Char Gen Templates?

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Krozog
Posts: 157
Joined: Sat May 05, 2018 3:14 pm
Location: Texas

Char Gen Templates?

Post by Krozog » Wed May 16, 2018 12:04 am

This might exist somewhere that I haven't noticed yet, but I would find it immensely helpful to be able to copy-paste a standard, easily found template. Currently, I've been finding one of my older posts and copy - pasting my templates and deleting the older information.

Replace any <Bracketed> text with the correct information
Delete all <Red Bracketed> text before posting.
Each line break is intended to indicate the next post in your character sheet.
Dont include the Race/Power sections if they do not apply to your character.

Note: I stole many of the sections below from various places/peoples on this forum. I dont remember who and where I got them all from. Sorry :O. They're definitely not all in one convenient location.

Roll Sheet for <IF/A.R.E.S./M.A.R.S + Package>

F&G Table <Delete if not Mars. Add another roll for PCO.>
Invalid dice code!
Invalid dice code!
HJ <Table 2> Invalid dice code!

Narrative Hook
Invalid dice code!

<Race> Racial Statistics <Add/Remove bullets as needed>
  • <Racial Ability 1:< <Effect>
  • <Racial Ability 2>: <Effect>
  • <Racial Ability 3>: <Effect>
  • <Racial Ability 4>: <Effect>
  • <Racial Ability 5>: <Effect>

Character Sheet

Player Name: <Real Name>
Google Handle: <Google Handle>
Character Name: <Name>
Rank: <Rank> Experience: <#> Advances Left: <#>
Race: <Race>
Iconic Framework: <IF/A.R.E.S./M.A.R.S + Package>
Attributes: Agility d<x>, Smarts d<x>, Spirit d<x>, Strength d<x>, Vigor d<x>
Charisma: <#>; Pace: <#>; Parry: <2+Fight/2>; Toughness: <2+Vigor/2+bonuses+armor(<Armor>)>; Strain: <#>/<Higher of Spirit/Vigor>
Skills <Add/Remove bullets as needed>
  • <Skill 1> <d#>
  • <Skill 1> <d#>
  • <Skill 1> <d#>
  • <Skill 1> <d#>
  • <Skill 1> <d#>
Hindrances <Add/Remove bullets as needed>
  • <Hindrance 1> <(m/M/IF/Racial)>: <Brief Description>
  • <Hindrance 2> <(m/M/IF/Racial)>: <Brief Description>
  • <Hindrance 3> <(m/M/IF/Racial)>: <Brief Description>
Edges <Add/Remove bullets as needed; Sources = IF/Racial/Initial #/Adaptable/Hindrance #/HJ/FG/Cyber/Advance #>
  • <Edge 1> (<Source>): <Brief Description>
  • <Edge 2> (<Source>): <Brief Description>
  • <Edge 3> (<Source>): <Brief Description>
  • <Edge 4> (<Source>): <Brief Description>
  • <Edge 5> (<Source>): <Brief Description>

Powers
<Arcane Background> <Example: Miracles (Add/Remove Power blocks as needed>
<PP Type>: <#/#>
Recovery: 1/<hour/30 minutes/15 minutes/5 minutes>

<Name of Power> <Example: Fireball> (<Actual Power> <Example: Blast>; <# PP Cost> <PP Type>) [Power Rank]
Range: <Range>
Duration: <Duration>
Trapping: <Chosen Trappings>
Effect: <Brief Description>

<Name of Power> <Example: Fireball> (<Actual Power> <Example: Blast>; <# PP Cost> <PP Type>) [Power Rank]
Range: <Range>
Duration: <Duration>
Trapping: <Chosen Trappings>
Effect: <Brief Description>

