- Bane, you've got the enchanted communication crystal from the Streets scene. Just wanted to make sure we didn't forget it.
On a less messy note -- Bane, you've got the enchanted communication crystal from the Streets scene. Just wanted to make sure we didn't forget it.
- Pender Lumkiss
- Diamond Patron
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Re: Silver Bluff OCC comments
I too noticed nobody picked it up, maybe a wondering kid grabbed it by now? I kid. Keep in mind it only works with its counterpart.
Man I just read the post Cantrell. Epic, nay legendary failure. Take your pick UV grenades or sun vechicle missile and I'll have it delivered to the garage, with a small string attached. Killed the necromancer with an engine block, speechless.
Man I just read the post Cantrell. Epic, nay legendary failure. Take your pick UV grenades or sun vechicle missile and I'll have it delivered to the garage, with a small string attached. Killed the necromancer with an engine block, speechless.
Field Team Six Bennies
Re: Silver Bluff OCC comments
I had honestly forgotten about it. Having to do everything via my tablet is aggravating, to say the least as it makes searching for anything in the forum and pain.
OOC Comments
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Yeah sorry for the confusion. Bronze was already on the edge due to the threats of torture, when necro was killed it just pushed him over the edge. Sort of a perfect storm. Great Job saving him! He might be ready to pass on his GB to his daughter...Bane wrote:Well THAT was interesting!
Field Team Six Bennies
Re: Silver Bluff OCC comments
Ooo, let's do grenades.Pender Lumkiss wrote:I too noticed nobody picked it up, maybe a wondering kid grabbed it by now? I kid. Keep in mind it only works with its counterpart.
Man I just read the post Cantrell. Epic, nay legendary failure. Take your pick UV grenades or sun vechicle missile and I'll have it delivered to the garage, with a small string attached. Killed the necromancer with an engine block, speechless.
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Silver Bluff OCC comments
That...was a lovely pratfall. Just epic LOL Great job everyone!
And can you freaking believe Jude made all his rolls?! I know he has the Lucky edge, but he's supposed to use bennies for that!
I need to remember to use those LOL
And can you freaking believe Jude made all his rolls?! I know he has the Lucky edge, but he's supposed to use bennies for that!
I need to remember to use those LOL
Character Tracker
Re: Silver Bluff OCC comments
Well... ok then.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
What the shazbot?! I'm out of touch for a day and you people killed our informant?! Good thing I didn't use an adventure card on that turkey.
Well done, Cantrell!
Well done, Cantrell!
Maximilian
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Seems like with Bane and Libertas going to healing town on Bronze he should be fine, still technically elderly, but not going to die right then and there.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Hooray! Of course, that just means we've got a guy with access to a Boom Gun pissed at us... Hm. Maybe Bane and Lib should've thought that healing through...
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Silver Bluff OCC comments
Don't forget Cantrell's Benny. Very good "epic failure", she deserves one.
Re: Silver Bluff OCC comments
I got some UV grenades instead, which is great -- I've got bennies like crazy, but can't use them when I keep getting critical failures!Markus Berger wrote:Don't forget Cantrell's Benny. Very good "epic failure", she deserves one.
Just in terms of pre-planning, what do these UV grenades do? Not sure I want to risk throwing them if another double 1 is gonna have me incinerate myself!
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Hey There Cantrell, seriously epic/legendary. You'll end up getting the UV grenades, roll 1d6 to find out how many you got. There will be a small favor asked...Cantrell wrote:I got some UV grenades instead, which is great -- I've got bennies like crazy, but can't use them when I keep getting critical failures!Markus Berger wrote:Don't forget Cantrell's Benny. Very good "epic failure", she deserves one.
Just in terms of pre-planning, what do these UV grenades do? Not sure I want to risk throwing them if another double 1 is gonna have me incinerate myself!
- UV greanades deal 2d10 sunlight damage in a medium burst template to vamps. Thrown range, 5/10/20.
