Silver Bluff OCC comments
- Pender Lumkiss
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Silver Bluff OCC comments
Out of character discussion on all matters pertaining to Silver Bluff
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- Libertas Magicum
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Re: Silver Bluff OCC comments
So my big question, OOC, is: Are we going to be spending a full day in town, or are we going to be leaving early enough to try and track the vampires to their lair during the day? That'll be the big determinant on whether or not Libby can address the Boom Gun issue.
Libertas Magicorum
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- Pender Lumkiss
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Re: Silver Bluff OCC comments
Goot point, you can technically do both. I'll put in a Silver Bluff Layline post just incase someone wants to check out the Layline during the day.
I also set up the in character roundtable discussion which includes a breakdown of what Soldad said to Lucretia, and by what time you would have to leave.
Round Table
I also set up the in character roundtable discussion which includes a breakdown of what Soldad said to Lucretia, and by what time you would have to leave.
Round Table
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- Pender Lumkiss
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Re: Silver Bluff OCC comments
I put Soldad's last command to Lucretia in my post for the round table discussion just so there is no confusion on what exactly he said to her.
Field Team Six Bennies
Re: Silver Bluff OCC comments
"Livin' legend needs eggs" is not something Lucretia will be saying.Pender Lumkiss wrote:The Hero of Silver Bluff
As long as there isn't a mud statue....
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
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Re: Silver Bluff OCC comments
I noticed you are a fan of firefly so I just had to.Lucretia wrote:"Livin' legend needs eggs" is not something Lucretia will be saying.Pender Lumkiss wrote:The Hero of Silver Bluff
As long as there isn't a mud statue....
Field Team Six Bennies
Re: Silver Bluff OCC comments
Guilty as charged.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Markus Berger
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Re: Silver Bluff OCC comments
So, where to post for the "Scouting" morning mission?
Re: Silver Bluff OCC comments
That would seem like it would go into the Ley Line thread.
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- Maximilian
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Re: Silver Bluff OCC comments
Hey, when we're done here, can we go to the crappy town where I'm a hero?
Maximilian
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Re: Silver Bluff OCC comments
Looks like Bane and Max are on the same quest. Pender, what rolls should I toss for "I Know A Guy" to see if anything black market can augment Nadine's loadout?
Maximilian
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Re: Silver Bluff OCC comments
Nevermind. Just caught the Black Market post. I'll head that way for the morning to get a jump on loading Nadine up. I guess that supplants my wish to help on the repair efforts.
Maximilian
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Re: Silver Bluff OCC comments
Heh, guess we're both on the same track. Bane, sunbolt is probably a better idea, although it was going to be funny to have Nadine drag him out of the shop, kicking and screaming into the daytime.
Maximilian
Re: Silver Bluff OCC comments
Oh I just Hame Kame Ha'd the vampire out of existence (as well as the back of the closet...)!
It was taking me so long as I was having to go back and edit my reply for each new ace on the damage I had gotten.
It was taking me so long as I was having to go back and edit my reply for each new ace on the damage I had gotten.
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- Pender Lumkiss
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Re: Silver Bluff OCC comments
In my defense Lucretia played The Foll Hero action card, and Jude had a card for renown.Maximilian wrote:Hey, when we're done here, can we go to the crappy town where I'm a hero?
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Re: Silver Bluff OCC comments
Yup scouting out the lay line will be in the lay line thread.Markus Berger wrote:So, where to post for the "Scouting" morning mission?
-Walking(and Nadine) will lock you into 2 scene times worth of actions
-Mountaineer, will lock you into 1 scene time worth of actions
-Hoverbike, so quick you can use normal rules for scene times.
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- Markus Berger
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Re: Silver Bluff OCC comments
I am afraid I am lost. I feel like everyone is everywhere.
What can Markus do in the morning? With which penalties?
- Investigate the town?
- Help in the repairs? How many of them? (He is very interested in fixing the Boom Gun)
- Go scouting?
What can Markus do in the morning? With which penalties?
- Investigate the town?
- Help in the repairs? How many of them? (He is very interested in fixing the Boom Gun)
- Go scouting?
- Libertas Magicum
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Re: Silver Bluff OCC comments
We're currently in the Morning Scene. You start at the Inn, and can go wherever you want during that time.
Posts in the Town, the Round Table Discussion and the Inn are 'free'--they don't happen at any specific time, and you can do in-character roleplay bits there as much as you want. Essentially, think of those as scenes that are playing out simultaneously.
Other locations you have to go to, finish your actions there, then go someplace else. Libertas went straight to the Garage, and has been there solidly. Max and Bane sniffed out the Black Market rep, and discovered/destroyed a Vampire while getting some gear. There's going to be a Scouting mission, but we're still figuring out who all is involved in that (that's happening in the Round Table discussion). I'm not sure if Scouts will be able to do much else during their time, depending on which vehicles they take (the hoverbikes are pretty quick, but if they want to take the Mountaineer, it'll slow things down considerably).
If Markus wants to help with the repairs, go ahead and do an arrival post at the Garage, and make the co-operative Repair rolls there; rolls for the Mountaineer and the Glitterboy Suit are both at -1 (before any modifiers you may have). The roll for the Boom Gun is at -4. Every success/raise on any of the rolls grants a +1 to Lib's roll for that same repair job.
If you work on the Boom Gun (and yes, Lib would LOVE a little boost on that repair), then any rolls you make in other areas during the Morning Scene are at -2 (basically, you're trying to work on the Boom Gun AND do something else, and get a modified version of the Multi-Action Penalty).
Pender, if any of the above is wrong, I sincerely apologize.
Posts in the Town, the Round Table Discussion and the Inn are 'free'--they don't happen at any specific time, and you can do in-character roleplay bits there as much as you want. Essentially, think of those as scenes that are playing out simultaneously.