Background
<Background>

Gear <Add and edit lists/bullets as needed; NG-S2 Survival Pack for Rifts/Ranger's Kit for Shaintar>
<Melee Weapon 1>
  • <#> lbs, $<#>
  • <Damage> Damage
  • <Additional Notes>
<Ranged Weapon 1>
  • <#> lbs, $<#>
  • <Damage> Damage
  • <#>/<#>/<#>
  • RoF <#>, Shots <#>
  • <Additional Notes>
<Armor 1>
  • <#> lbs, $<#>
  • Covers all locations <unless otherwise noted>
  • +<armor>, +<toughness>
  • <Only if Full Environmental Protection> FEP: Fully sealed systems; Self-contained breathing; Immunity to temperature extremes, radiation, vacuum, poisons, and disease; other self-regulating life support systems; Ignores Plasma and Other trappings which ignore all armor but sealed
  • Basic (5mi) comms <unless otherwise noted>
  • Offsets illumination penalties by 2 <unless otherwise noted>
  • +2 to resist blinding attacks <unless otherwise noted>
  • <Additional Notes>
<Other Items>
  • <#> lbs, $<#>
  • <Additional Notes>
NG-S2 Survival Pack
  • 30 lbs, $3000
  • 1 2-Person tent, insulated vs -40°F, Water collection capabilities that extend water supplies 20%
  • 1 Sleeping bad, insulated
  • 1 Flashlight w/ concealed pocket knife. Mini-solar panels provide near-infinite use under typical conditions
  • Biometric compass/intertial mapper. Body Motion powered, allows character to know how far and in which direction hes traveled over time. (+2 Survival vs Land Navigation)
  • 1 short-range radio (5mi)
  • 1 first aid kit (+1 Healing; 3 uses before resupply for $300)
  • 1 hunter/fisher kit w/ wires, line, hooks & other necessities for fishing/small game trapping. +1 Survival vs food gathering
  • 3 saw wires w/ serrated, high tensile strength wire & 2 wire handles. Can handle wood, stone & non-Mega metals
  • 1 fire starter (combination solar powered ignition cell & flint sparker; 6 spare flints)
  • 1 survival knife, 1 small hatchet & 1 wooden cross
  • 4 signal flares
  • 1 climbing kit w/ 30 ft of lightweight cord, climbing gloves, 4 ceramic spikes & a small mallet
  • 1 bar of soap & sterilized cloth
  • 1 canteen
  • 2 wks minimal sustenance survival rations in sealed pouches
Ranger's Kit
  • 12 lbs, $200
  • +2 Survival, +1 Healing, +1 Vigor vs Environment
  • Ranger Clothing (Offset 1 point of Survival/Stealth penalties in non-Urban. +1 Cha Ranger-Friendly)
  • Week of travel rations
  • Water skin
  • Backpack
  • Bedroll
  • Flint & steel
  • Fishing line and hook, Game trapping gear
  • Other useful odds and ends to increase survival chances
<Currency type>: $<#>

Advances
Iconic Framework: <IF/A.R.E.S/M.A.R.S + Package>
Ability and Bonuses <Add/Remove bullets as needed>
  • <Bonus 1>: <Effect>
  • <Bonus 2>: <Effect>
  • <Bonus 3>: <Effect>
  • <Bonus 4>: <Effect>
  • <IF>'s starting gear
Narrative Hook
<Narrative Hook>: <Copy/Paste Text>

M.A.R.S. Fortune & Glory <Delete if not M.A.R.S. Add another roll for PCO.>
  • <Rolled #>: <Name> - <Result>
  • <Rolled #>: <Name> - <Result>
  • <Rolled #>: <Name> - <Result>
Hero’s Journey <Add/Remove Tables & Bullets as needed>
<HJ Table 1>
  • <Rolled #>: <Result>
  • <Rolled #>: <Result>
<HJ Table 2>
  • <Rolled #>: <Result>
  • <Rolled #>: <Result>
Advances
  • Initial Advance 1: <Edge Taken>
  • Initial Advance 2: <Edge Taken>
  • Adaptable: <Edge Taken> <Delete if not Human/Adaptable Race>
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Novice 4 Advance: <Delete if not Shaintar>
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Seasoned 5 Advance: <Delete if not Shaintar>
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Veteran 5 Advance: <Delete if not Shaintar>
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Heroic 5 Advance: <Delete if not Shaintar>
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