- technically you could hurt yourself or others with them, its just 2d10 damage with a sunlight trapping.
Field Team Six Bennies
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Silver Bluff OCC comments
Question: Cross the Market? Markus? What is she talking about?
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
I thought you and Carol were old flames. She probably never told you the true reason your relationship ended. If that is too much I can edit it out.
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
If I got that wrong, that you and Carol were old flames, you can feel free to run with it, and throw down an interlude of loss explaining how the black market came between the two of you. For that interlude you can have your choice: 1 Bennie, 1 adventure card draw (keep in mind you can only hold two at seasoned in your hand and still play 1 per session), or gain another use of a once a session ability like scrounger.Markus Berger wrote:Question: Cross the Market? Markus? What is she talking about?
Field Team Six Bennies
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Silver Bluff OCC comments
Also if anyone wants to trade for my remaining adventure card, we can. I spent my 1 card already, but my other is still available to someone else via trade, according to the rules.
Character Tracker
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Silver Bluff OCC comments
Markus will turn out to be a heart breaker!
Lets do that interlude!
Lets do that interlude!
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
-So we got Bane. Max, Cantrell, and Markus all heading out to the layline?
-Lucretia and Libertas looking for Jess Bronze's daughter
-What is Kesslan doing?
-Lucretia and Libertas looking for Jess Bronze's daughter
- Head to the streets, streetwise +2 to find Jess.
-What is Kesslan doing?
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Reposted the weapon cache here.
http://savagerifts.com/viewtopic.php?f= ... 072#p11072
http://savagerifts.com/viewtopic.php?f= ... 072#p11072
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
PM'd Markus and Bane about the what they saw near the Northwest Layline
Field Team Six Bennies
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Silver Bluff OCC comments
Got it, thanks
Re: Silver Bluff OCC comments
Standing around wondering what the hell is going on. I posted, were barely any posts after mine, none of which really seemed to follow any particular thing and then everyone just started posting in totally different areas doing... what ever.Pender Lumkiss wrote:-What is Kesslan doing?
Everything's so scattered I've got no sense of direction at all and right now other than my phone I've got no internet connection as my line was damaged during a storm and I'm still waiting for the ISP to send a repair guy.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Re: Silver Bluff OCC comments
Things did get confusing there for a bit--there were a few times I know I failed to make a 'moving' post to make it clear where I was headed next, and I probably wasn't the only one.
Here's the run-down once the fight at the bar ended and Kesslan gave his 'all clear' with that CritFail Notice roll:
Bane and the others took the prisoner to the Garage for interrogation, while Max was already in there. Bane, Marcus and Cantrell played "Good Cop, Bad Cop, Accidental Manslaughter Cop" with the prisoner, which ended when Cantrell slipped and dropped an engine on his head. Bronze had a mild heart attack from shock, and was resuscitated by Bane and Libertas (who walked in just as things were going down).
Bronze, badly shaken, decided this was a good time to retire. He left, went to the town square and told Jess (his daughter) that she's getting the Glitterboy suit, now, and then walked off, leaving her a bit shocked, as well. Luc & Lib followed, because they still need info about the Key, and decided to approach Jess first. Meanwhile, Max, Cantrell, Marcus and Bane have gone off to investigate the NW Ley Line some more, and retrieve the rest of the weapons from the Brodkil that Marcus and the CS guy killed earlier.
During all of this, Jude's been off on his own, keeping Thistle and her baby safe by taking them down into a well filled with skeletons, an insane and shackled elf and a demonic heart of some sort. No, seriously.