Other locations you have to go to, finish your actions there, then go someplace else. Libertas went straight to the Garage, and has been there solidly. Max and Bane sniffed out the Black Market rep, and discovered/destroyed a Vampire while getting some gear. There's going to be a Scouting mission, but we're still figuring out who all is involved in that (that's happening in the Round Table discussion). I'm not sure if Scouts will be able to do much else during their time, depending on which vehicles they take (the hoverbikes are pretty quick, but if they want to take the Mountaineer, it'll slow things down considerably).
If Markus wants to help with the repairs, go ahead and do an arrival post at the Garage, and make the co-operative Repair rolls there; rolls for the Mountaineer and the Glitterboy Suit are both at -1 (before any modifiers you may have). The roll for the Boom Gun is at -4. Every success/raise on any of the rolls grants a +1 to Lib's roll for that same repair job.
If you work on the Boom Gun (and yes, Lib would LOVE a little boost on that repair), then any rolls you make in other areas during the Morning Scene are at -2 (basically, you're trying to work on the Boom Gun AND do something else, and get a modified version of the Multi-Action Penalty).
Pender, if any of the above is wrong, I sincerely apologize.
Libertas Magicorum
OOC Comments
Re: Silver Bluff OCC comments
Hey hey hey! I didn't just destroy that vampire, I obliterated it!
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- Pender Lumkiss
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Re: Silver Bluff OCC comments
That is an apt explaination. Sorry for the confusion Markus. I am keeping track of where everyone is here.Libertas Magicum wrote:We're currently in the Morning Scene. You start at the Inn, and can go wherever you want during that time.
Posts in the Town, the Round Table Discussion and the Inn are 'free'--they don't happen at any specific time, and you can do in-character roleplay bits there as much as you want. Essentially, think of those as scenes that are playing out simultaneously.
Other locations you have to go to, finish your actions there, then go someplace else. Libertas went straight to the Garage, and has been there solidly. Max and Bane sniffed out the Black Market rep, and discovered/destroyed a Vampire while getting some gear. There's going to be a Scouting mission, but we're still figuring out who all is involved in that (that's happening in the Round Table discussion). I'm not sure if Scouts will be able to do much else during their time, depending on which vehicles they take (the hoverbikes are pretty quick, but if they want to take the Mountaineer, it'll slow things down considerably).
If Markus wants to help with the repairs, go ahead and do an arrival post at the Garage, and make the co-operative Repair rolls there; rolls for the Mountaineer and the Glitterboy Suit are both at -1 (before any modifiers you may have). The roll for the Boom Gun is at -4. Every success/raise on any of the rolls grants a +1 to Lib's roll for that same repair job.
If you work on the Boom Gun (and yes, Lib would LOVE a little boost on that repair), then any rolls you make in other areas during the Morning Scene are at -2 (basically, you're trying to work on the Boom Gun AND do something else, and get a modified version of the Multi-Action Penalty).
Pender, if any of the above is wrong, I sincerely apologize.
http://savagerifts.com/viewtopic.php?f= ... 7435#p7435
I've never done anything like this before, but I figured you guys would enjoy a town to interact with. I know Markus was interested in going to the black market to get a supersoaker, you could visit there and interact with Carol, Bane, Max, and Jude. You can also do that later, in the noon scene time if you want, and the morning you can help Libertas in the garage. Or if you want to jet out to the layline on your hover bike you can do that in any scene time as the bike is fast. . Libertas essentially nailed it. Basically you have 3 times of the day you can interact with locations. Some of the locations you exist at all the time. The round table discussion basically is there to promote in character dissemination of what you have gained from visiting a location in town, and to plan your guys next course of action. The Town location is also free to post as it represents what happens during the day as you move arround from location to location. The Inn is also a free action to post in as it represents the same thing. All other locations take some effort to investigate and so take up your time. You can move to another location during the scene time, but then you are essentially hurrying and so take a -2 penalty to act in the second location during a scene time.
Field Team Six Bennies
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Re: Silver Bluff OCC comments
You sure did!Bane wrote:Hey hey hey! I didn't just destroy that vampire, I obliterated it!
Field Team Six Bennies
Re: Silver Bluff OCC comments
Can I add a post in the Street Thread about how the Tin Shed gets a hole burned into it, and for the briefest moments you catch a silhouette of a humanoid before it flies away in burning ashes?
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- Pender Lumkiss
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Re: Silver Bluff OCC comments
I like it, maybe post it in the town free action thread. http://savagerifts.com/viewtopic.php?f=49&t=417#p7524Bane wrote:Can I add a post in the Street Thread about how the Tin Shed gets a hole burned into it, and for the briefest moments you catch a silhouette of a humanoid before it flies away in burning ashes?
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- Markus Berger
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Re: Silver Bluff OCC comments
Seems like Bane, Jude and Lucretia have other plans for the morning, so Markus would need to go alone with the CS guys to the leyline (not that it bothers him, he likes those guys).
So I post that he will go scouting in the "roundtable" thread, and then in the leyline thread?
So I post that he will go scouting in the "roundtable" thread, and then in the leyline thread?
- Pender Lumkiss
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Re: Silver Bluff OCC comments
Sure if thats what you want to do. You can invite another person( i beleive your bike can hold at least you and a passenger). If that person has already acted in the morning, they just take a -2 to their rolls at the layline. You can always invite Major Fitzbad[inviting him in the town free action space, or rountable discussion would be appropriate], and he too has room on his bike for another person. You should probably use the round table discussion to announce your desires, but then again Markus may not care to get the opinion of his Dbee commanding officer, and just do it anyway.Markus Berger wrote:Seems like Bane, Jude and Lucretia have other plans for the morning, so Markus would need to go alone with the CS guys to the leyline (not that it bothers him, he likes those guys).
So I post that he will go scouting in the "roundtable" thread, and then in the leyline thread?
-But yes if tou want to zoom out there hover bike style, posting in the Lay Line location would be where you want to do it.
