Player Name: Jon N
Google Handle: jonneeper@gmail.com
Character Name Iron Tic
Rank:Novice Experience: 5 Advances Left: 0
Race: Quick Flex
Iconic Framework: Juicer
Attributes: Agility d12, Smarts d4, Spirit d6, Strength d12+1, Vigor d12
Charisma: 0; Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6) ; Strain: 0
Skills:
- Skill Fighting d10 (4pts)
- Skill Shooting d6 (2 pts)
- Skill Intimidation d8(4 pts)
- Skill Climbing d8 (3 pts)
- Skill Notice d4 (1 pts)
- Skill Stealth d4 ( 1 pt)
- Hindrance (Major): Heroic: a big damn hero, all the time everytime!
- Hindrance (Minor): Quirk: Marty Mcfly syndrome, don’t call him chicken, dont call him big guy, or insult him.
- Hindrance (Minor): Poverty: Loves to gamble, possibly the worst at it. Don’t ever let him play with a Presci
- Hindrance (Racial): Overconfident( major): If there is something to be done he is your Quick-flex to do it.
- Hindrance (Racial):Short attention span: -1 to all smart rolls
- Hindrance (Racial):Restricted path no PPE
- Hindrance (Racial): Distinctive Debee -4 Cha
- Hindrance (IF): Each point of strain subtracts 1 point of burn
- Hindrance (IF): Death wish (minor): He is going to die and dammit he is going to go out like the hero he is.
- Hindrance (IF): -1 to smart/smart linked skills when out of combat, does not gain uncanny reflexes or quick on first round of combat
- Hindrance (IF): Cannot use magic or psionics in any way
- Hindrance (Titan Juicer): Last Call
- Hindrance (Titan Juicer): Stuff aint built for me.
- Edge (IF): Brawny: He knows how to carry his weight and str with ease: +1 Toughness x8 load limit
- Edge( IF): Quick: Like greased owl shit he moves fast, at least after the first round of combat. Any initiative card below a 5 he gets dealt another until it is above a 5.
- Edge(IF): Fleet Footed: He can out run most people by choice. +2 pace and d10 running die.
- Edge(Race): Ambidextrous: ignore off hand attack penalty
- Edge( Race): +2 agility die types.
- Edge( Race): Elusive: +1 parry
- Edge( Race): Fast: +2 pace and +1 die type to run die
- Edge( HJ):
- Edge( HJ): Combat edge: battle Hardened: +2 soak rolls
- Edge( HJ ): Martial Arts
- Edge ( HJ): Brawler
- Edge( Hindrance pts): Titan Juicer: Size +2 (Comes with a +2 to toughness), Punches are considered MD. To calculating damage, STR is treated as two die types higher
- Edge ( Hindrance pts): Split the seconds
Name (None) - Strain: 0
Background Will post if approved
Credits:
Contacts
Iconic Framework
- Internal repair system: As an action make a natural healing roll at +2, 3 charges takes 8 hours to recover 1 charge
- Super Endurance: +2 vigor die type, ½ normal sleep, +2 on all fatigue checks
- Super reflexes: +2 agility types, uncanny reflexes (-2 to be hit), and quick edge
- Super Speed: double base pace, fleet-footed edge
- Super strength: +2 str die types, brawny edge
- Burn rating: 8 last call: burn die is d12
- Table: Training
- [dice]0[/dice]
- ( 2 for 1)
- Table: Body Armor
- [dice]1[/dice]
- +1 toughness
- Table: Body Armor
- [dice]2[/dice]
- Choice of body armor: Triax T-10 cyclops,6 armor +2 toughness, 25lbs, night vision mode
- Table: Experience wisdom
- [dice]3[/dice]
- ( 2 for 1)
- Table: training
- [dice]4[/dice]
- Combat edge of choice ignoring restrictions except for other edges:
- 2 for 1 result: Training 4: Martial arts and brawler