Kesslan, I suspect, would most likely have either:
1: Followed along with the others to go to the Garage, then witnessed Cantrell accidentally scrunch the prisoner. From there, he could've just kind of followed along behind Lucretia and Libertas--in which case, he's in the Streets again, now, as they approach Bronze's daughter, Jess, asking about the "Key", OR;
2: Followed along and then tagged along with Bane, Max and the others who went to the Ley Line (carried by Nadine, if necessary), in which case you can jump in there (I suspect this is his least-likely, given that it means getting close to a Ley Line when he doesn't have to), OR;
3: Hung back as everyone went to the Garage, in which case he would've likely been still in the streets when Lucretia and Libertas came out and tracked down Jess--in which case, he could walk up behind them and listen in or tap Libertas on the shoulder (Lucretia is talking to Jess, so Lib's the most approachable) and ask for an update, OR;
4: Hung back, as above, but when he saw Bronze come out looking upset, followed him--in which case, he would've heard Bronze declare that his daughter is now his successor, and that he's retiring. From there, he could've stuck around, in which case, again, he sees Lucretia and Libertas approach, as in the other options, but has a bit more awareness of the situation, OR;
5: As in 4, above, been present when Bronze approached Jess, and then followed along to see if the old warrior is going to be okay, in which case that would spin off into a separate scene, OR;
6: Decided from all the radio chatter that this meant Jude needed backup, in which case he could be arriving at the Tower right about now, and following the scent trail down into the hell-hole.
(Obviously, other options are out there, but I hope my suggestions are more helpful than bossy.)
Here's the run-down once the fight at the bar ended and Kesslan gave his 'all clear' with that CritFail Notice roll:
Bane and the others took the prisoner to the Garage for interrogation, while Max was already in there. Bane, Marcus and Cantrell played "Good Cop, Bad Cop, Accidental Manslaughter Cop" with the prisoner, which ended when Cantrell slipped and dropped an engine on his head. Bronze had a mild heart attack from shock, and was resuscitated by Bane and Libertas (who walked in just as things were going down).
Bronze, badly shaken, decided this was a good time to retire. He left, went to the town square and told Jess (his daughter) that she's getting the Glitterboy suit, now, and then walked off, leaving her a bit shocked, as well. Luc & Lib followed, because they still need info about the Key, and decided to approach Jess first. Meanwhile, Max, Cantrell, Marcus and Bane have gone off to investigate the NW Ley Line some more, and retrieve the rest of the weapons from the Brodkil that Marcus and the CS guy killed earlier.
During all of this, Jude's been off on his own, keeping Thistle and her baby safe by taking them down into a well filled with skeletons, an insane and shackled elf and a demonic heart of some sort. No, seriously.
Kesslan, I suspect, would most likely have either:
1: Followed along with the others to go to the Garage, then witnessed Cantrell accidentally scrunch the prisoner. From there, he could've just kind of followed along behind Lucretia and Libertas--in which case, he's in the Streets again, now, as they approach Bronze's daughter, Jess, asking about the "Key", OR;
2: Followed along and then tagged along with Bane, Max and the others who went to the Ley Line (carried by Nadine, if necessary), in which case you can jump in there (I suspect this is his least-likely, given that it means getting close to a Ley Line when he doesn't have to), OR;
3: Hung back as everyone went to the Garage, in which case he would've likely been still in the streets when Lucretia and Libertas came out and tracked down Jess--in which case, he could walk up behind them and listen in or tap Libertas on the shoulder (Lucretia is talking to Jess, so Lib's the most approachable) and ask for an update, OR;
4: Hung back, as above, but when he saw Bronze come out looking upset, followed him--in which case, he would've heard Bronze declare that his daughter is now his successor, and that he's retiring. From there, he could've stuck around, in which case, again, he sees Lucretia and Libertas approach, as in the other options, but has a bit more awareness of the situation, OR;
5: As in 4, above, been present when Bronze approached Jess, and then followed along to see if the old warrior is going to be okay, in which case that would spin off into a separate scene, OR;
6: Decided from all the radio chatter that this meant Jude needed backup, in which case he could be arriving at the Tower right about now, and following the scent trail down into the hell-hole.
(Obviously, other options are out there, but I hope my suggestions are more helpful than bossy.)