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- Markus Berger
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Re: Silver Bluff OCC comments
So if you act at two places, you get no penalty in the first one and -2 at the second place?
- Pender Lumkiss
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Re: Silver Bluff OCC comments
You got it. Then if you act in a third place that third action is at a -4.Markus Berger wrote:So if you act at two places, you get no penalty in the first one and -2 at the second place?
Field Team Six Bennies
Re: Silver Bluff OCC comments
I thought there was going to be a group scouting in the afternoon (after the Mountaineer was fixed)? Seems odd to have two scouting trips...
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Markus Berger
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Re: Silver Bluff OCC comments
Early bird gets the worm
Markus likes to do things with knowledge (one of his hindrances), that means he likes to scout ahead.
Posted about the scouting trip. Will wait to know if he survives before posting in the Garage to help Libertas.
Markus likes to do things with knowledge (one of his hindrances), that means he likes to scout ahead.
Posted about the scouting trip. Will wait to know if he survives before posting in the Garage to help Libertas.
Re: Silver Bluff OCC comments
That was my understanding, as well.Lucretia wrote:I thought there was going to be a group scouting in the afternoon (after the Mountaineer was fixed)? Seems odd to have two scouting trips...
Re: Silver Bluff OCC comments
Well.... I guess we now know what happened to the other founder of the town.
Also, more anti-vamp weaponry... this isn't a new problem. I'm starting to put things together OOC, the only question is whether the other founders were complicit or were victims.
Also, don't drink the water.
Also, more anti-vamp weaponry... this isn't a new problem. I'm starting to put things together OOC, the only question is whether the other founders were complicit or were victims.
Also, don't drink the water.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Maximilian
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Re: Silver Bluff OCC comments
If Jude's success and raise adds a total of +2 to my roll, I think that pulled a success, yeah?
Maximilian
Re: Silver Bluff OCC comments
My success give you a plus one as well, so long as you don't critically fumble you should at least get a success.Maximilian wrote:If Jude's success and raise adds a total of +2 to my roll, I think that pulled a success, yeah?
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- Pender Lumkiss
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Re: Silver Bluff OCC comments
Looking at your roll you rolled a 2 the skill is untraied so goes down to a 0. Bane got you a plus 1, jude got you a plus 2, netting you a 3 on your roll. 1 shy of a basic success, spending a bennie for extra effort would guarantee at least a basic succes, a roll of 5 rould get you the raise munitions.Maximilian wrote:If Jude's success and raise adds a total of +2 to my roll, I think that pulled a success, yeah?
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Re: Silver Bluff OCC comments
Bloody shazbot. I keep looking at the wrong number since they changed the way the dice results appear. Thought I had a 2. Okay. Much as I hate throwing bennies to find 1 more pip, I'll toss down. Probably gonna need the stuff anyway.Pender Lumkiss wrote:Looking at your roll you rolled a 2 the skill is untraied so goes down to a 0. Bane got you a plus 1, jude got you a plus 2, netting you a 3 on your roll. 1 shy of a basic success, spending a bennie for extra effort would guarantee at least a basic succes, a roll of 5 rould get you the raise munitions.
Maximilian
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Re: Silver Bluff OCC comments
Just to give you guys some forewarning the scene will most likely change from morning to noon on this coming Tuesday. That will have given everyone a week to post duing the morning.
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Re: Silver Bluff OCC comments
Should I make the roll for the 1-day Boom Gun repair in the Morning, or should it wait until the last 'shift'?Pender Lumkiss wrote:Just to give you guys some forewarning the scene will most likely change from morning to noon on this coming Tuesday. That will have given everyone a week to post duing the morning.
Libertas Magicorum
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Re: Silver Bluff OCC comments
I think you would be better off doing the boom gun repair in the noon scene time.[You could technically do it the following day as well]
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- Maximilian
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Re: Silver Bluff OCC comments
Don't know if everyone is reading all the other area posts. Max, Jude, and Bane have tracked down sunburst missiles, but they ain't cheap. 9k credits a pop. I'm...a little short. I don't think the black market takes IOUs. Anyone feel like pitching in?
Maximilian
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Re: Silver Bluff OCC comments
Heh. Normally, as a player, I absolutely would. But... Greedy, even Minor Greedy, pretty much rules that out unless the Tomorrow Legion is planning on reimbursing us when we get back.
Libertas Magicorum
OOC Comments
Re: Silver Bluff OCC comments
For her part, Cantrell is just utterly broke. I don't suppose we had any sort of petty cash or communal gear issued to the group, did we?
- Markus Berger
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Re: Silver Bluff OCC comments
Markus has 1,100 credits available, if they are useful. Better yet, he has the scrounger edge, so maybe, with our dear GM blessing, can get 1 for free...
Re: Silver Bluff OCC comments
Bane does too, plus there's the Gemini from Soledad's ring, but I'd rather not sell it until I get a chance to to better examine it.
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- Pender Lumkiss
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Re: Silver Bluff OCC comments
-Markus you can pop over to the blackmarket and roll your streetwise for the scrounger edge. Put in some narrative, make the roll, and pm me when you are happy with your total. For reference, Bane used his scrounger edge already and got a success netting 3 more silvered railgun rounds netting 8 total for Max.
-I would recommend waiting till another scene time though.
-Keep in mind these edges only get used once per session which is 3 months.
- You can also trade or sell some of the arsenal markus got from the brodkill.
-I would recommend waiting till another scene time though.
-Keep in mind these edges only get used once per session which is 3 months.
- You can also trade or sell some of the arsenal markus got from the brodkill.
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- Markus Berger
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Re: Silver Bluff OCC comments
I thought so, wait for a different time to avoid the -2
Re: Silver Bluff OCC comments
There's also one UV grenade at the general store at 1,200 but like everyone else, Kess is pretty broke.