One final section...If you want a nifty signature for your character, here's the code that I use (and that I stole from Angis the dwarf in the Shaintar game I play).
<Character Name>, <Brief Description>
<Character Name>, <Race> <Very Brief Description>
Pace: #; Parry: #(#); Toughness: #(#)
Combat-Relevant Edges & Abilities:
  • <Ability 1>: <Effect>
    <Ability 1>: <Effect>
    <Ability 1>: <Effect>
    <Ability 1>: <Effect>
    <Ability 1>: <Effect>
    <Ability 1>: <Effect>
Wounds: #/3; Fatigue: #/2; Essence: ##/## <Delete if no AB>
Bennies: #/3
Adventure Cards
  • <Card>: <Effect>
Last edited by Krozog on Wed May 16, 2018 12:36 am, edited 5 times in total.
Krozog, Paladin of Light
Krozog, Ogre Paladin
Pace: 7; Parry: 8(2)
Toughness: 10(0)
  • +2 vs Ranged
  • +2 vs Creatures of Darkness and Flame and their servants.
  • +1 vs damage causing arcane powers.
Combat-Relevant Edges & Abilities:
  • Bad Eyes: Ogres suffer a -2 on all Trait rolls dealing with anything more than 5” away.
    Battle Hardened: +2 to Soak rolls.
    Big Target: Attackers gain +1 to attack rolls made against Ogres.
    Champion: +2 to damage and +2 to Toughness vs Supernaturally Evil creatures.
    Magical Resistance: +1 Armor vs Damaging magic, +1 to resist opposed magic (friendly spells subtract this modifier)
    Reach: Ogres have Reach 1
    Size +2: Ogres are Size+2
    Thermal Vision: Ogres have the Infravision Monstrous Ability
Wounds: 0/3; Fatigue: 0/2; Essence: 5/10
Bennies: 0/3
Adventure Cards
Edit Signature

User avatar
Krozog
Posts: 157
Joined: Sat May 05, 2018 3:14 pm
Location: Texas

Re: Char Gen Templates?

Post by Krozog » Wed May 16, 2018 12:09 am

I, uh, wasn't smart enough to realize that it would not show my BBCode after I posted it. I done goofed. Derp. What's the proper solution?

I'm under the impression that FEP cancels out Plasma's ability to ignore armor and similar trappings. I included that under FEP, but I'm not sure where I got this information? Correct me if I'm wrong and Ill remove that bit.

I'd love suggestions to improve the format if there are any. I'm certain there are.

If this is completely unnecessary, let me know and I'll just politely copy paste the code somewhere for my personal use!
Krozog, Paladin of Light
Krozog, Ogre Paladin
Pace: 7; Parry: 8(2)
Toughness: 10(0)
  • +2 vs Ranged
  • +2 vs Creatures of Darkness and Flame and their servants.
  • +1 vs damage causing arcane powers.
Combat-Relevant Edges & Abilities:
  • Bad Eyes: Ogres suffer a -2 on all Trait rolls dealing with anything more than 5” away.
    Battle Hardened: +2 to Soak rolls.
    Big Target: Attackers gain +1 to attack rolls made against Ogres.
    Champion: +2 to damage and +2 to Toughness vs Supernaturally Evil creatures.
    Magical Resistance: +1 Armor vs Damaging magic, +1 to resist opposed magic (friendly spells subtract this modifier)
    Reach: Ogres have Reach 1
    Size +2: Ogres are Size+2
    Thermal Vision: Ogres have the Infravision Monstrous Ability
Wounds: 0/3; Fatigue: 0/2; Essence: 5/10
Bennies: 0/3
Adventure Cards
Edit Signature

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RFT
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Re: Char Gen Templates?

Post by RFT » Wed May 16, 2018 7:19 am

use the command
code and /code


PS: House rules are currently closed, but VV may open them again once High Command, Freemage and RFT are banned from the sight.
Shaping Worlds Together
The 99's Game Master Bennies 5
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 5
  • +5 Players

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

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High Command
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Re: Char Gen Templates?

Post by High Command » Wed May 16, 2018 9:32 am

we already are banned from sight. He refuses to pick up on video calls. But the site is another matter entirely :P

This already exists in the Character creation forum btw. But good attempt and awesome intentions.

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RFT
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Re: Char Gen Templates?

Post by RFT » Wed May 16, 2018 9:45 am

I think his intent is an improvement on the one we use in Google Docs
Shaping Worlds Together
The 99's Game Master Bennies 5
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 5
  • +5 Players

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

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Freemage
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Re: Char Gen Templates?

Post by Freemage » Wed May 16, 2018 9:57 am

If nothing else, the Template in the Google Docs should have a Powers section similar to the Cybernetics one. I've had to build it from scratch for every one of my casters, and no two players do it precisely the same way.

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High Command
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Re: Char Gen Templates?

Post by High Command » Wed May 16, 2018 9:59 am

I'll update it

edit: Done

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