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Sorry it got so confusing there Kesslan. All of Libertas' suggestions are great. I'll reread the street posts during and after th quick combat. Sorry in advance if I missed a post.
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
I'll probably post this coming friday afternoon.
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Kesslan,
-Jude is going to possibly be in a quick combat with an undead glaive weilding mystic knight. If you want to head to the mystical babies section drawn by the radio chatter between Jude and the team. Feel free, I beleive you crit failed your last notice roll, so you would need to make another to pick up any magical smells.
-The team heading to the layline found a person hiding out in a true invisibility area, you could have hitched a ride with the team going that way.
-You can join Libertas and Lucretia in trying to locate the TW key, which can easily enough end near jude and the cavern(since jude or thistle has the key)
-A couple of things can also happen if you just head back into the streets smelling arround. There is the other half of the communications device to be found.
- Or if you want some thing unexpected head over to the blackmarket, Carol is in some deep trouble.
I understand you are having internet issues, but I can wait a couple of days before posting anything else.
-Jude is going to possibly be in a quick combat with an undead glaive weilding mystic knight. If you want to head to the mystical babies section drawn by the radio chatter between Jude and the team. Feel free, I beleive you crit failed your last notice roll, so you would need to make another to pick up any magical smells.
-The team heading to the layline found a person hiding out in a true invisibility area, you could have hitched a ride with the team going that way.
-You can join Libertas and Lucretia in trying to locate the TW key, which can easily enough end near jude and the cavern(since jude or thistle has the key)
-A couple of things can also happen if you just head back into the streets smelling arround. There is the other half of the communications device to be found.
- Or if you want some thing unexpected head over to the blackmarket, Carol is in some deep trouble.
I understand you are having internet issues, but I can wait a couple of days before posting anything else.
Field Team Six Bennies
Re: Silver Bluff OCC comments
How's everybody doing? Time in Silver Bluff appears to be moving at a degraded rate the past couple of weeks, compared to the usual flurry of activity. Are we waiting on something/someone specifically, or is everyone just busy with real life? No pressure -- just missing the high-frequency shenanigans.
Re: Silver Bluff OCC comments
I'm wondering how many of the players on the site are college students--that would account for a summertime slowdown pretty effectively. (I've noticed it happening in the 3rd, as well.)
Re: Silver Bluff OCC comments
I've been a bit distracted by other things, but yeah, I've noticed that too. I think that part of it is that a lot of the activity early was between players, but now we're mostly interacting with NPCs. That means we have to wait for GM posts, while before we didn't. I'm not saying that GM posts have slowed or anything (I haven't looked), just that we are playing around those posts now, while before we were able to do more between them.Cantrell wrote:How's everybody doing? Time in Silver Bluff appears to be moving at a degraded rate the past couple of weeks, compared to the usual flurry of activity. Are we waiting on something/someone specifically, or is everyone just busy with real life? No pressure -- just missing the high-frequency shenanigans.
Oh, good point. I would think that most students would have more time in the summer though. More distractions too, of course.Freemage wrote:I'm wondering how many of the players on the site are college students--that would account for a summertime slowdown pretty effectively. (I've noticed it happening in the 3rd, as well.)
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
I am just waiting on some players to post.
-Streets: waiting on Libertas to essentially describe the key, and possibly Jude to radio for back up
-mystical babies: waiting on Jude to either fight or run.
-layline: waiting on Bane to post any questions he might have, although Bane is currently camping I was going to give him until Sunday.
-Kesslan is having internet issues. I was giving him a chance to catch up and post.
Either way I'll post resolutions on Sunday.
-Streets: waiting on Libertas to essentially describe the key, and possibly Jude to radio for back up
-mystical babies: waiting on Jude to either fight or run.
-layline: waiting on Bane to post any questions he might have, although Bane is currently camping I was going to give him until Sunday.
-Kesslan is having internet issues. I was giving him a chance to catch up and post.
Either way I'll post resolutions on Sunday.
Field Team Six Bennies