Still picked up some minor essentials though!
On that note, man encumbrance adds up quickly in this game.
Still picked up some minor essentials though!
On that note, man encumbrance adds up quickly in this game.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
Max is planning to exit the black market unless there's something else someone wants me to check out. I can head to the garage and maybe try to help with the repair, although my meager d6 isn't going to shock the world.
Maximilian
Re: Silver Bluff OCC comments
Adding some OOC specifics to Lucretia's radio message - she has 500 credits.
Also, quick reminder that those of us going on the afternoon scouting don't get to do anything else this time slot, because the mountaineer is slow. Though, if we have enough drivers and can convince Markus/the major, we could maybe take the bikes.
Who is actually going? Lucretia, Bane, I thought there were a few others too but don't remember now.
I would suggest we barter/sell all the CS tech... just in case we get searched later. The railgun might be good mounted on the mountaineer?
Also, quick reminder that those of us going on the afternoon scouting don't get to do anything else this time slot, because the mountaineer is slow. Though, if we have enough drivers and can convince Markus/the major, we could maybe take the bikes.
Who is actually going? Lucretia, Bane, I thought there were a few others too but don't remember now.
I would suggest we barter/sell all the CS tech... just in case we get searched later. The railgun might be good mounted on the mountaineer?
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
I have nothing particular arranged for the noon or afternoon/evening time slots. I can run with the scout mission or I can help Libertas in the garage with any repairs that might need doing. Open to ideas. Lucretia, orders are welcome.
Maximilian
Re: Silver Bluff OCC comments
Lucretia's not really the sort to give orders without a pressing reason... and there's no pressing reason at the moment.
If she weren't going on the scouting trip, Lucretia wouldn't really know what to do either. The only reason she was helping in the library was that she couldn't think of anything else she needed to be doing, so she defaulted to generally trying to be of assistance.
If she weren't going on the scouting trip, Lucretia wouldn't really know what to do either. The only reason she was helping in the library was that she couldn't think of anything else she needed to be doing, so she defaulted to generally trying to be of assistance.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
Okay, EVERYTHING written below is 'suggestion only', based on what I've been following in the various rooms. I just wanted to get all my thoughts out at once.
At the -4 penalty for a total breakdown, Markus' attempt at Repairing the Boom Gun probably failed; Pender, can his 17 Knowledge: Engineering check serve as a bonus to Libertas' roll (with the -4, that would still be result of 13--so +3 to Libertas' roll to make the repairs coming this noon, after lunch).
If so, then Libertas should be able to manage to do the repairs, so Max can totally go check out the Ley Line.
During that time, Jude should probably be the one to go make nice with the Black Market lady looking to cut a courier deal with the Black Market for one of those missiles. When it comes to deal-making, Libertas is more of the 'Idea Guy', less so the 'Implementation Guy'. Make the lady swoon, Jude!
Does Bane want to try Lib's idea of using a Dispel Device to clear the trap, and make it safe(r) to try to pop open the box? He should probably bring along one of the folks with some muscle for that, if he does. I'm assuming Markus needs to go show the others where they hid the Brodkil loot, so I think that nominates Cantrell--at least, if she can get the Triax down the steps? Libby can whip up the device in the Garage, so he can fix the Boom Gun without further MAP (it only takes a round to build the thing, and they can keep it for the vampire-hunt later on, too, so long as it's still got PPE left in it).
If Bane also wants to go check out the Ley Line, then he'd need to squeeze in the Dispel on the chest before then, suffering the MAP on the Ley Line scene. Unfortunately, I think he's the only one with the Master Edge, so he's the one who can shut down the enchantment long enough for Cantrell to pop it open.
At the -4 penalty for a total breakdown, Markus' attempt at Repairing the Boom Gun probably failed; Pender, can his 17 Knowledge: Engineering check serve as a bonus to Libertas' roll (with the -4, that would still be result of 13--so +3 to Libertas' roll to make the repairs coming this noon, after lunch).
If so, then Libertas should be able to manage to do the repairs, so Max can totally go check out the Ley Line.
During that time, Jude should probably be the one to go make nice with the Black Market lady looking to cut a courier deal with the Black Market for one of those missiles. When it comes to deal-making, Libertas is more of the 'Idea Guy', less so the 'Implementation Guy'. Make the lady swoon, Jude!
Does Bane want to try Lib's idea of using a Dispel Device to clear the trap, and make it safe(r) to try to pop open the box? He should probably bring along one of the folks with some muscle for that, if he does. I'm assuming Markus needs to go show the others where they hid the Brodkil loot, so I think that nominates Cantrell--at least, if she can get the Triax down the steps? Libby can whip up the device in the Garage, so he can fix the Boom Gun without further MAP (it only takes a round to build the thing, and they can keep it for the vampire-hunt later on, too, so long as it's still got PPE left in it).
If Bane also wants to go check out the Ley Line, then he'd need to squeeze in the Dispel on the chest before then, suffering the MAP on the Ley Line scene. Unfortunately, I think he's the only one with the Master Edge, so he's the one who can shut down the enchantment long enough for Cantrell to pop it open.
Libertas Magicorum
OOC Comments
- Maximilian
- Silver Patron
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Re: Silver Bluff OCC comments
Sounds fine to me. I suppose my gifts would be better used laying waste to whatever's out there, or if nothing else, to have the range of the sensors to help out. Cool.
Maximilian
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
Hey, wait a minute. Were we going to try to rig up a tank of water and a hose for Nadine? I imagine it could be fabricated relatively quickly. Couple pieces of scrap metal, some good welds, a waterproof bladder of some type to keep it from leaking, and some hose.
Maximilian
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Silver Bluff OCC comments
Markus plans to go in the Afternoon scouting, and recover all the Brodkill loot.
Speaking of which, I was planning on mounting the Mini Rail Gun on his bike, and get a good use of his Combat Ace Edge.
And yes, he didn't fix the Rail Gun :S
Speaking of which, I was planning on mounting the Mini Rail Gun on his bike, and get a good use of his Combat Ace Edge.
And yes, he didn't fix the Rail Gun :S
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
-Markus' repair will fail[good thing it was made during a new scene time so could still possibilty benifit from any cooperative rolls, repair at -4] or he can spend a benny for extra effort. He is the lead in this effort for good or ill. A failed roll means all the materials are used up. So really another attempt will not be able to be made, at this time.Libertas Magicum wrote:Okay, EVERYTHING written below is 'suggestion only', based on what I've been following in the various rooms. I just wanted to get all my thoughts out at once.
At the -4 penalty for a total breakdown, Markus' attempt at Repairing the Boom Gun probably failed; Pender, can his 17 Knowledge: Engineering check serve as a bonus to Libertas' roll (with the -4, that would still be result of 13--so +3 to Libertas' roll to make the repairs coming this noon, after lunch).
If so, then Libertas should be able to manage to do the repairs, so Max can totally go check out the Ley Line.
During that time, Jude should probably be the one to go make nice with the Black Market lady looking to cut a courier deal with the Black Market for one of those missiles. When it comes to deal-making, Libertas is more of the 'Idea Guy', less so the 'Implementation Guy'. Make the lady swoon, Jude!
Does Bane want to try Lib's idea of using a Dispel Device to clear the trap, and make it safe(r) to try to pop open the box? He should probably bring along one of the folks with some muscle for that, if he does. I'm assuming Markus needs to go show the others where they hid the Brodkil loot, so I think that nominates Cantrell--at least, if she can get the Triax down the steps? Libby can whip up the device in the Garage, so he can fix the Boom Gun without further MAP (it only takes a round to build the thing, and they can keep it for the vampire-hunt later on, too, so long as it's still got PPE left in it).
If Bane also wants to go check out the Ley Line, then he'd need to squeeze in the Dispel on the chest before then, suffering the MAP on the Ley Line scene. Unfortunately, I think he's the only one with the Master Edge, so he's the one who can shut down the enchantment long enough for Cantrell to pop it open.
-Cooperative rolls seem to need the same skill, and the skill for fixing technical difficulties is clearly repair.
-A normal dispel power will work on the chest with the same effect of greater dispel( assuming the goal is to dispel the damage feild). Basically you would be countering the effect as it is triggered assuming someone like Cantrell makes a str check to break the lock.
-The CS major Fitzbad also knows where the Bodkill weapons are stored.
Field Team Six Bennies
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
Exalted Dispel shuts down an enchantment on an item for d6 minutes--that's why Libertas is pushing that angle. It requires less precision in timing the opening of the box, and also allows multiple attempts if need be. (The roll is at a penalty, but Bane's got a solid build for casting.)
*****
Ouch. Lib's not gonna be happy about that. So we're currently at a 1 on the Repair roll, right? (Markus got a 5, and is at -4...) Okay, so, yeah, Markus, are you going to drop a Benny on that? Or are we hoping that Libertas gets a 12 or better on his roll?
*****
Ouch. Lib's not gonna be happy about that. So we're currently at a 1 on the Repair roll, right? (Markus got a 5, and is at -4...) Okay, so, yeah, Markus, are you going to drop a Benny on that? Or are we hoping that Libertas gets a 12 or better on his roll?
Libertas Magicorum
OOC Comments
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
- The roll got +1 from grease, so a total of 2 on the repair job. All Markus really needs to do to make sure it gets fixed is spend a benny for extra ffort, he has elan so that is a +2 right there.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Cantrell plans to go on the afternoon scouting trip, but is willing to change plans if someone has a different task for her -- especially if it helps gather information.
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
Ah, right, I forgot about Grease!Pender Lumkiss wrote:- The roll got +1 from grease, so a total of 2 on the repair job. All Markus really needs to do to make sure it gets fixed is spend a benny for extra ffort, he has elan so that is a +2 right there.
Libertas Magicorum
OOC Comments
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Silver Bluff OCC comments
Jude is totally fine staying in town and chatting up the Black Market lady and getting himself into other trouble LOL
Character Tracker
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Silver Bluff OCC comments
Benny for the repairs coming up!
We will get ourselves a Boom Gun!
We will get ourselves a Boom Gun!
Re: Silver Bluff OCC comments
Or you could tell Lucretia about the scratches and she can remind you that "bronze" isn't just a metal, it's also the name of the town's GB pilot, so maybe he has the key. :PLibertas Magicum wrote:Exalted Dispel shuts down an enchantment on an item for d6 minutes--that's why Libertas is pushing that angle. It requires less precision in timing the opening of the box, and also allows multiple attempts if need be. (The roll is at a penalty, but Bane's got a solid build for casting.)
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
Pender, where should I post my searching for items related to stitching together what would best be described as a robot armor-sized waterskin and hose contraption? I essentially want it to function like a bagpipe that Nadine can squeeze to shoot water through a fire hose. Would take some properly tanned hides, or maybe a dinosaur stomach. Or am I better off with a big metal tank and let gravity pull the water through the hose?
Maximilian
Re: Silver Bluff OCC comments
To be honest, metal would probably be faster because we wouldn't have to wait for animal hide and guts to dry out.
OOC Comments
- Maximilian
- Silver Patron
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- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
Unless there's already a good trapping/skinning operation in town. Trying to think of the most efficient way of getting water to shoot out at velocity. Gravity hose from a metal tank would probably be fine. Doesn't hurt to have options though.
Maximilian
Re: Silver Bluff OCC comments
You might be able to add a pump to the water tank to increase the water pressure, if you can find one.
I mean, if the town has running water there's probably one you can salvage from somewhere... but then again, the town has a well, so maybe not.
I mean, if the town has running water there's probably one you can salvage from somewhere... but then again, the town has a well, so maybe not.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
I think posting in the garage would be fine, as that is where you will be making the repair rolls to make the device. Something like this would be a good application if the scrounger edge or I know a guy. But I am all for player agency, so make two rolls. Streetwise for locating the items, like for example maybe you find the super old water tower near the waterfall.Maximilian wrote:Pender, where should I post my searching for items related to stitching together what would best be described as a robot armor-sized waterskin and hose contraption? I essentially want it to function like a bagpipe that Nadine can squeeze to shoot water through a fire hose. Would take some properly tanned hides, or maybe a dinosaur stomach. Or am I better off with a big metal tank and let gravity pull the water through the hose?
-streetwise will determine what kind of technical difficulty the item is suffering from and how easy or difficult it may be to cobble together the weapon.
- success is severe TD
- raise moderate TD
-Two raises(12) is only a glitch.
Then make you repair roll with any TD modifiers... I am thinking 3d10 small burst template at 5/10/20 with a limited amount of shots, snap fire penalty, agility -2 to get out of the way. I'll think about the rules for the assembled weapon.
- The more I am thinking about it this certainly seems like an application of the mcguyver edge.
Field Team Six Bennies
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
So I'll just throw down a streetwise roll and let someone with McGyver or better repair actually put it together, then? I have "I know a guy" but I just used it to grab silver railgun rounds. I can't use that twice, can I?
I'll throw something down. Lib is in high demand in other places. I don't have much else that I'd be suited to do for the next 2 time blocks.
I'll throw something down. Lib is in high demand in other places. I don't have much else that I'd be suited to do for the next 2 time blocks.
Maximilian
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
Actually, if the Mayor turns up the key to the box, Libertas is kind of at loose ends at the moment, meaning he'd be able to do the installation pretty easily. Let Bronze talk while you're gathering materials; if that's a dead end, THEN Libertas can make the Dispel Device as a failsafe.Maximilian wrote:So I'll just throw down a streetwise roll and let someone with McGyver or better repair actually put it together, then? I have "I know a guy" but I just used it to grab silver railgun rounds. I can't use that twice, can I?
I'll throw something down. Lib is in high demand in other places. I don't have much else that I'd be suited to do for the next 2 time blocks.
Libertas Magicorum
OOC Comments
Re: Silver Bluff OCC comments
By mayor do you mean Bronze (GB pilot)?Libertas Magicum wrote:Actually, if the Mayor turns up the key to the box, Libertas is kind of at loose ends at the moment, meaning he'd be able to do the installation pretty easily. Let Bronze talk while you're gathering materials; if that's a dead end, THEN Libertas can make the Dispel Device as a failsafe.
Though, I think Jude's lunch date might be wearing it, unless this town just has a thing for hexagons.
EDIT: Oops. Wrong account. At least it's just an OOC thread.
Zed, Human Techno-Wizard Alt of Lucretia
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
Active effects:
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
- Vera - 17/20 full bursts
Josephine - 6/6 shots
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
- none
Active effects:
- [1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
[2/3] Exalted Quickness w/ +1 toughness from trapping
[2/3] Greater Smite on Vera (+8 damage, ice/fatigue trapping)
[3/3] Greater Boost Strength (+4 steps to d12+6)
Re: Silver Bluff OCC comments
But he still needs to roll high enough to notice it, which I doubt he did. He had a -1 to notice the bruise, -2 to notice the dress, and -3 for the necklace, and he only rolled a 5.Zed wrote:By mayor do you mean Bronze (GB pilot)?Libertas Magicum wrote:Actually, if the Mayor turns up the key to the box, Libertas is kind of at loose ends at the moment, meaning he'd be able to do the installation pretty easily. Let Bronze talk while you're gathering materials; if that's a dead end, THEN Libertas can make the Dispel Device as a failsafe.
Though, I think Jude's lunch date might be wearing it, unless this town just has a thing for hexagons.
EDIT: Oops. Wrong account. At least it's just an OOC thread.
OOC Comments
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
I swear, I thought I saw that Bronze was the Mayor; I might be misremembering, though, I do that.Zed wrote:By mayor do you mean Bronze (GB pilot)?Libertas Magicum wrote:Actually, if the Mayor turns up the key to the box, Libertas is kind of at loose ends at the moment, meaning he'd be able to do the installation pretty easily. Let Bronze talk while you're gathering materials; if that's a dead end, THEN Libertas can make the Dispel Device as a failsafe.
Though, I think Jude's lunch date might be wearing it, unless this town just has a thing for hexagons.
EDIT: Oops. Wrong account. At least it's just an OOC thread.
Libertas Magicorum
OOC Comments
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Jude noticed all the stuff, the 1-3 was just the three things he noticed about her.Bane wrote:But he still needs to roll high enough to notice it, which I doubt he did. He had a -1 to notice the bruise, -2 to notice the dress, and -3 for the necklace, and he only rolled a 5.Zed wrote:By mayor do you mean Bronze (GB pilot)?Libertas Magicum wrote:Actually, if the Mayor turns up the key to the box, Libertas is kind of at loose ends at the moment, meaning he'd be able to do the installation pretty easily. Let Bronze talk while you're gathering materials; if that's a dead end, THEN Libertas can make the Dispel Device as a failsafe.
Though, I think Jude's lunch date might be wearing it, unless this town just has a thing for hexagons.
EDIT: Oops. Wrong account. At least it's just an OOC thread.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Because of the '-' symbol it made me think those were difficulties rather than points of interest.
OOC Comments
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Yeah i figured as much, I edited the post without the minus.
Field Team Six Bennies
Re: Silver Bluff OCC comments
I was really just speaking OOC, I mean, as of yet Jude has no reason to connect the pendant with the key, and as of yet only those of us in the room even know that the key is hexagonal and not a more traditional key-shape... Jude doesn't even know there's a key to be looking for, never mind it's shape. ;)
As an OOC matter, can we clarify who is going scouting in the afternoon, and who is staying in town?
Going: Bane, Lucretia, Markus, Cantrell, Max
Staying (presumed): Jude, Libertas
Unknown: Kesslan
I'll try to keep this list updated as I get confirmation/changes.
As an OOC matter, can we clarify who is going scouting in the afternoon, and who is staying in town?
Going: Bane, Lucretia, Markus, Cantrell, Max
Staying (presumed): Jude, Libertas
Unknown: Kesslan
I'll try to keep this list updated as I get confirmation/changes.
Last edited by Lucretia on Mon May 01, 2017 9:39 am, edited 1 time in total.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Libertas Magicum
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- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
I just want to apologize to everyone, my posts the past couple days have been a mess. I think my latest edit fixed it.
Libertas Magicorum
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- Maximilian
- Silver Patron
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Re: Silver Bluff OCC comments
I'll be spending the afternoon working on Nadine's water weapon. I guess if needed I could run Nadine out there at a -2. If not, I'll stay put and stay focused on the garage.
Maximilian
- Pender Lumkiss
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Re: Silver Bluff OCC comments
You will have the water weapon done during the noon scene time. There would be no conflict for the afternoon scene time.Maximilian wrote:I'll be spending the afternoon working on Nadine's water weapon. I guess if needed I could run Nadine out there at a -2. If not, I'll stay put and stay focused on the garage.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Cantrell plans to go on the scouting expedition.
- Maximilian
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Re: Silver Bluff OCC comments
I thought the scouting mission was running while I was working on the pump. Is that not happening right now? If not, I'll run out there for sure. Only other thing I could think of is to go try to scrounge up some dough for a sunburst missile, but we've got a pretty wide gulf between what we have and what it costs.Pender Lumkiss wrote:You will have the water weapon done during the noon scene time. There would be no conflict for the afternoon scene time.
EDIT: Unless somebody has some bright ideas on a quick infusion of credits, I'm going to count the sunburst missile as a no-go. We'd need no less than 6k additional credits to make that happen. Only other option is send Jude in the afternoon to try to negotiate a delivery for the black market in the direction we're heading as a trade for some missiles. Since I lack anything to do with persuasion, I'm no good. All that being said, I bet Nadine could do with a stretch of the legs. Mark me down for the afternoon scouting mission.
Maximilian
Re: Silver Bluff OCC comments
Hey Libertas, since the scouting mission will happen during the afternoon scene, go ahead and build the nullifier device.
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- Libertas Magicum
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Re: Silver Bluff OCC comments
Makes sense--even if we get the key now, we can have it as a backup in case anyone gets Puppeted later tonight.Bane wrote:Hey Libertas, since the scouting mission will happen during the afternoon scene, go ahead and build the nullifier device.
Pender: Lib's been in both the Garage and the old TW workshop, now--would either give him a bonus to Build rolls for TW Devices?
Libertas Magicorum
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- Pender Lumkiss
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Re: Silver Bluff OCC comments
Unfortunatley not, the TW workshop has been pretty much cleaned out.Libertas Magicum wrote:Makes sense--even if we get the key now, we can have it as a backup in case anyone gets Puppeted later tonight.Bane wrote:Hey Libertas, since the scouting mission will happen during the afternoon scene, go ahead and build the nullifier device.
Pender: Lib's been in both the Garage and the old TW workshop, now--would either give him a bonus to Build rolls for TW Devices?
Field Team Six Bennies
- Libertas Magicum
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- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
Fair enough.Pender Lumkiss wrote:Unfortunatley not, the TW workshop has been pretty much cleaned out.Libertas Magicum wrote:Makes sense--even if we get the key now, we can have it as a backup in case anyone gets Puppeted later tonight.Bane wrote:Hey Libertas, since the scouting mission will happen during the afternoon scene, go ahead and build the nullifier device.
Pender: Lib's been in both the Garage and the old TW workshop, now--would either give him a bonus to Build rolls for TW Devices?
Libertas Magicorum
OOC Comments
- Jude Maverick
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- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Silver Bluff OCC comments
If someone tells Jude to go negotiate a delivery (did Libertas do that already?), he'll head over there. He's a bit busy right now :/
Character Tracker
Re: Silver Bluff OCC comments
My brain the past few days has been a mess, so no worries - at least your mess was easily fixable. :lol:Libertas Magicum wrote:I just want to apologize to everyone, my posts the past couple days have been a mess. I think my latest edit fixed it.
Side note - let's be careful with that null-magic remote. It could really cause havoc with our powers and TW items... having most of my defenses stripped mid-combat could be nasty (on the other hand, if I get possessed again do what you have to - or if it means freeing Kesh from his presumably magically dominated state). I don't think there's a "friendly fire" safeguard to Greater Dispel.... it could even Dispel itself, if used too close. Also, I'm not sure how it would affect my psi-sword and psi-shield... I presume that they would be considered akin to the effects of a power, not a device - so they would be dispelled, but I could summon them back on my next turn.
Feel free to call for backup. Especially because I had a total brain-fart and forgot that there was a Noon timeslot - I would have planned the scouting trip for Noon otherwise, but it's not a big deal - Afternoon should work just fine. In other words, Lucretia is completely free in the Noon slot if you need help dealing with baddies (and she would probably enjoy it).Jude Maverick wrote:If someone tells Jude to go negotiate a delivery (did Libertas do that already?), he'll head over there. He's a bit busy right now :/
Update for the Afternoon.
Scouting: Bane, Lucretia, Markus, Cantrell, Max
Staying (presumed): Jude, Libertas
Unknown: Kesslan
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
Oh, most definitely when it comes to using the Dispel device only in extreme situations. One of the PCs being dominated, or encountering the dominated shadow dragon again, are pretty much the primary case for that.Lucretia wrote:My brain the past few days has been a mess, so no worries - at least your mess was easily fixable.Libertas Magicum wrote:I just want to apologize to everyone, my posts the past couple days have been a mess. I think my latest edit fixed it.
Side note - let's be careful with that null-magic remote. It could really cause havoc with our powers and TW items... having most of my defenses stripped mid-combat could be nasty (on the other hand, if I get possessed again do what you have to - or if it means freeing Kesh from his presumably magically dominated state). I don't think there's a "friendly fire" safeguard to Greater Dispel.... it could even Dispel itself, if used too close. Also, I'm not sure how it would affect my psi-sword and psi-shield... I presume that they would be considered akin to the effects of a power, not a device - so they would be dispelled, but I could summon them back on my next turn.
The main reason for keeping Exalted Dispel on the table (and thus, giving the device to Bane instead of just holding onto it himself) is that Libertas has determined that it might be able to spare someone who is about to be turned, like the woman in the opening scene's aftermath. He doesn't want to rely on there being a handy river a second time.
Bane can use the Dispel device for either Dispel or Exalted Dispel, as the situation calls for, so he's the best user, as far as Lib's concerned.
Libertas suggested that someone-who-isn't-him negotiate for a delivery, if that'll make up the difference on the sunburst missiles. Jude would be ideal, but really, Cantrell or even Lucretia could probably take a crack at it as well. All three of them on a charm offensive (Jude in the lead, with the ladies backing his play with cooperative rolls) could probably get the missiles in exchange for a milk-run, though I don't know if we want to put all our eggs in that basket.Feel free to call for backup. Especially because I had a total brain-fart and forgot that there was a Noon timeslot - I would have planned the scouting trip for Noon otherwise, but it's not a big deal - Afternoon should work just fine. In other words, Lucretia is completely free in the Noon slot if you need help dealing with baddies (and she would probably enjoy it).Jude Maverick wrote:If someone tells Jude to go negotiate a delivery (did Libertas do that already?), he'll head over there. He's a bit busy right now :/
Update for the Afternoon.
Scouting: Bane, Lucretia, Markus, Cantrell, Max
Staying (presumed): Jude, Libertas
Unknown: Kesslan
Libertas Magicorum
OOC Comments
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Silver Bluff OCC comments
Heh. My first pass on Jude's last post had him nearly panic clicking out S.O.S. over his radio. We'll have to see how it plays out.Feel free to call for backup. Especially because I had a total brain-fart and forgot that there was a Noon timeslot - I would have planned the scouting trip for Noon otherwise, but it's not a big deal - Afternoon should work just fine. In other words, Lucretia is completely free in the Noon slot if you need help dealing with baddies (and she would probably enjoy it).
Thought this was a friendly town! We might have to institute fifteen minute check ins! LOL
Character Tracker
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Oh its pretty friendly, Jude just ran into the one SOB that still lives around town.
Field Team Six Bennies
Re: Silver Bluff OCC comments
Jude's off being a hero with no witnesses - who will ever believe him? !
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
Ya sorry about that. Had a bit of 'comedy of errors' over the weekend. First the front porch collapsed, then the hot water heater broke and then my computer hard drive died all on the same day. So it's taken me a while to get back up and running and I'm still in the process of reinstalling everything and recovering files from backups or the crashed drives.Maximilian wrote:Anyone hear from Kesslan? He's been AWOL last few days.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Libertas Magicum
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- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
Ouch! Glad you made it to the recovery stage, Kess.Kesslan wrote:Ya sorry about that. Had a bit of 'comedy of errors' over the weekend. First the front porch collapsed, then the hot water heater broke and then my computer hard drive died all on the same day. So it's taken me a while to get back up and running and I'm still in the process of reinstalling everything and recovering files from backups or the crashed drives.Maximilian wrote:Anyone hear from Kesslan? He's been AWOL last few days.
Libertas Magicorum
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- Pender Lumkiss
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- Joined: Thu Mar 09, 2017 9:00 pm
Re: Silver Bluff OCC comments
Sure pretty much anyone can jump into the scene if you want. Just give some narrative.Bane wrote:Does anyone overhear Dagger yelling?
Field Team Six Bennies
- Maximilian
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- Joined: Wed Mar 08, 2017 2:37 pm
Re: Silver Bluff OCC comments
Yikes! Sorry to hear it! I knew it had to be something. Front porch just old or did wind catch it?Kesslan wrote:Ya sorry about that. Had a bit of 'comedy of errors' over the weekend. First the front porch collapsed, then the hot water heater broke and then my computer hard drive died all on the same day. So it's taken me a while to get back up and running and I'm still in the process of reinstalling everything and recovering files from backups or the crashed drives.
Maximilian
- Libertas Magicum
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- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Silver Bluff OCC comments
Just an on-the-same-page sort of thing:
Currently, I believe we have three 'issues' arising during the noon scene:
1: Jude dealing with Thistle, including the very disturbing comments by Daggen about going to his "Fed" buddies to give them the babies.
2: Kesslan tracking the weird guys from out of town to the dive bar. They're almost certainly related to the vampirism issues surrounding the town, and I've got a strong hunch that this relates back to 1 very directly, too. (To-wit: I think Kesslan has stumbled across Daggen's "Fed" friends.)
3: The Forgetting Spell is about to crack, leading to who-knows-what happening.
Currently, I believe we have three 'issues' arising during the noon scene:
1: Jude dealing with Thistle, including the very disturbing comments by Daggen about going to his "Fed" buddies to give them the babies.
2: Kesslan tracking the weird guys from out of town to the dive bar. They're almost certainly related to the vampirism issues surrounding the town, and I've got a strong hunch that this relates back to 1 very directly, too. (To-wit: I think Kesslan has stumbled across Daggen's "Fed" friends.)
3: The Forgetting Spell is about to crack, leading to who-knows-what happening.
Libertas Magicorum
OOC Comments